Looking for some new lists/inspiration since I keep wandering back to my same old ships.
Anyone have a list that does good enough and is fun to fly? Rebel, Scum and Imperial welcome! I fly all three!
Looking for some new lists/inspiration since I keep wandering back to my same old ships.
Anyone have a list that does good enough and is fun to fly? Rebel, Scum and Imperial welcome! I fly all three!
Have always wanted to try it but I don't have enough Z-95s yet. A couple Etahn based lists. YOU know, the OTHER E-wing pilot.
Etahn's Z's
E-Wing: · Etahn A'baht (32)
Wired (1)
· R2-F2 (3)
· Experimental Interface (3)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Etahn's Cluster Z's
E-Wing: · Etahn A'baht (32)
· R2-D2 (4)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Cluster Missiles (4)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Cluster Missiles (4)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Cluster Missiles (4)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Cluster Missiles (4)
Defensive Etahn builds and let the Z's hammer the crits in.
My favorite non meta list is dual phantoms.
Whisper
VI
rebel captive
FCS
ACD
Echo
VI
Recon Spec
Sensor Jammer
ACD
Academy Pilot
I also love to run T-65s.
Have not tried this one yet
wedge
Predator
R2-D2
IA
luke
Predator
R5-P9
IA
Garven
R2-D6
Adrenaline Rush
IA
Edited by CaptainAlbombs are imo the least underappreciated class of upgrade cards. they will change your game completely, and for the better ![]()
Deathrain
accuracy correctors
conners
seismics
extra munitions
Vader
vi
tie/x1
advanced targeting
engine
Omega L
Juke
Relay
won me a store champ yesterday
don't like its odd v 4 TLT spam (should be able to handle 3) and stress hog will be a nightmare, but brobots and palp aces have demonstrated some fatal allergic reactions to conners ![]()
My current favorit:
Vessary, VI, TIE mk.2
Omega Leader, Juke, Com Relay,
2 X Epsilons
My favourite list at the moment is this:
'Be Happy'
Jake Pharrel - (24) 35
- A-wing Test Pilot - 0
- Push The Limit - 3
- Outmaneuver - 3
- Procket - 3
- Autothrusters - 2
Kyle Katarn - (31) 30
- Twin Laser Turret - 6
- Rec Spec - 3
Poe Dameron - (31) 35
- R5-P9 - 3
- Veteran Instincts - 1
I've had fun running loops around big ships and a range 1 procket with focus and Outmaneuver from Jake can be nasty... Poe is poe. And Kyle is there for more shenanigans with Jake's ability
I had a lot of fun running this list.
Colonel Vessery (35)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Twin Ion Engine Mk. II (1)
"Zeta Leader" (20)
Veteran Instincts (1)
"Epsilon Ace" (17)
Omega Squadron Pilot (17)
Crack Shot (1)
Going to try this list tonight at our local league
FIRE LINES
Poe, Ello, and Dutch work together
99 points
PILOTS
Poe Dameron (36)
T-70 X-Wing (31), R2-D2 (4), Cool Hand (1)
Ello Asty (34)
T-70 X-Wing (30), BB-8 (2), Weapons Guidance (2)
“Dutch” Vander (29)
Y-Wing (23), BTL-A4 Y-Wing (0), Twin Laser Turret (6)
bombs are imo the least underappreciated class of upgrade cards. they will change your game completely, and for the better
Deathrain
accuracy correctors
conners
seismics
extra munitions
Vader
vi
tie/x1
advanced targeting
engine
Omega L
Juke
Relay
won me a store champ yesterday
don't like its odd v 4 TLT spam (should be able to handle 3) and stress hog will be a nightmare, but brobots and palp aces have demonstrated some fatal allergic reactions to conners
I've got a non store championship tourney coming up this weekend and may have to steal your list. I've been wanting to throw some bombs out for flavor. A lot of people around here like their palp aces.
Trandoshan Slaver w/Bossk, tactician, gunner and feedback array
Cartel Marauder x3
Rexler with twin ion engine. hlc, vi
Boba with navagator, eu, hlc, vi.
4 red dice most of the time = good times
Edited by FlyingbrickI've been playing the below very recently. Mostly an avid Empire player so having a TLT is kinda nice! This list IS the definition of glass cannon. But I've only lost one game with it so far! I like it so much I may take it to the local SC this weekend. I'm sure I'll get destroyed if I do but hey I know I'll have fun while it happens!
Tycho Celchu — A-Wing 26
Push the Limit 3
Proton Rockets 3
Daredevil 3
Experimental Interface 3
A-Wing Test Pilot 0
Jan Ors — HWK-290 25
Wired 1
Twin Laser Turret 6
Tactician 2
Engine Upgrade 4
Lieutenant Blount — Z-95 Headhunter 17
Veteran Instincts 1
Homing Missiles 5
This list is really fun to play.
Redline
FCS
Extra Munitions
Proton Torps
Cluster Missiles
Scimitar
Extra Munitions
Cluster Missiles
Omicron
ADV sensors
Fleet Officer
Academy Pilot
Redline is extremely accurate and can dish out massive amounts of damage with cluster missiles and FCS and the extra focus token from fleet officer. scimitar is there because I thought it would be fun to run a bomber. you could drop him and the aced my pilot and run an unnamed punisher. it would make the list better, but its just fun to run the regular bomber every now and then ![]()
Thanks for the lists! Looks like I need to grab me a Tie Punisher! Bombs Away!
I'm rather fond of my b-wings lately, don't know why but every list I fly seems to have at least one in it.
My two favourites at the moment are:
Jake farrel
push the limit
veteran instincts
test pilot
proton rockets
plus 3 blue sq b-wings.
If you want the initiative bid leave it there, if you don't then give one of them an ion cannon.
2nd build
etahn /w R7 astromech
plus 3 blue sq b-wings
fly as a swarm, keep etahn at the back, and enjoy the free crits.
I could have flown etahn with z95's... But I just don't get on with the 2 dice primary attack. 3 dice is just so much more reliable at forcing the damage through on evasive ships.
So yeah, I'm in kind of a b-wing place at the moment, but also in a place where I want to play at least one pilot with a trick or two up his/her sleeve. Which at least is producing some interesting squads.
Deathrain plus Advanced sensors, extra munitions, proximity mines, cluster mines + ion bombs - 40 pts
Vader plus tie/x1, advanced targeting computer + juke - 32pts
Tehran Cowall plus push the limit 29
Try it, you'll love it
Edited by Han SiloMaster and Apprentice
Patrol Leader (Decimator) 51
Palpatine
Rebel Captive
Patrol Leader (Decimator) 49
Darth Vader
Mara Jade
Hull Upgrade
Boom ![]()
Hate My Eights
Carnor Jax - TIE Interceptor (26), PTL (3), Autothrusters (2), Stealth Device (3), Royal Guard TIE (0) ----->34 Points
Omega Leader - TIE/fo (21), Juke (2), Stealth Device (3), Comm Relay (3) ----->29 Points
"Echo" - TIE Phantom (30), Veteran Instincts (1), Fire Control System (2), Advanced Cloaking Device (4) -----> 37 Points
Total - 100 points.
This is the list I play if I want to be a d!ck to my opponent. Echo is unpredictable with the way he uncloaks, and it helps keep my opponent guessing. Omega Leader is nigh impossible to hit with his ability, Stealth Device, and Comm Relay, and Carnor is an a-hole when I get him in close. Between Carnor and Omega Leader denying my opponents any sort of token usage, it's a wonderful thing.
Played this against Soontir, Palpmobile and I believe Whisper, and it picked my opponent apart. Focused on Palp so he couldn't help out Soontir (or himself), and everything else just fell away..
Edited by PapamamboAdmittedly it uses components of the current meta, but I'd never table this at a Store Championship.
Premise, which has been fun in casual play; everyone focuses each round. Between Garven's ability and Esege's ability Nera always ends up with 2 focus tokens she can use when attacking with her proton torpedoes.
"Promoting Corporate Synergy"
(100)
Nera Dantels
B-Wing
Deadeye
Extra Munitions
Proton Torpedoes
B-Wing/E2
Jan Ors
(36)
Esege Tuketu
K-Wing
Twin Laser Turret
Advanced Slam
(36)
Garven Dreis
X-Wing
BB-8
Integrated Astromech
(28)
The basic idea behind this build has me looking forward to goofing around with this Imperial list once Imperial Veterans hit the table:
"Two Headed Dragon"
(100)
Major Rhymer
TIE Bomber
Deadeye
Advanced Homing Missiles
Advanced Homing Missiles
Extra Munitions
(35)
Gamma Squadron Veteran
TIE Bomber
Deadeye
Extra Munitions
Plasma Torpedoes
(25)
Scimitar Squadron Pilot
TIE Bomber
TIE Shuttle Title
Twin Ion Engine Mk. II
Fleet Officer
(20)
Scimitar Squadron Pilot
TIE Bomber
TIE Shuttle Title
Twin Ion Engine Mk. II
Fleet Officer
(20)
The idea behind this Imperial build is that Major Rhymer and the Gamma Squadron Veteran are the work horses. As the activation phase progresses the Scimitar Squadron Pilots both activate and use fleet officer to give both the Major and the Veteran a focus from fleet officer. The Veteran then activates, commits to a target, and acquires a target lock (having 2 focuses already, one from each use of fleet officer). The Major follows with the same committal process. Come combat phase both the Major and the Veteran may fire their ordinance with deadeye and still have both a target lock and a focus for attack modification. Because Adv. Homing Missiles do not require the Major to spend his focus token he either has a focus for defense or, during the activation phase, Fleet officer can be used to give the ship in the greatest need of a focus a focus token.
^Incase that was confusing: at the start of the combat phase the Gamma Squadron Veteran has a Target Lock and two focus tokens as does Major Rhymer.
Been having a lot of fun with this usually throws people for a loop for a game or two then I gotta put it away for a while again so people forget about it ![]()
HWK-290: Rebel Operative (16)
Autoblaster Turret (2)
HWK-290: Rebel Operative (16)
Autoblaster Turret (2)
HWK-290: Rebel Operative (16)
Ion Cannon Turret (5)
HWK-290: Rebel Operative (16)
Ion Cannon Turret (5)
HWK-290: Rebel Operative (16)
Twin Laser Turret (6)
Have always wanted to try it but I don't have enough Z-95s yet. A couple Etahn based lists. YOU know, the OTHER E-wing pilot.
Etahn's Z's
E-Wing: · Etahn A'baht (32)
Wired (1)
· R2-F2 (3)
· Experimental Interface (3)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Etahn's Cluster Z's
E-Wing: · Etahn A'baht (32)
· R2-D2 (4)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Cluster Missiles (4)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Cluster Missiles (4)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Cluster Missiles (4)
Z-95 Headhunter: Bandit Squadron Pilot (12)
Cluster Missiles (4)
Defensive Etahn builds and let the Z's hammer the crits in.
I'm always happy to remind folks of the time I took third in a tournament with Etahn and a Z swarm. Had never flown it, or any swarm, until that tournament. I think with chimps they may become even scarier.