When playing a new player I will always explain to them all the hidden tricks and sneaky tactics / combinations on my side for at least a half dozen games.
I will tell them that Demolisher is a glasscannon sneaky-rapetrain with no brakes. I will tell them that the weakness of my VSD is that it is about as manoeuvrable as a week old turd, and I will tell them that the raider with overload pulse stacks with the ISD's Avenger title.
Why?
Because I value actually playing a game more than I value winning it. When they see the nuances of the game, enjoy it, and can play rock-paper-scissors with tiny spaceships at my level I will have an opponent who I enjoy playing against.
I love playing imperials in Armada campaign mode btw, and run it like an RPG, manipulating the game so that the rebels always *almost* loose, but get the campaign in the end. It requires a far higher social and gamesmanship finesse, and that is what I enjoy far more than the thrill of 'winning'.
If I want a quick win-thrill, I shall go and play Soviet heavy tanks on World of Tanks Blitz, where disposable opponents don't matter.
No one is disputing doing any of them things to get new players up to speed, what we are disputing is that a tournament is not the correct place to be doing so, there is ample opportunity to engage new players in casual games to teach them the ropes, to help them learn and understand the many varied nuances of game play, fleet building, set up, and everything else that makes you a more efficient player, so that they can derive the same enjoyment you yourself do, from playing the game.
I am not however going to do this in a competition, and it is not poor form, or bad sportsmanship, or caring about "winning" over the game, a tournament is a place for competitive game play, not teaching new players the ropes, I myself was of course a new player, and I was new to Armada tournaments my very first time out, aware I could be facing people just like myself, or people with a much deeper comprehensive understanding of the game than myself, I read up on stuff, I checked the errata, I checked the rules questions sections, here and over at board game geek, to familiarise myself with common mistakes people make concerning rules, I checked the pinned FAQ thread, and read up on the sections in it, all this to enable to me to enter my first tournament with a sense of doing everything I could to even the playing field against more experienced players, I did pretty poorly, but I was polite, well spoken, engaging, and I paid attention, I went and looked at their side of the table, read the cards, tried to grasp what I needed to be aware of, with combos I had not come up against, I would read each objective two, to three times before picking one, ensuring I understood just what it was I was picking. Any questions I asked politely, either my opponent or the T.O. After the game I'd ask was there any glaring mistakes I'd made, if I hadn't already spotted them myself, in short I went with the firm understanding it was going to be a learning process, one I willingly chose to put myself into.
So I refuse to buy into this "new players need feeding hand to mouth" routine being espoused by yourself and others here, the information is there, easy to find, all you cannot find online, is experience, and you can only get that from playing, so take the time myself and others do to learn everything you can do, it is not secret, it is not hidden in an obscure manner, you do not have to be a veteran of 10 years before other players will even talk to you or answer your "noob" questions, you don't have to pay for a guide, its all here free, all it needs is 10mins of time, and some light reading.
I'm all for gaming for fun, and there is a time and place for it, tournaments are not the place, certainly not before your game, after it's done, talk your head off helping someone, I've done it myself several times.
Edited by TheEasternKing