So a change from my recent all ship builds, with low bids for player one, I am debating using this fleet this weekend coming, and would appreciate feedback/flaws etc pointing out.
The idea is to keep the raiders on the rear/flank quarters of the ISD, it can activate 6 squadrons at a time, use the superior speed of the Tie Interceptors to get in an alpha strike on the opposing squadrons, and keep them locked up, allowing the ISD to then activate the Tie Bombers en masse, alternatively I position the bombers in such a position as they don't need a ship activation for a round perhaps two, and keep activating the Tie Interceptors to get what ever they are engaged with off the table asap.
Edited by TheEasternKing