I'm going to run a heavily re-skinned version of the Jewel of Yavin in my campaign, however given the seedier space-station setting they'll be in a race doesn't make a ton of sense. I'd like to reskin it into a shockboxing tournament, and give the brawny PC something he can shine in at the same time. I think a lot of the encounter still applies, with them being loaned some gloves they can modify, able to sabotage/poison other contenders, etc. The real issue I have is the match itself. Seems odd to just have him roll a crapload of brawl checks over and over ad nauseum (though I suppose that's essentially what the race does), is there anything I can do to keep things interesting during the matches, as far as the mechanics of them winning? Some ideas I've had that I could use help fleshing out:
* Friends can watch other matches while he is backstage waiting, informing him over comlink of potential injuries to other contestants who advance - what else could they relay?
* There has to be something unique about each round, or at least about most rounds. Maybe the fight supervisors make things interesting, throwing hazards into the ring? What might those look like?
* What sorts of custom advantage/threat/triumph/despair might be used? Some ideas: Triumph causes the crowd to gasp as you knock your opponent out with a loud CRACK. Add boost during the next fight. Despair: You are hit, hard. Take a critical injury, subtracting 20 from the result
I'll keep mulling it over, but wanted to put it out here as this community has been super helpful to me in the past for idea generation of this sort.