I usually play Rebels and I usually love squadrons. And I usually play slow, deliberate, plodding fleets, and I'm usually happy at 400 points going second with my objectives.
So here's something I want to try that's completely different.
ISD-II
-Motti
-Gunnery Team
ISD-I
GSD-1
-Demolisher
-Assault Proton Torpedoes
-Engine Techs
Raider-II
Advanced Gunnery
Fleet Ambush
Dangerous Territory
388 points since I need Player 1 to make GSD and Raider slashes work.
No squadrons. I plan to mitigate enemy squadrons by generally moving at high speed (3), a Raider slash can really hurt them, and both of my ISDs supporting each other can attrite enemy squadrons by the last few turns. I do know and respect what a nice squadron build can do.