Miranda / Ten Numb / Airen Cracken

By pflrocha, in X-Wing Squad Lists

I need some feedback about this list.

I've been running it with some success. What do you guys think about it?

Miranda Doni:

Twin Laser Turret

Extra Munitions

Homing Missiles

Chewbacca

Ten Numb:

Calculation

Fire-Control System

Airen Cracken:

Crack Shot

Total: 100

I think you'd probably not do too well in a tournament, because most of your points are in 2 ships with 1 agility and only miranda has some dmg mitigation. Ten is expensive and will go down fast likely before you can make those crits work. you need something on him like chewie crew or sensor jammer. also with guidance chips he's the better ordnance carrier, rather than miranda.

I think you'd probably not do too well in a tournament, because most of your points are in 2 ships with 1 agility and only miranda has some dmg mitigation. Ten is expensive and will go down fast likely before you can make those crits work. you need something on him like chewie crew or sensor jammer. also with guidance chips he's the better ordnance carrier, rather than miranda.

The thing is that Miranda can shot the missile with 5 dice, target lock and focus. Usually I get 4 to 5 hits that can't be evaded with tokens and don't have range bonus. Usually... it tends to make some damage. Then the Ten Numb Shoots, with his amazing ability of making crits go through.

I played with this list at a local tournament, 11 people only. I went 2-2. The 1st match I lost it happened that way because of poor playing from my part. The second match that I lost, I lost it against a very good player and I had kind of bad luck in 2 situations.

1st: I shoot z95 at range 3, 5 dice homing missile with target lock and focus from miranda and ten numb at range 3 with focus, against a Dash Rendar and only manage to make 4 damage.

2nd: First crit miranda took, it went PS 0. And that was game over for me.

Thanks for your input.

that's what I mean, that your damage can be very good rounds 1-2, but also bad, depending on dice. if it's bad, you'll lose either miranda or ten in the return fire, most probably.

think if you face 2 ig-2000 with autothrusters at range 3 and 3 agility dice (plus any modifiers they might have, like sensor jammer that I run), and a return fire of 2 cannons per turn (with rerolls with B) on your 1 agility ships. your list is probably getting wiped unless you got really lucky with your first roll