Soontir stress squad

By strawb3rrypanic, in X-Wing Squad Lists

Soontir Fel 27

Ptl 3

AT 2

Stealth 3

Lt. Lorrir 23

AT 2

Zeta Leader 20

VI 1

Epsilon Leader 19

Still trying to figure out something to play at an event this saturday.

The theory behind this list is great. I tried a similar list before. the main problem is that you have to run the ships in a tight formation to use epsilons's ability to its fullest. as you might imagine this starts to cause some problems. It really limits what you can do with the interceptors because you have to keep them in range of epsilon in order to use this list to its best. you will find that epsilon is just a waist of points as you will not pull of his ability often.

i would suggest running something like this

Soontir

PTL

Stealth

AT

Royal

PTL

Stealth

AT

2x Zeta squadron Pilot

or you could run Soontir and 4 FOs

Edited by CaptainAl

Agreed. Soontir is the linchpin to any list he flies in. In this case, keeping him close also puts you at risk for overlap. That means dead Soontir usually.

I made this change too tell me what you think:

Soontir Fel 27

Ptl 3

AT 2

Stealth 3

Zeta Leader 20

VI 1

TIE mk2 1

Sabre sq 21

Ptl 3

AT 2

Epsilon Ace 17

I just really like the tie/fo and zeta leader in particular ok.

Edited by strawb3rrypanic

I made this change too tell me what you think:

Soontir Fel 27

Ptl 3

AT 2

Stealth 3

Zeta Leader 20

VI 1

TIE mk2 1

Sabre sq 21

Ptl 3

AT 2

Epsilon Ace 17

I just really like the tie/fo and zeta leader in particular ok.

if your running Zeta leader i would give him juke and comms relay and i would drop PTL on the saber.. you could try standard Soontir Omega with juke and comms zeta with juke and comms. you now have 14 points left. you could try to trim down zeta a little more, but i wouldn't suggest MK II just because the FOs are already maneuverable as it is.

Take a targeting computer on that Soontir. It will make him much more of a threat and saves you another point. Stealth Device just gives you another die to roll a blank on and does nothing after that first bit of damage goes through. Flown well, the computer is a huge improvement for fewer points.

I made this change too tell me what you think:

Soontir Fel 27

Ptl 3

AT 2

Stealth 3

Zeta Leader 20

VI 1

TIE mk2 1

Sabre sq 21

Ptl 3

AT 2

Epsilon Ace 17

I just really like the tie/fo and zeta leader in particular ok.

if your running Zeta leader i would give him juke and comms relay and i would drop PTL on the saber.. you could try standard Soontir Omega with juke and comms zeta with juke and comms. you now have 14 points left. you could try to trim down zeta a little more, but i wouldn't suggest MK II just because the FOs are already maneuverable as it is.

Drop PTL off of an interceptor??? Blasphemy!

My only suggestion is to give Zeta Leader wired instead of veteran instincts and call it a day. Its not a super competitive list, but its alright. Your biggest problem is that the list depends heavily on Soontir. You have to fly him very carefully because your opponent is going to gun for him. You can use that to your advantage (using Soontir as bait) to give your other ships a favourable first round of shooting, but that requires some good flying.

Just remember not to bunch your ships up too much (or they get in each other's way) and practice!

Zeta Leader actually works great with wired and weapons guidance. Reroll your focuses, and change a blank to hit. Does plenty of damage and guarantees one more hit than you roll.

And when you roll two hits and a focus, you can safely reroll that focus. If it hits, you saved ur self a focus for defense. If it blanks, change it to a hit.

Slightly different (in most cases better) than having predator, plus wired helps on defense as well.

Ok i have another alteration:

Soontir same

Turr phennir

Vi

At

Zeta

Wired

Epsilon ace

OR

I can bang down ep ace to an ep sq pilot

And get Carnor jax with vi and AT.

Ok i have another alteration:

Soontir same

Turr phennir

Vi

At

Zeta

Wired

Epsilon ace

OR

I can bang down ep ace to an ep sq pilot

And get Carnor jax with vi and AT.

If there was a 'dislike' button I'd be pushing it. But I really like Push the Limit on my interceptors...

Ok then.

Hypothetically how absolutly needed is stealth d?

I can drop the sd and get ptl and at's on both fel and jax, zeta, and another tie/fo.

See my ultimate goal is to maintain a 4 ship build since am a bit tired of 2 and 3 ships from rebels buuut i dont want a giant swarm either.

Also i only have tie/fo's 4, and 0 regular ties. I just like the fo better ok.

Zeta Leader actually works great with wired and weapons guidance. Reroll your focuses, and change a blank to hit. Does plenty of damage and guarantees one more hit than you roll.

And when you roll two hits and a focus, you can safely reroll that focus. If it hits, you saved ur self a focus for defense. If it blanks, change it to a hit.

Slightly different (in most cases better) than having predator, plus wired helps on defense as well.

Awesome use of Weapons Guidance. Will have to try that!

If you want to run 4 ships, you either have to take generic interceptors or generic FO's. Trying to get 'named' for all 4 ships is too expensive to work out well.

For example:

'standard' Fel (PTL, title, autos & Stealth) = 35

Jax (or Turr) w/ PTL, title, autos & hull = 34 (33 for turr)

2 epsilon pilots = 15 x 2

99 (98 w/ Turr)

Or:

Omega Leader w/ comm relay & juke = 26

2 sabre squad pilots w/ PTL & autos = 26 x 2

Zeta Leader w/ wired = 21

99

I LOOOVE 4 ship builds. It gives you some flexibility in case of bad evade dice, and if the four ships are chosen carefully can give your opponent fits as they decide what to target first, second, third..

34 Soontir Fel: PTL, AT, Targeting Computer, Title

23 Zeta Leader: Wired, Weapons Guidance

26 Omega Leader: Juke, Comms Relay

17 Epsilon Ace

As much as I like Wired + Weapons Guidance on ZL, I really am considering dropping the Guidance so Epsilon Ace could be upgraded to an Omega Squadron with Crackshot (and give Crackshot to ZL as well, it's just better than wired), but on the other hand Crackshots do require the buying of a subpar fighter until Imp Vets drops, and I think this list could work.

Epsilon Ace does his best to outmaneuver their aces, OL holds back and waits til there other side has a smaller field before swooping in, Soontir is his vicious self, and ZL amounts to a fire-and-forget missile.

It's too bad you don't have a Lambda and/or a Palpatine to stick in there, because then a Soontir with TC, Palpshuttle, ZL with Crackshot, and naked Epsilon Squadron pilot comes in at exactly 100 points.

I LOOOVE 4 ship builds. It gives you some flexibility in case of bad evade dice, and if the four ships are chosen carefully can give your opponent fits as they decide what to target first, second, third..

34 Soontir Fel: PTL, AT, Targeting Computer, Title

23 Zeta Leader: Wired, Weapons Guidance

26 Omega Leader: Juke, Comms Relay

17 Epsilon Ace

As much as I like Wired + Weapons Guidance on ZL, I really am considering dropping the Guidance so Epsilon Ace could be upgraded to an Omega Squadron with Crackshot (and give Crackshot to ZL as well, it's just better than wired), but on the other hand Crackshots do require the buying of a subpar fighter until Imp Vets drops, and I think this list could work.

Epsilon Ace does his best to outmaneuver their aces, OL holds back and waits til there other side has a smaller field before swooping in, Soontir is his vicious self, and ZL amounts to a fire-and-forget missile.

It's too bad you don't have a Lambda and/or a Palpatine to stick in there, because then a Soontir with TC, Palpshuttle, ZL with Crackshot, and naked Epsilon Squadron pilot comes in at exactly 100 points.

The only thing I don't like with the 3 fo's is the loss of the extra attack die...

I do love me Omega Leader but Zeta is my favorite I don't know why i just can't explain it.

I do have a shuttle but no palp. Also

I think I am going to roll with the following:

Regular Soontir 35

Turr Phennir with VI and AT 28

Zeta Leader with Wired 21

Zeta Pilot 16

I do like Turr but i dont see why you would ptl him because then he can't use his ability...

and big thanks for all the help everyone!

I just ran this 3 ship build.

TIE Interceptor: · Turr Phennir (25)

Veteran Instincts (1)

Autothrusters (2)

Royal Guard TIE (0)

Targeting Computer (2)

TIE Interceptor: · Carnor Jax (26)

Push The Limit (3)

Autothrusters (2)

Royal Guard TIE (0)

Stealth Device (3)

TIE Interceptor: · Soontir Fel (27)

Push The Limit (3)

Targeting Computer (2)

Royal Guard TIE (0)

Autothrusters (2)

-- TOTAL ------- 98/100p.

Not sure C Jax really works, but need to try it again. Also not sure what to replace him with.

You don't use PLT on Turr before firering you use it when his ability kicks in ;) then you can boost/barrel roll and focus, evade or any combo just you boost or barrel roll first

You don't use PLT on Turr before firering you use it when his ability kicks in ;) then you can boost/barrel roll and focus, evade or any combo just you boost or barrel roll first

Yes this. Ideally Turr moves and takes focus as an action. Then after shooting, boost or barrel roll to get out of arcs. Still not out of arc? use the other movement action through PTL to make your opponent cry. Against a turret? PTL for an evade token.

Turr Phennir is not in your squad to kill other aces. He's there because he's an absolute monster vs low Pilot Skill stuff. Better than Soontir in that regard. So Soontir handles 'the big boys' and Turr takes out the little guys.

Edited by blade_mercurial