Assigned the dirtiest and most dangerous missions the Alliance has to undertake, Rieekan's Rogues are a self contained, self sustained strike force. Whether it's jumping into a system to destroy an Imperial Fleet or to land commandos for a planet strike or to retrieve threatened Alliance assets, Rieekan's Rogues get it done.
They are equipped with some of the best the Alliance military have on offer and they need it, their missions are always high risk and casualties are often incurred. Given a general mission outline, Rieekan's Rogues are given significant latitude on how to achieve their objectives.
This is a new list I am testing and modifying right now. It's interesting and has captured my imagination, so we'll see how it goes.
Rieekan's Rogues
Faction: Rebel Alliance
Points: 400/400
Commander: General Rieekan
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Minefields
MC80 Command Cruiser (106 points)
- Adar Tallon ( 10 points)
- Engine Techs ( 8 points)
- Quad Laser Turrets ( 5 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
[ flagship ] MC80 Command Cruiser (106 points)
- General Rieekan ( 30 points)
- Raymus Antilles ( 7 points)
- Engine Techs ( 8 points)
- Quad Laser Turrets ( 5 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
1 Wedge Antilles ( 19 points)
1 Luke Skywalker ( 20 points)
1 "Dutch" Vander ( 16 points)
1 Han Solo ( 26 points)