E-wing Fix Suggestions

By eagletsi111, in X-Wing

How about:

Astromech - E-Wing only

When you have a target lock on your target, treat the range of your primary weapon attacks as range 1

0 points.

Makes the E-Wing a fair bit punchier but is of little use to Corran Horn unless he wants to ditch R2.

Rikk

I got shot down in flames in one of the last threads on this topic because I suggested that it needed a Chardaan Refit type reduction. "Not elegant enough" was one of the phrases used if I remember properly.

However, I stand by the fact that it needs points shaved off, whether it's through a Title, a Droid or a Mod, a reduction in the overall cost is the only way we're going to see more E-Wings on the table.

Doesn't matter what bells and whistles you give an E-Wing, if you don't change the base cost, it's going to stay on the shelf.

According to MajorJuggler both the generics are estimated to be overcosted by around 4 points. Etahn by 3 points and Corran by 1.5 points. A more elegant solution might sort out Etahn and Corran, but it needs to be something more drastic to see generics on the table.

Cheers

Baaa

I got shot down in flames in one of the last threads on this topic because I suggested that it needed a Chardaan Refit type reduction. "Not elegant enough" was one of the phrases used if I remember properly.

However, I stand by the fact that it needs points shaved off, whether it's through a Title, a Droid or a Mod, a reduction in the overall cost is the only way we're going to see more E-Wings on the table.

Doesn't matter what bells and whistles you give an E-Wing, if you don't change the base cost, it's going to stay on the shelf.

According to MajorJuggler both the generics are estimated to be overcosted by around 4 points. Etahn by 3 points and Corran by 1.5 points. A more elegant solution might sort out Etahn and Corran, but it needs to be something more drastic to see generics on the table.

Cheers

Baaa

Eh, giving it a thing which is dramatically undercosted and e-wing only is basically identical to giving it a thing that lowers its cost. For reference, TIE/x1 and ATC.

Whatever the fix for the E-Wing is, I personally think it needs to be something that really boosts the generics, while at the same time giving Etahn a little push, but the fix should be of no help or even detrimental to Corran, who is currently fine considering what he can do with upgrades and he is the most seen (and only seen) E-Wing.

How about something like this then:

Title

E-wing r7 Interface

-2 Pts

If you take an R7 Astromech add a Tech Slot to your ship.

-2 points

If you have an R7 astromech equipped, When you spend a target lock aquire a focus token.

I would rather spend a focus then get a target lock

I would like a Title + droid combo like the Tie advanced fix

How about something like this then:

Title

E-wing r7 Interface

-2 Pts

If you take an R7 Astromech add a Tech Slot to your ship.

-2 points

If you have an R7 astromech equipped, When you spend a target lock aquire a focus token.

I would rather spend a focus then get a target lock

You clearly havnt read R7 Astromech or R7T1.

How about something like this then:

Title

E-wing r7 Interface

-2 Pts

If you take an R7 Astromech add a Tech Slot to your ship.

-2 points

If you have an R7 astromech equipped, When you spend a target lock aquire a focus token.

I would rather spend a focus then get a target lock

You clearly havnt read R7 Astromech or R7T1.

I was think of a new astromech from the R7 line. Every time I see some one write R7 astromech there talking about a another droid from the line. R7 astromech is probably out of all the droids the one I have used the least and sometimes forget its there. I just don't think its that good. even if it would give you a focus thanks to a title.

I love R7T1

Like the X-wing it needs a Generic with an EPT (Probably will happen in Veterans)

But I like the suggestion of a 0 cost astromech that reduces the system slot

OR

A zero cost astromech that allows you to take 2 system upgrades would be pretty cool and they could use the release to release one or two new system upgrades (maybe one E-wing only)

That way Corran would have to lose R2-D2 to pick it up but you could have a system upgrade that allows you to not have to discard your target locks after you spend them

or allows you to spend a target lock to roll an additional attack dice

Idk
Throwing Ideas out there

Edit: You can even pull a tie advanced and make the second system upgrade (X) points cheaper

Edited by Tailsgod

E-wings should not get the tech slot. It's currently used to set off Force Awakens-era ships from GCW-era ships, and I anticipate that FFG will continue that pattern.

If you look it that way...

Ewing also were "nextgen" fighters. By design they are even more advanced then defenders. They were introduced ~10ABY, and T-70 we can assume introduction ~25ABY. So yes its 15 years of development, true but still way newer then rest of "old fighters".

Of all preFA fighters Ewing is probably the best candidate for tech slot.

And yes i know im mixing two timelines now, but you get the point.

E-wings should not get the tech slot. It's currently used to set off Force Awakens-era ships from GCW-era ships, and I anticipate that FFG will continue that pattern.

If you look it that way...

Ewing also were "nextgen" fighters. By design they are even more advanced then defenders. They were introduced ~10ABY, and T-70 we can assume introduction ~25ABY. So yes its 15 years of development, true but still way newer then rest of "old fighters".

Of all preFA fighters Ewing is probably the best candidate for tech slot.

And yes i know im mixing two timelines now, but you get the point.

And the VCX100 gets a system slot, so... Anything is possible.

I got shot down in flames in one of the last threads on this topic because I suggested that it needed a Chardaan Refit type reduction. "Not elegant enough" was one of the phrases used if I remember properly.

However, I stand by the fact that it needs points shaved off, whether it's through a Title, a Droid or a Mod, a reduction in the overall cost is the only way we're going to see more E-Wings on the table.

Doesn't matter what bells and whistles you give an E-Wing, if you don't change the base cost, it's going to stay on the shelf.

According to MajorJuggler both the generics are estimated to be overcosted by around 4 points. Etahn by 3 points and Corran by 1.5 points. A more elegant solution might sort out Etahn and Corran, but it needs to be something more drastic to see generics on the table.

Cheers

Baaa

I do agree the E wing needs to be cheaper, but just doing a point value decrease will not make it more of a valid option. It needs something to make it more like a unique tool. The Tie Defender got a point reduction title AND a title to give it a bigger punch, I do expect FF to do the same with the E wing. Maybe something like a title that makes it more like and arc dogger and a title to make it more like a jouster (since it was a A-wing/X-Wing mix).

I think people's fears of making Corran overpowered are a bit overblown, but just a bit of caution should be used. It would be just plain dumb to create a fix for E-wings that is somehow detrimental to Corran. There are a lot of tools to handle aces like Corran these days.

I think people's fears of making Corran overpowered are a bit overblown, but just a bit of caution should be used. It would be just plain dumb to create a fix for E-wings that is somehow detrimental to Corran. There are a lot of tools to handle aces like Corran these days.

I think people's fears of making Corran overpowered are a bit overblown, but just a bit of caution should be used. It would be just plain dumb to create a fix for E-wings that is somehow detrimental to Corran. There are a lot of tools to handle aces like Corran these days.

I also still want some new system upgrades

Ewing Series 2

Modification, 2 points

Nonunique astromechs cost 2 less

If an astromech named R7 is equipped,

reduce the cost of System upgrades by 3.

Once per round, you may convert 1 blank you

roll into a hit or miss. If you do, assign youself

a weapon disabled token next round.

E-wings should not get the tech slot. It's currently used to set off Force Awakens-era ships from GCW-era ships, and I anticipate that FFG will continue that pattern.

If you look it that way...

Ewing also were "nextgen" fighters. By design they are even more advanced then defenders. They were introduced ~10ABY, and T-70 we can assume introduction ~25ABY. So yes its 15 years of development, true but still way newer then rest of "old fighters".

Of all preFA fighters Ewing is probably the best candidate for tech slot.

And yes i know im mixing two timelines now, but you get the point.

Wookiepedia has Series III E-wings serving alongside T-65 XJ3s (the EU counterpart to the T-70) at 27 ABY, so it's not out of place. Keep in mind that the E-wing was supposed to *replace* the T-65 but didn't and instead continued to be developed alongside it. A Tech slot makes sense and it clearly separates the fix from the Defender Titles and the x1 title (but will need to be unavailable to Corran as the last thing he needs is Comm Relay or Weapons Guidance, let alone any future Tech).

I know it's been discussed before, but last night on Sentry box Monday Night X-wing we discussed it again.

So here are the two possible fixes discussed:

Astromech Droid

E-wing only

-1 Pts

Add a Tech Slot to your Ship

or

Modification

E-wing Only

0 Pts

Add a Tech slot to your ship when your Astromech droid is 2 pts or less

Which one does everyone like better. I have my home rules and I'm looking to update them to one to improve the E-wings.

Or do you have another one?

Thanks,

Well first we need more than just 2 tech slot upgrades.

Also that depends if the E-wing will ever make an appearance in Star Wars. As far as the Mouse is concern it does not exist and all records of such heresy must be purged by extermana... oh wait that's Warhammer 40,000, sorry wrong galaxy and in the wrong timeline direction.

Not really sure how it depends on if the E-wing will make an appearance in the Disneyverse. It's already in the game (like it's superfighter counterpart, the Defender) and it is also not worth what it costs. At the end of the day the tech slot is just another funny symbol on upgrade bar so...

R7 series droids had advanced navigation systems so how about a droid that is NON-unique but E-wing only cost 1 point and make 3K and 4K green. now that would be fun

An e wing fix needs to target the generics (and etahn) whilst ignoring corran, but maybe giving corran the option to use the fix wouldn't be the worst thing... here's my So updating my ideas for e wing fixes:

E series astromech

0 pts e wing only

When you reveal a green manoeuvre you may treat it as a white 1 hard turn

Systems astromech

2 pts

Your ship gains the system slot upgrade - if your ship already has the system upgrade slot it instead purchase a system upgrade at -4 point cost; may not be used on ships with a tech upgrade slot

Predictive targeting

4 pt e wing only system upgrade

When an enemy ends its manoeuvre in your firing arc at range 1-3 you may Aquire a target lock on the ship

Front line refit

-2 points e wing only system upgrade

This ship receives +1 hull

This would mean that you could either give e wing some more action economy - also works for t65 and y wing) or you could make them cheaper, more durable and manoeuvrable. Making a knave 25 points and on par with a t70 but lacking it's upgrade potential. And although these would be good upgrades, anyone taking corran is still probably going to go for r2/fcs

A fix to improve low PS E-Wing pilots, inspired by snaphot's mechanic :

integrated-r7-fac...la-carte-529d2c3.png

It doesn't work with Corran, intentionally.

Edited by Wedge Nantillais

My idea is something (title, modification, etc) that upgrades or enhances your droid's programming. Basically, it would add another astromech slot to your ship.

"Joking" aside about the ugliness of the starship and the only fix being a paper bag, I think the trick to fix the fighter is find a way to improve the use of the e-wing is to make it advantageous to fly more than one. The trick is something that suits the old fluff of it being an advanced star ship, but realizing that the new canon effectively replaces what the e-wing is, and most importantly, works in the game.

Why not something that plays up the advanced systems without adding a tech slot, and enhances a non unique e-wing?

My thoughts are a e-wing unique system upgrade:

Linked Broadcast Targeting Array

E-wing only

System slot: 0 points

When you take an Target Lock action or recieve an Ion token, all ships with this upgrade also recieve a target lock or ion token as well.

Because the ship is overcosted, should always have had hard 1 turns, and it's a pain in the **** when a full health 40+ point ship dies to a single shield-skipping crit!

E-Wing Series IV
Title
When you reveal a [<2] or [2>] maneuver, you may instead perform a [<1] or [1>] maneuver.
(-3)

R8 Astromech
E-Wing Only
When you are dealt a faceup damage card, if it does not have the Pilot trait, immediately flip it facedown without resolving it.

(2)

* also Fifth Fleet Veteran , PS6 Elite, 32 points

Edited by Stevey86

I'd agree with the following:

  • It needs to be something that lowers the cost. The base E-wing is way to expensive - the generic is paying for slots (which cost more points to fill), actions (which take away your one-per-turn action to use) and swapping hull to shields in an environment which now includes annoyingly large numbers of ways to avoid shields and where the X-wing has essentially gained a shield, making it a tougher (marginally but less agile) target.
  • Having barrel roll is good, and having evade is nice if you have the action economy to support using them . If you don't, 99% of the time you're just focusing anyway (which is why corran horn normally has Push The Limit stapled to his pilot card). If you don't, they're just options you won't choose (much like they are on the firepray.
  • The difference in potential between Corran Horn and the generics is one that needs to be taken into account - which means any 'fix' needs to synergise best with not-corran-horn but should still ideally be useable with him.
  • I'd rather not use Tech upgrades, just because that's specifically a force awakens era thing. I know the E-wing is advanced, but the Defender and Phantom don't have tech slots, and I don't want to start a "when do I get my tech slot upgrade" avalanche.
  • I would agree that the Systems slot or a Title is probably a good place to find a 'freebie' - because Fire Control is an inevitable part of Corran Horn's build, so taking that slot forces you to do something different with him.
  • A big part of the question is "what do you want the E-wing to be?". The T-70, after all, is a heavier, faster, tougher X-wing (extra shield, speed 3 straight green, boost). The E-wing, in so far as it's anything, strikes me as an upgraded A-wing - albeit trading boost for barrel roll. Making it a more elusive target dial-wise would be nice (it did, after all, originally come with advanced sensors and outmaneuver, suggesting that FFG wanted you to outfly people rather than just use Corran Horn as a shield-regenerating, reusable kamikaze (if that's not a contradiction in terms).
  • The fact that both the generic and unique versions of its archetypical astromech (the R7) are to do with target locks, would make me want to keep that theme.

If you really want to tune up the ship's mobility, you could always give it SLAM - but that would make Corran Horn utterly ridiculous - dive in one turn, empty the guns, then move and SLAM (and probably advanced SLAM evade) away.

A big part of the problem is that it's an action-hungry fighter with no action economy. The TIE defender getting free evades was nice - I wonder if the reverse (getting free boosts) might be a nice idea - if you gain a free boost on (condition) then you go some way to giving the Rebels a nicely elusive ship like the TIE striker, which gets one free reposition action and can carry out a second as needed (or in theory can be paired with BB-8 to let you do a free boost and barrel roll.

Unless a 'fix' is tied to "PS of X or lower" you're never going to get generics really be a thing, because once you're spending 30-odd points on a ship, spending a handful of extra points to get the best unique version makes good sense. Still, some new pilots would be nice.

Also - note that the most recent vision of the E-wing is Jek-14's stealth fighter. Which makes the 'top gun' into a turret - maybe a limited ability to fire out of arc might be useful?

Edited by Magnus Grendel