On Saturday I had the privilege of attending my first Store Championship event of the season (which I think was my first tournament since the Scum and Villainy release event…it’s been a while). The tournament was held at Game Preserve – Greenwood, and Randy was our kind and knowledgeable TO. I decided to bring my favorite squad that I designed in December of 2014.
Alpha Fleet Officer
4x Alpha Squadron Pilots [18x4=72]
Omicron Group Pilot (Adv. Sensors, Fleet Officer, Intelligence Agent) [28]
TOTAL 100
If you’re familiar with my explanation of this squad, feel free to skip this paragraph. So here’s how it works. My Alphas move up but still at range1-2 of the shuttle, and they evade, the shuttle uses Advanced Sensors to hand Focus tokens to two of them, receives a stress, then performs a green maneuver to get rid of the stress. Intelligence Agent lets me see where higher PS pilots are going, and I can boost or barrel roll into a block, and boost or barrel roll with others to line up a shot on the blocked ship if they need to. Fleet Officer then let’s those ships who used a post-maneuver action to gain a focus token. And that’s about all there is to it. I figured that going for low, low PS would be advantageous in a meta where people are still clawing for PS 9+, meaning they’ve wasted points on initiative bids, and they likely have fewer ships, so we have a numerical advantage.

Typical starting formation
EDIT: One fun thing I did was keep track of how many TIE interceptors I lost throughout the tournament. I started with Alphas 1-4. If one of them gets destroyed, he is replaced by Alpha 5, and so on. It was quite fun.
So without further ado, the games.
Round 1
Sean brought a 4-ship Rebel squad.
Biggs Darklighter (R2-D2)
Bandit Squadron Pilot
Jake Farrell (Proton Rockets)
Keyan Farlander (something, probably Fire-control Systems)
99 points
He took initiative, and we placed asteroids. His headhunter was leading the pack in front of the B-wing, but we destroyed it.

It wasn’t long before we took out the Biggs and Keyan, leaving Jake Farrell to fight off my entire squad.

Undaunted, he took a Focus action, allowing him to boost into range 1 of Alpha 2, who was stressed from a Koiogran turn maneuver. Dead Alpha.

If I had remembered Intelligence Agent, I would have blocked his turn 2, leaving him on the debris field with 3 incoming shots. Bummer. Next round he does a turn 1 to port, and barrel rolls up and away. Although he dodged one of my TIEs, he still had 2 shots coming in, and the barrel roll cost him his own shot. Game over.
1W-0L, 5 tournament points and 182 MOV
Edited by Parakitor
































