So here's my basic list: http://tinyurl.com/huq8cj5
Ello Asty
AT
PTL
BB - 8
Horton Salm
TLT
R5 Astromech
Blue Squadron Pilot
HLC
FCS
Not getting initiative is a problem for the Blue; too many PS 2 TLTs at this past weekend's store championship meant he was leaving early almost every game. R5 earned Horton back one hull in each of 3 games and flipped crits in 4 of my games total. Definitely worth taking at 1 point.
The above list ended up 1 - 3 - 1, but two of my losses were due to horrific early obstacle bumps that left ships getting hammered at close range. My other loss came as a result of leaving Vader on the board for too many turns. He's brutal in the end game (as I should have known...I love to fly Vader).
Here's my question:
Is it worth flying a b-wing with just FCS? HLC is so dangerous and deals some damage, but I am wondering if I trick my list out a little it will be even better:
OPTION 1
Ello
as above
Horton Salm
TLT
R5
Hull Upgrade
Dagger
FCS
E/2 + Nein Nunb OR Flechette Cannon
Or
OPTION 2
Ello
As above, but add a Proton Torpedo if I don't give a SU to Salm
Horton Salm
TLT
R2-D2
Shield Upgrade if I don't give a PT to Ello
Blue Squadron
FCS
Or
OPTION 3
Ello, as above sans PT
Blue, as above
Horton Salm
TLT
R2-D6 + Marksmanship
Shield Upgrade
Does anyone have experience with this sort of thing (i.e. flying B wings with just FCS and/or Horton with R2-D2 or Horton with Marksmanship)? I do feel that against high - agility targets Marksmanship TLT Horton will be much more consistent with pushing damage through/stripping tokens or stealth devices.
This list originally had Blue Ace in it, but I felt that an HLC B wing gave more offense and staying power. I feel that a FCS B wing, throwing 3 die, would be a lot more accurate than Blue Ace also throwing 3 die. BA used his boost ability to good effect but that meant no mods for dice (although this build also originally had TLT Vander to help offset that).
Edited by Scopes