Spending a target lock without firing any shot

By RoockieBoy, in X-Wing Rules Questions

Hi guys! I though I'd share my doubts with you, to see if I can get an answer. My Lt. Colzet had a target lock on an undamaged ship, and at the combat phase was facing the wrong direction, so I couldn't fire any shot. I still wanted to get rid of the target lock, as Jendon would give me his blue target lock token next round, which was targetting another ship with a damage card assigned, to try to trigger Colzet's ability. I couldn't find anything allowing me to spend it, so I had to keep it for a turn, and spend an action changing it next turn, to trigger his ability. Lady luck was with me though, and Whisper received a direct hit when he flipped the damage card, but I dunno if it should have happened a turn earlier...

What are your thoughts on the matter? Thanx!

You can't spend it without shooting but Jendon can give a lock to a ship that already has one, you just then have to discard one of them down to only having 1 total.

Really? It specifies in Jendon's card that it only works "if it does not have a blue TL token"

You can spend anything any time. You don't need to roll dice.

Really? It specifies in Jendon's card that it only works "if it does not have a blue TL token"

Oh then I lied because I thought I knew what the card did without reading it. Then what you did is right, you can't just spend things randomly without a place to use them and since Jendon says that then you just have to tough it out.

You can spend anything any time. You don't need to roll dice.

This is not true as far as I'm aware. If it were, the restriction on Jendon's ability would be unnecessary. You can't just randomly choose to discard tokens. Can you provide a reference for your position in the rules?

You can spend anything any time. You don't need to roll dice.

Source?

You can spend a target lock to re-roll zero dice, but you have to have rolled dice in the first place.

You can spend a target lock to re-roll zero dice, but you have to have rolled dice in the first place.

Agreed, but that doesn't fall into the claim of "spend anything, anytime" claim.

Right, I wasn't trying to support that claim.

You can spend anything any time.

Great! I spend my stress token. And my damage card. Any time I like.

Hi guys! I though I'd share my doubts with you, to see if I can get an answer. My Lt. Colzet had a target lock on an undamaged ship, and at the combat phase was facing the wrong direction, so I couldn't fire any shot. I still wanted to get rid of the target lock, as Jendon would give me his blue target lock token next round, which was targetting another ship with a damage card assigned, to try to trigger Colzet's ability. I couldn't find anything allowing me to spend it, so I had to keep it for a turn, and spend an action changing it next turn, to trigger his ability. Lady luck was with me though, and Whisper received a direct hit when he flipped the damage card, but I dunno if it should have happened a turn earlier...

What are your thoughts on the matter? Thanx!

Proposed question to the masses: With Lt. Colzet could the OP have just spent the target lock during the end phase to flip 1 of the 0 assigned damage cards faceup? This is based on the principle that a ship may trigger R2-D2 crew when it has 0 assigned damage cards.

R2-D2 crew has the text: "At the end of the End phase, if you have no shields, you may recover 1 shield and roll 1 attack die. On a {boom} result, randomly flip one of your facedown damage cards faceup and resolve it."

Lt. Colzet has the text: "At the start of the End phase, you may spend a target lock you have on an enemy ship to flip 1 random facedown Damage card assigned to it faceup."

The wording, in English, has the exact same meaning - the actual words are just in different places in the sentence. Either way you structure the sentence you are to take 1 facedown Damage card and turn it faceup.

Side note: Why did the developers include the text "and resolve it" on R2-D2 crew but not on Lt. Colzet's card? Saboteur also includes the text "and resolve it." Rules as Written: do what the card says to do not what the card does not say to do. Therefore do we not have to resolve the faceup damage card from Lt. Colzet as we are not expressly told to resolve it as we are on similar game effect cards? RAI we resolve it, how I've been playing it, just noticed this oddity...

Nevermind: https://community.fantasyflightgames.com/topic/187018-lieutenant-colzet-vs-saboteur-inconstistent-wording/?hl=colzet

Edited by ZealuxMyr

Hi guys! I though I'd share my doubts with you, to see if I can get an answer. My Lt. Colzet had a target lock on an undamaged ship, and at the combat phase was facing the wrong direction, so I couldn't fire any shot. I still wanted to get rid of the target lock, as Jendon would give me his blue target lock token next round, which was targetting another ship with a damage card assigned, to try to trigger Colzet's ability. I couldn't find anything allowing me to spend it, so I had to keep it for a turn, and spend an action changing it next turn, to trigger his ability. Lady luck was with me though, and Whisper received a direct hit when he flipped the damage card, but I dunno if it should have happened a turn earlier...

What are your thoughts on the matter? Thanx!

Proposed question to the masses: With Lt. Colzet could the OP have just spent the target lock during the end phase to flip 1 of the 0 assigned damage cards faceup? This is based on the principle that a ship may trigger R2-D2 crew when it has 0 assigned damage cards.

R2-D2 crew has the text: "At the end of the End phase, if you have no shields, you may recover 1 shield and roll 1 attack die. On a {boom} result, randomly flip one of your facedown damage cards faceup and resolve it."

Lt. Colzet has the text: "At the start of the End phase, you may spend a target lock you have on an enemy ship to flip 1 random facedown Damage card assigned to it faceup."

The wording, in English, has the exact same meaning - the actual words are just in different places in the sentence. Either way you structure the sentence you are to take 1 facedown Damage card and turn it faceup.

Side note: Why did the developers include the text "and resolve it" on R2-D2 crew but not on Lt. Colzet's card? Saboteur also includes the text "and resolve it." Rules as Written: do what the card says to do not what the card does not say to do. Therefore do we not have to resolve the faceup damage card from Lt. Colzet as we are not expressly told to resolve it as we are on similar game effect cards? RAI we resolve it, how I've been playing it, just noticed this oddity...

Nevermind: https://community.fantasyflightgames.com/topic/187018-lieutenant-colzet-vs-saboteur-inconstistent-wording/?hl=colzet

Based on the rulings for a range of similar abilities, yes, Colzet could spend her TL in the end phase to flip up a random facedown damage card from a ship which had none, if it was really important for her to spend the TL.

Mmm that's interesting. Where does it say R2D2 crew's ability triggers even if it doesn't have damage cards?

Mmm that's interesting. Where does it say R2D2 crew's ability triggers even if it doesn't have damage cards?

It doesn't say that you have to have a facedown damage card to use it, so you don't. It only says you have to have no shields, so that is the only condition necessary for it to trigger.

If you have no damage cards facedown (ither because they're all faceup or because you have none) then there's no reason it can't trigger.

Same for Colzet, you can spend her lock to activate her ability in the end phase if you want, regardless of whether it would do anything.

It's very rare you'd want to if it wasn't going to do anything, but there's nothing stopping you.

Do what the card says, and only what the card says, don't do (or assume it says) anything not written on it.

You can spend tokens any time that a trigger for them would occur.

The normal trigger for a target lock is to modify dice in the attack step. For this to occur an attack has to be declared and reach the "Attacker modifies dice" step of the attack. At this point the attacker can spend the target lock and then re-roll 0+ dice.

Lt. Colzet provides an additional trigger. "At the start of the end phase....". At this point, there is a trigger, so you may spend the target lock, even if it doesn't do anything.

Great! Thanx guys! You've been so helpful!

It seems to me a number of problems with this question is simply that the general answers here are being countered by card specific things. Generally, you can NOT spend a TL without firing a shot however if you have an ability that allows you to spend a TL you may be able to do so outside of combat.

A similar situation could be Garven and spending his Focus token which allows him to pass it to someone else. Even if it doesn't do anything he still needs something to "spend" the token on in order to pass it off. As time has gone on there have been more and more ways to spend a Focus token besides just modifying an Attack or Defense roll and these may be legal ways for Garven to spend and pass the token outside of an attack.