That's very odd, I don't think of the Americans as swearing that much... :/
Scum and Villainy Podcast Episode 27: Preparing for Wave Late
That's very odd, I don't think of the Americans as swearing that much... :/
It depends a lot on the social situation and geography.
That's very odd, I don't think of the Americans as swearing that much... :/
It depends a lot on the social situation and geography.
new york is an outlier and shouldn't be counted within the confides of swears per word, as most of us don't realize just how much we curse until we open our mouths outside of the Tri-state area (NY, NJ, CT) and everyone can point us out like its not even an issue.
Fun episode,i just wish you had talked a bit more about new wave8 lists (not just ships) as the title suggests. But its no big deal, im sure this will be covered in future episodes.
Indeed! Send us your fave new list and we might cover it on the next episode.
I'm at the moment trying to figure out what I like running the most with 2 37point Jumpmaster torpedo boats.
At the moment I like dual z95, In the end I want something that I don't mind being destroyed.
for our future ordnance overlords. or F.O.O. fighters... or as i have it named on the Squad forums... Kaptin K(agi). Rool
(shoutouts to DKCountry)
That looks like a variation of Sozin's Imperial A holes
list is 2-0 on vassal ATM.
vs Imp aces Fel Vader OL
vs Maximum Danger Zone
except with SJ and no tactical jammer.
I would be happy to get on vassal at some point and run Maximum Danger Zone against that. Target priority is more difficult than traditional Palp Aces, but the Aces still get locked down with stress just as easily. It could be your opponent just didn't know how to fly the list well.
Fun episode,i just wish you had talked a bit more about new wave8 lists (not just ships) as the title suggests. But its no big deal, im sure this will be covered in future episodes.
Indeed! Send us your fave new list and we might cover it on the next episode.
I'm at the moment trying to figure out what I like running the most with 2 37point Jumpmaster torpedo boats.
At the moment I like dual z95, In the end I want something that I don't mind being destroyed.
for our future ordnance overlords. or F.O.O. fighters... or as i have it named on the Squad forums... Kaptin K(agi). Rool
(shoutouts to DKCountry)
That looks like a variation of Sozin's Imperial A holes
list is 2-0 on vassal ATM.
vs Imp aces Fel Vader OL
vs Maximum Danger Zone
except with SJ and no tactical jammer.
I would be happy to get on vassal at some point and run Maximum Danger Zone against that. Target priority is more difficult than traditional Palp Aces, but the Aces still get locked down with stress just as easily. It could be your opponent just didn't know how to fly the list well.
he had never flown against tractor beam he said as the game went on... I would love to be beaten fly against your maximum danger zone. I'll send you a PM and we can set up a time and date.
Bob, I need to know the jousting value of the Cargo ship.
The Holonet needs to know!
I can not get the 'Toilet Seat' out of my head now! Every time I see them now...
Cargo Ship (27)
Gonk
Saboteur
Enhanced Sensors
Feedback Array
Synd. Thug (24) x 3
Ion Cannon
Unhinged
Btl-A4
Bob, I need to know the jousting value of the Cargo ship.
The Holonet needs to know!
Hm. It has 0 attack, but I also think that the printed 10 hull behind 1 AGI is probably just a front. I don't think you can actually destroy the FFG Cargo Ship, it just gets slowed down every time it gets shot.
So, damage output goes to zero, but durability goes to infinity.... I'm pretty sure in calculating the jousting value there is a divide by 0 somewhere. Does not compute. ![]()
However, if we assume a spherical cow...

... nevermind. ![]()
Bob, I need to know the jousting value of the Cargo ship.
The Holonet needs to know!
Hm. It has 0 attack, but I also think that the printed 10 hull behind 1 AGI is probably just a front. I don't think you can actually destroy the FFG Cargo Ship, it just gets slowed down every time it gets shot.
So, damage output goes to zero, but durability goes to infinity.... I'm pretty sure in calculating the jousting value there is a divide by 0 somewhere. Does not compute.
However, if we assume a spherical cow...
... nevermind.
Jousting value of ∞, got it.
Anti pursuit lasers, feedback array ftw!
Edited by Kelvan
Bob, I need to know the jousting value of the Cargo ship.
The Holonet needs to know!
Hm. It has 0 attack, but I also think that the printed 10 hull behind 1 AGI is probably just a front. I don't think you can actually destroy the FFG Cargo Ship, it just gets slowed down every time it gets shot.
So, damage output goes to zero, but durability goes to infinity.... I'm pretty sure in calculating the jousting value there is a divide by 0 somewhere. Does not compute.
However, if we assume a spherical cow...
... nevermind.
Jousting value of ∞, got it.
Anti pursuit lasers, feedback array ftw!
If it doesn't have a printed attack value can it still attack? E.g. if you get range 1, would you get the 1 bonus die? You could also throw saboteur on there to flip up crits, aim for direct hits or major explosions. Even better, if you CAN stil attack without the printed attack value, you could use accuracy corrector to cancel all the results and add 2 hits to do 2 damage with less than 2 attack dice ![]()
Bob, I need to know the jousting value of the Cargo ship.
The Holonet needs to know!
Hm. It has 0 attack, but I also think that the printed 10 hull behind 1 AGI is probably just a front. I don't think you can actually destroy the FFG Cargo Ship, it just gets slowed down every time it gets shot.
So, damage output goes to zero, but durability goes to infinity.... I'm pretty sure in calculating the jousting value there is a divide by 0 somewhere. Does not compute.
However, if we assume a spherical cow...
... nevermind.
Jousting value of ∞, got it.
Anti pursuit lasers, feedback array ftw!
If it doesn't have a printed attack value can it still attack? E.g. if you get range 1, would you get the 1 bonus die? You could also throw saboteur on there to flip up crits, aim for direct hits or major explosions. Even better, if you CAN stil attack without the printed attack value, you could use accuracy corrector to cancel all the results and add 2 hits to do 2 damage with less than 2 attack dice
Yep, mentioned that on the last page ![]()
Is it fair to say that we have gone too far when discussing jousting values and rules interactions for a fictional joke ship?
Is it fair to say that we have gone too far when discussing jousting values and rules interactions for a fictional joke ship?
No, We must go further.
Is it fair to say that we have gone too far when discussing jousting values and rules interactions for a fictional joke ship?
No, We must go further.
we have to theory craft what would come in the blisterpack with this beautiful beast....
Problem is, the Maersk Triple E class container ship is 400m. A Nebulon-B is only 300m. This would be an Armada ship...
Would this be an Epic ship? Then all it has to do is make contact and the opposition is destroyed. Who needs to fire? It acts last (naturally) and all it needs is maneuvering.
Still not sure how you calculate it... cause the damage would be spikey... but it's not a null!
Is it fair to say that we have gone too far when discussing jousting values and rules interactions for a fictional joke ship?
No, We must go further.
Shouldn't we scream that the ship needs a 'fix' card, wait a year for it to be released and then complain that it comes as a single card in an epic play ship Pack..
Would this be an Epic ship? Then all it has to do is make contact and the opposition is destroyed. Who needs to fire? It acts last (naturally) and all it needs is maneuvering.
Still not sure how you calculate it... cause the damage would be spikey... but it's not a null!
It would be an epic ship, all ships in your list must be 'docked to this one' they cannot be undocked until it reaches the opposite side of the board, upon fleeing the battle you may deploy all of your ships at once and take two combat phases in one turn. then concede as it was too good of a ship and you should feel bad.
Would this be an Epic ship? Then all it has to do is make contact and the opposition is destroyed. Who needs to fire? It acts last (naturally) and all it needs is maneuvering.
Still not sure how you calculate it... cause the damage would be spikey... but it's not a null!
It would be an epic ship, all ships in your list must be 'docked to this one' they cannot be undocked until it reaches the opposite side of the board, upon fleeing the battle you may deploy all of your ships at once and take two combat phases in one turn. then concede as it was too good of a ship and you should feel bad.
While i undersand it would be an epic ship, I wouldn't want it to be. I want that on the table in a 100pt list!
Ok Holonet SC time. I'm choosing between Blairbunke and Sozin's list. Cast your vote!
Blair's List
99 points Pilots ------
Prototype Pilot (17) A-Wing (17), Chardaan Refit (-2), Autothrusters (2)
Blue Squadron Pilot (22) x 2
Bandit Squadron Pilot (12)
Gold Squadron Pilot (26) Y-Wing (18), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)
Sozin's List
100 points Pilots ------
“Wampa” (14)
Omicron Group Pilot (29) Lambda-Class Shuttle (21), Emperor Palpatine (8)
Carnor Jax (31) TIE Interceptor (26), Push the Limit (3), Autothrusters (2)
“Omega Leader” (26) TIE/fo Fighter (21), Comm Relay (3), Juke (2)
Sozin's list, oddly enough, is the exact list I would play if I was playing in another store champ before wave 8 hits. But that's mostly due to me wanting to get better at flying Imperial ships. Vader (VI ATC) is a decent replacement for Carnor if you want something a little healthier, but would have issues vs TLTs.
Blair's list is a solid rebel swarm. Point your ships at the enemy and crush them.
Are you more comfortable flying a brute force list of low agi high health ships, or something with finesse and high agi, low health?
when is this match up happening??? i need to watch it, but also need to get destroyed by MJ, i only have two screens and one match takes up both of them....
Sozin's list, oddly enough, is the exact list I would play if I was playing in another store champ before wave 8 hits. But that's mostly due to me wanting to get better at flying Imperial ships. Vader (VI ATC) is a decent replacement for Carnor if you want something a little healthier, but would have issues vs TLTs.
Blair's list is a solid rebel swarm. Point your ships at the enemy and crush them.
Are you more comfortable flying a brute force list of low agi high health ships, or something with finesse and high agi, low health?
I've historically flown more rebel swarms but Sozin's Imperial A Hole list just seems cruel, so that's a bonus.
Fly Sozin's Imperial Scum ships... call them what you will. You will want some ace support and only one A-Wing won't scratch your "fast fast fast" itch, so go for mean and dirty!
