Not a major tournament or anything (we run a 3 round mini tournament every monday for league), but I wrote this up for another forum and thought I might as well throw it up here as well. Writing 8 days after the event, so some of the details are a tad fuzzy.
My list (first time I was playing it):
Wes Janson with VI, R2-D2 and Integrated Astromech.
Wedge Antilles, Opportunist, R7-T1 and IA.
Gold Squadron Pilot, R3-A2, TLT, Extra Munitions, Bomb Loadout, Seismic Charge.
GAME 1
First game was against a twin falcon list, VI Han with Gunner, and Chewie with something or other. I don't precisely remember, but a pair of heavy 3 dice turrets (especially with possibly the only ship in the entire store that night that out PSed my Janson)is not what my list wanted, but the player was kind of new so I thought I had a shot. I set up in the corner and slow rolled to start off, drawing him into the roids which I had deliberately placed pretty close together on my side. I knew Han was a priority target, and got a bit lucky by getting him stressed fairly early on at range 3 - eventually I managed to lay enough stress on Han to ensure he wouldn't get any more actions for the rest of the game. Then I got super lucky when my opponent landed him on a few roids here and there - he ended up not shooting with Han twice and taking damage both times, and Chewie once (but no damage).
With him not shooting much, and positioning myself on the wrong side of asteroids, I managed to kill his Han at about the halfway mark, then put two stress on Chewie before he killed my Stresshog. Then, I made the mistake of leaving Janson within range 1 of Chewie - he rolled 4 natural hits and Janson blanked out, and, having not fully regenerated his hits from the battle with Han, was wiped out. With just Wedge on the board vs a not quite full heqlth Chewie, I thought I was more or less done for, but suddenly my dice woke up, and his fell asleep, and we had a few turns of Wedge chasing Chewie around the board, plinking off shields and hull at a decent clip. Wedges ability started to make a difference, and I eventually got Chewie down to 4 hull, but wedge was on fumes, down to one hull and IA. I was in with a chance!
Time is called, we're halfway through the last round. Chewie moves and target locks me, giving me a chance to trigger opportunist. I move Wedge into Chewie's arc at range 2. I could have taken the 4 dice shot, but I know I need Chewie dead before he shoots, or Wedge will probably die, so I seize my opportunity and trigger R7-T1 to target lock and boost into Range 1. I now have 5 Target Locked red dice (3 from Wedge + R1 bonus + Opportunist), and he has no green dice to roll. I need four hits. I roll my five dice... 1 hit. ****. Not to worry, I have a target lock! I reroll 4 dice... 1 hit. Two puny hits get through, Chewie shrugs it off, and shoots back, rolls 3 natural hits and a crit, and my dice blank out on me. Game loss.
Quite a frustrating one, actually, because I'd forgotten Wedges ability a time or two, I'd forgotten IA on Janson and I'd completely forgotten to use the bombs on the Stresshog. As tight as it ended up, I think one more round of shooting with Janson could have made the difference. I chalk it up as a learning experience and move on.
GAME 2
Game two was against a kitted out VI Gunner FCS Whisper and a miniswarm with Howlrunner, Epsilon Leader and Backstabber (I think). He sets up with his swarm in one corner and Whisper in the other, I decide I'm going to joust with the swarm and then try to deal with the phantom. This time, I'm determined to remember all my abilities, and although it starts off badly for me, with no kills in the first round of combat, it gets better quickly. Epsilon leader is down by the end of the second, Howrunner goes down next to a well placed Seismic charge. But then whisper gets involved, and things start to go wrong. Janson takes a big hit from Whisper and has to run off behind a roid to heal up, but I fail to get the tight K turn I wanted to execute with Wedge to work, and he just barely bumps Janson, leaving him stressed and facing the wrong way. Worse yet, the stresshog is also out of position, so I have no shots this round. Its ugly, with Backstabber hurting the stresshog pretty badly, but Wedge gets lucky and takes only one hit from Whisper, avoding gunner. With no option to K turn, I opt to take Wedge out of the fight for a couple of turns to throw off his decision making - it works, and Wedge avoids taking fire this round, but the stresshog isn't so lucky, dropping its last bomb to good effect (taking health off the Phantom and Backstabber), but getting PS killed by backstabber before he can shoot at the Phantom
Next turn, Wes finally gets back into the action, taking out the depleted backstabber while Wedge clears his stress. But the Phantom has arc dodged too well, and he gets a massive shot off at Janson, wiping him out despite the regenned shields and remembering IA - it was brutal. Ultimately, it was Wedge Vs. the phantom, with I think two turns of manoeuvring through roids where nobody had a shot then one final round, again past time, where I had a shot on him and he'd chosen to focus rather than cloak. Wedge fires, with three red dice vs hisone green, and... one hit, one crit. He blanks out, loses a shield and draws the crit... I'm on the edge of my seat - a direct hit wins me the game. But it's not a direct hit. He survives on one hull with a crit, shoots at wedge, gets one damage through and Wedge survives. I get a modified loss on points.
GAME 3
Last game of the night, and I draw my brother. He has 2 PS5 Khiraxs with Predator and two TLT Y Wings, without the title. We set up, and get into it, essentially jousting down one side of the board. It quickly becomes a slaughter. He's rolling in quickly, so we're in combat by round two, and by round 5, we're both down to one ship - my Stresshog (which has already dropped both bombs) vs one of his Y Wings. It was one of the nastiest displays of dice lopsidedness I've ever seen - just about every red rolled a hit (or was rerolled or otherwise modified into a hit), and just about every green failed. Janson and Wedge took out a Khiraxz early on, but then Janson went down almost immediately to the two Y Wings and the other Khiraxz. The second Khiraxzwent, then Wedge, and then he made a critical error and put one of his Y Wings on a rock. Prior to that, it'd been my stresshog vs his 2 TLT Y Wings, and I was toast. But his mistake meant he took a hit going on and coming off, and I got to shoot him with all three shots from the Hog. Down he went, and it was one on one in no time. Complete carnage.
The last few rounds were more or less me following him and keeping us both stressed, while he plinked away at me with his TLT. Then I made my error, misreading his intent and getting him out of arc. He gets me down to two hull. Final round, I get him back in arc and kill him, but since its PS2 vs PS2, the simultaneous attack rule kicked in, and he got to shoot back. First TLT shot, two hits, I lose a hull. Second TLT shot. One hit. I have one veade die. And evade wins me the game, a blank and we end it on a 100 all tie. In my heart of hearts, I was hoping for a blank, because the entire game up to this point had taken bout 25 minutes, and I thought a 100 all draw in <30 minutes was, well, hilarious. But, it wasn't to be. I roll the one evade I need and survive, winning 100-70, my only win for the night.
Overall, there was lots to like about the list. Any time I get to fly T-65s I enjoy it, and it was fun to fly at a high PS for a change. The bombs on the Stresshog were definitely worth it (I'm considerfing trying to find some points for proton bombs, but that becomes one hell of a pricey Stresshog at 33 points (with Extra Munitions)). And the synergy between Wedge with R7-T1, Opportunist and Janson with VI is fantastic. But when I walked out on Monday night, I didn't think this list was for me. Without more arc dodging or better damage mitigation, high priced X Wings are just too vulnerable to those big king hits. It's weird - essentially 6 HP behind 2 dice seems fine, but I think I lost X-Wings too cheaply in every game. I might still be able to find a place for Wedge, possibly with Expert Handling and R2-D2, but only if I can pair him up with some ships that'll stay alive for awhile. Still, all my games were close, and I could very well have come away with a very different attitude had a few small things gone my way, or I'd remembered to use all my abilities in the first game, and the outcome had been different. At the very least, it was fun and somewhat competetive, if not quite top tier.
Edited by MacchuWA