A recent discussion about the glory days of halo brought about the idea of developing the juggernaut game mode for x-wing. Here are the current rules we're tossing around. Feel free to tell me what is absolutely broken, and I'll react accordingly.
RULES
Juggernaut, free for all. One ship per player. Small ship bases only. No points limit.
select a player at random. That player becomes the juggernaut. When a player becomes juggernaut, double all native stats. PS, attack, agility, hull and shield. The juggernaut loses all equipped upgrade cards. Pilot abilities are still active. At the end of each round, the juggernaut recovers his original shield value, up to double the printed value. When revealing a dial, the juggernaut may choose to perform a free boost action either before or after completing the maneuver. The juggernaut has an action phase, as normal. The juggernaut may only attack at range one. Range bonuses do not apply to the juggernaut. The player that kills the juggernaut immediately becomes the juggernaut.
I think that translates the experience pretty well. What do you think?
EDIT: I didn't forget to mention that the juggernaut has Zeb crew active, regardless of slots. That way bumping prevents prolonged games.
Edited by nikk whyte