Hi guys,
So I have been really intrigued by Ten Numb and his ability, but currently I am at a loss in terms of fitting him into a solid list, can anyone give me any inspiration and ideas?
Thanks in advance!
Hi guys,
So I have been really intrigued by Ten Numb and his ability, but currently I am at a loss in terms of fitting him into a solid list, can anyone give me any inspiration and ideas?
Thanks in advance!
This Ten Numb build with a 58-Special won our store championship this past weekend:
Ten Numb
-Fire Control System
-Mangler Cannon
-Veteran Instincts
-E-Wing/E2
-C-3PO
Great piloting can make all the difference.
Mine is close to that, what I have on mine is,
Veteran instincts
E2, Lando
Mangler cannon
Sensor jammer
i use a look alike Ten Numb with:
Veteran instincts
Fire Control System
Title
Jan Ors
Mangler Cannon
It's a good wingman for Dash Rendar. Unavoidable crit at range 1, where Dash can't shoot if you use it with Title+HLC.
You also can do Poe Dameron, Ten Numb and Airen Cracken for example, solid and hard hitting list, remember to put Airen with VI or Juke.
Edited by Anhk AnuI quite like the idea of Ten Numb. Poe and Airen! Or perhaps switch Airen for a Stresshog? Would you recommend going for BB8, PTL Poe or Regen Poe?
I think that depends on style.
I see PTL Poe playing a lot like a kitted out A-Wing and Regen Poe has the survivability you may be looking for. If you're comfortable with the firepower Ten Numb puts out, give the arc-dodging PTL Poe a try to keep your opponents' ships off balance while Poe skirts and dances.
This Ten Numb build with a 58-Special won our store championship this past weekend:
Ten Numb
-Fire Control System
-Mangler Cannon
-Veteran Instincts
-E-Wing/E2
-C-3PO
Great piloting can make all the difference.
58 Special?
Mangler Cannon seems to be the cheapest way to ensure his ability always procs. Veteran Instincts seems to be the best way to keep enemy PS9< in arc and gives Numb arc dodging ability - a good thing, considering his defense:damage ratio.
Past that? I'd leave him empty. He doesn't NEED anything else to be a consistent damage dealer, and nothing you could give him would mitigate his defensive problems within a reasonable budget. With the other 64 points you could get a regen Poe, a bare-bones Miranda+TLT, a Stresshog, a Z mini-swarm...
Make it so that yes, you have this big scary B-Wing, but you also have two other threats, or another threat and a mini-swarm, meaning if they focus too much effort into Ten they risk losing to the other parts of your list.
The list of Poe i suggested is a R5-P9+AT Poe, so Regen all the way, i did a BB8 Poe once, but as the people above posted, it's about personal preferences. I do like VI Poe over PTL because of my local meta, too many 9s and 10s.
Cracken is there to do the trick, i mean...you focus and change the focus for an evade, then when Cracken attacks you give a focus action to Ten Numb, you ensure a good defensive/offensive combo, just be sure to fly Airen all the way with Ten, and use Poe as the flanker in the shadow. He's a threat, but Ten is a juicy target due his innate defensive issues and limited maneuver dial.
tonycanevaro i think that 58 special is a Super Dash, so PTL, Kyle Katarn, HLC, Outrider and EU.
Edited by Anhk AnuMangler Cannon seems to be the cheapest way to ensure his ability always procs. Veteran Instincts seems to be the best way to keep enemy PS9< in arc and gives Numb arc dodging ability - a good thing, considering his defense:damage ratio.
Past that? I'd leave him empty. He doesn't NEED anything else to be a consistent damage dealer, and nothing you could give him would mitigate his defensive problems within a reasonable budget. With the other 64 points you could get a regen Poe, a bare-bones Miranda+TLT, a Stresshog, a Z mini-swarm...
Make it so that yes, you have this big scary B-Wing, but you also have two other threats, or another threat and a mini-swarm, meaning if they focus too much effort into Ten they risk losing to the other parts of your list.
Your post is a huge help, thank you! And I think I will go with VI+Mangler and go for Regen Poe with a Stresshog and try my luck! Else a Miranda could make for some fun!
what do you guys think of Ten with auto hit ions (or plasma)
sensor jammer
mangler
ion torp
extra mun
guidance chip
and some EPT, maybe deadeye.
what do you guys think of Ten with auto hit ions (or plasma)
sensor jammer
mangler
ion torp
extra mun
guidance chip
and some EPT, maybe deadeye.
I don't know, he's getting a little too expensive for a B-Wing
Edited by AgemmanToo expensive. Less is more, sometimes, and Ten+Mangler+VI is plenty. Now, Nera, on the other hand...
Nera Dantels (32)
Guidance Chips
Extra Munitions
Photon Torpedoes
FCS also helps, but even without it she's a mini-PWT with a 4-die attack that turns a blank AND an eye into crits - with Predator tacked on there she's a serious threat for her torp shots. Using Flechette Torpedoes also turns her into a Soontir-murderer, he relies on being able to shed his PTL stress every turn and putting another on him is sometimes enough to doom him entirely...
but Nera is not autohit. even with 4 dice her shot can hit nothing. plus once you shoot twice she's just a normal B. Ten needs no more than 3 turns to kill any interceptor.
I was thinking, totally theoretical idea, Ten paired with Kanan ghost with 2x recon spec. + tactical jammer
Ten flies behind Kanan, rolling 2 def. dice. Plus Kanan has 3 focus tokens to reduce attacks on Ten. That should give enough time for Ten to shoot for a few turns
That's why I think Flechettes are the way to go - it deals the stress in addition to hits, really screwing up arc dodgers.
and let's be honest, the odds that a B-Wing are going to SURVIVE for three or more shots is pretty minimal. So Nera pretty much deals her damage and either dies or points herself at the enemy.
It's really hard to use Tactical Jammer. I gave it a shot with a Howlrunner+Kenkirk thing and man, it is NOT good.
Ten Numb really likes Biggs as his wingman. With Jan Ors on Numb, Biggs can have an evade every turn, making him quite hard to remove.
Ten (100)
Ten Numb (36) - B-Wing
Veteran Instincts (1), "Mangler" Cannon (4)
Gold Squadron Pilot (26) - Y-Wing
Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0)
Poe Dameron (38) - T-70 X-Wing
Veteran Instincts (1), R2-D2 (4), Autothrusters (2)
How would you fly this?
This seems like it would be a bit better than Biggs. There are three legitimate threats in the list, causing opponents to have to make a decision. Regardless of what they choose, something is going to punish them for that choice.
Do you think the above list is better than:
Ello (100)
Ello Asty (37) - T-70 X-Wing
Predator (3), BB-8 (2), Autothrusters (2)
Poe Dameron (37) - T-70 X-Wing
Veteran Instincts (1), R5-P9 (3), Autothrusters (2)
Gold Squadron Pilot (26) - Y-Wing
Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0)
If so, why?
My two favorite Ten Numb lists I've put together are below. The first is almost horrifying when it comes to how quickly it eliminates fat falcons (5 ships shoot, hope to get the shields, then ten numb shoots to land that crit). However it suffers greatly against high agility lists, 3 agility > 2 attack enough of the time to feel useless. The second list was a lot of fun to play, then the TLT came out and it wasn't so long-lived anymore. Thanks to Keyan's ability he can 2-K, stay in R1 of Biggs, and protect the squad's flank. Provided he spends his stress he can just 2-K again the next round and move to rejoin the squad. IF the formation is staggered and maneuvered perfectly both 2-Ks can stay in R1 of Biggs.
Ten Nickel Tower - Top 4 Store Championships 2015
Built to Dismantle Fat Falcons (it works very well)
Ten Numb
Decoy
Mangler Cannon
(SP: 37)
Tala Squadron Pilot x 3
(SP: 39)
Bandit Squadron Pilot x 2
(SP:24)
SP Total: 100
Biggs Walks the Bull Dogs
Did well before the release of the TLT...
Biggs Darklighter
R2-F2
Experimental Interface
(SP: 31)
Ten Numb
Draw Their Fire
Mangler Cannon
(SP: 36)
Keyan Farlander
Draw Their Fire
B-Wing/E2
Jan Ors
(SP: 33)
SP Total: 100
Biggs is a glass cannon, emphasis on the glass - he can dish it out, but can't take it. I'm holding off on T-65s until Rebel Vets comes out, hopefully it'll have a title or something.
Ten (100)
Ten Numb (36) - B-Wing
Veteran Instincts (1), "Mangler" Cannon (4)
Gold Squadron Pilot (26) - Y-Wing
Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0)
Poe Dameron (38) - T-70 X-Wing
Veteran Instincts (1), R2-D2 (4), Autothrusters (2)
How would you fly this?
This seems like it would be a bit better than Biggs. There are three legitimate threats in the list, causing opponents to have to make a decision. Regardless of what they choose, something is going to punish them for that choice.
Do you think the above list is better than:
Ello (100)
Ello Asty (37) - T-70 X-Wing
Predator (3), BB-8 (2), Autothrusters (2)
Poe Dameron (37) - T-70 X-Wing
Veteran Instincts (1), R5-P9 (3), Autothrusters (2)
Gold Squadron Pilot (26) - Y-Wing
Twin Laser Turret (6), R3-A2 (2), BTL-A4 Y-wing (0)
If so, why?
Ten Numb is a for-sure Soontir hunter, the value of which I've learned through using Wampa heavily; he might only survive to land two crits on Soontir (remember he does it just as well from range 3 as range 1!) but he WILL land those hits. Learning to dance at range requires different habits, but it's valuable and easy with the B dial. Oh, how I wish the TIE/LN had a straight 1...
Ello Asty requires dancing at close in, and doesn't have the PS advantage on non-VI aces, so plus for Ten. You already have a fancy dancer in Poe.
I actually think that on Poe, R5-P9 is better: the greens on the T70 dial are good, but there's a LOT of white, and just keeping the focus token has lots of benefits. I'd ditch the VI for Crackshot or something else - maybe even Lone Wolf, since he'll be pretty far away from the rest of your squad.
On the whole, however, and this is speaking as someone who plays Imperials pretty exclusively (I ran some Ten Numb ideas when I was excited about Guidance Chips so that's why I'm involved) there's one pilot I hate more than Poe: Miranda Doni. Her regen is a lot stronger, she's less vulnerable to Wampa shenanigans, and on 1v1 she's REALLY hard to kill. With the Ten build, Stresshog, Miranda+TLT, there's 3 points left over to put C3P0 or Recon Specialist on her - one helps her vomit damage with TLT, the other gives her auto damage mitigation.
The main problem is that it's big and has low AGI, very vulnerable to swarms. So maybe Poe is still the best idea. Though Miranda can break free of a swarm pretty easily with a SLAM.
Only problem I see with a ten/Miranda/stress hog list is they are all 1 agility?
Yeah, Miranda and Ten don't really compliment each other.
I've been flying Ten in a bunch of games lately, trying to make him work. I've flown him decked out with mangler, sensor jammer, c3po, VI, and flown slim with calculation. I've tried him with Dash, Poe, stress hog, Corran. He pretty much either melts in two rounds or isn't maneuverable enough to be a factor later in the game. I've desperately wanted to make him work competitively, since I love Bs. But as everyone says, he's overpriced for a 1 agility ship.
He's been mildly successful against Fel, and I managed to beat brobots once. But he withered under rebel and scum tlts. I'll keep trying, hopefully better flying can make up for the weakness, but I'm always super disappointed when my hopes for him are destroyed in one or two rounds of firing.
Edited by Lando CalI don't know. I've had solid luck using Ten with E2 and Nien Nunb. The green Straight 4s let you close with TLT Y-Wings much quicker than they expect. And once you get in tight there is really nothing they can do about it.