"Squad Leader" Game format.

By CheapCreep, in X-Wing

200 pts squad limit.

Must have at least 1 named pilot who is PS 6 or higher. This is your Squad Leader.

This ship has "Action: Choose one friendly ship that is a lower PS, they may preform a free action."

When your Squad Leader dies, put one stress token on each friendly ship that does not already have one.

Must have a "flight" that consists of 4 of the same ship, the flight must be the same ship as your Squad leader. Your Squad Leader may be one of these 4.

You may not have two ships of the same name, even if they are generic.

You may not take R-units or an elite pilot talents of the same name in your squad. (Exception made for Attani Mindlink)

I based this around the concept of "Commander Decks" in MTG. A format that was created to make less played cards more viable and fun. I hope this format will encourage people to do the same. I'm going to give it a test run next week to see what is possible!

Any suggestions on how else to promote variation from the norm?

Edited by CheapCreep

One of the ffg missions included (somewhere) has something similar. The squad leader also gains a special action that can be used to help his squad. I can't remember which pack it came in though.

Could be fun. I always like something different.

The Squad Leader bit is used in the Heroes of the Aturi Cluster campaign. There is always one Squad Leader who gets the EPT for free.

In order to keep the playing time reasonable, how about:

150 points.

Must contain at least one unique pilot with a pilot skill of "6" or greater. The pilot in your squad with the highest pilot skill is designated Squad Leader, and is assigned the Squad Leader upgrade card at no cost. This upgrade does not fill an upgrade slot and does not prevent your ship from equipping elite talents as usual, but it remains a unique card.

Your squad must contain exactly three other ships that share a ship type with the Squad Leader. If there are points remaining for other ships, they must be of a different ship type than the Squad Leader and its three squadmates.

One of the ffg missions included (somewhere) has something similar. The squad leader also gains a special action that can be used to help his squad. I can't remember which pack it came in though.

IG-2000, it's the 3 player mission. I played it recently with the 'build your squad' variant, the squad leader command combined with some ships is a bit OP. Poe + R2-D2 with green tallon rolls or +1 agility every turn? Yeah, even 2 vs 1 we couldn't take him down. Needs a large ban list to work correctly, CheepCreap's version sounds a lot different though, it's only using standard actions, way less OP.

[...]

You may not take R-units or an elite pilot talents of the same name in your squad. (Exception made for Attani Mindlink)

[...]

I kind of understand no one having the same talent. Even one is an individual. But why can't every rebel carry and R2 unit? Kind of a basic droid.

One of the ffg missions included (somewhere) has something similar. The squad leader also gains a special action that can be used to help his squad. I can't remember which pack it came in though.

IG-2000, it's the 3 player mission. I played it recently with the 'build your squad' variant, the squad leader command combined with some ships is a bit OP. Poe + R2-D2 with green tallon rolls or +1 agility every turn? Yeah, even 2 vs 1 we couldn't take him down. Needs a large ban list to work correctly, CheepCreap's version sounds a lot different though, it's only using standard actions, way less OP.

How could he have +1 agility or all green every round? The tokens get discarded after being used and can't be used again.

My reasoning was that even though "R2 Astromech" is not unique, it's a droid that does a single ability and so I see it as no different than the named R units that do their own single ability too. So, all droids are unique.