FAQ this week? Please FFG!

By gamblertuba, in X-Wing

Aside from the rule stating no more than 1 bomb per turn, you could theoretically drop 4 bombs from a slammed ship (using other upgrades to help it along)

This part bothered me and I finally figured out why... Because Seamus is so completely wrong it took some time for me to sort out why.

First off, we'll for the sake of argument set aside the 'one bomb per turn' rule.

You can still at most drop 3 bombs even if the rules worked like Seamus seems to think.

So you could drop a 'after maneuver' bomb as part of the first maneuver, then a second one after the Advanced Slam action, then a 3rd from the free action from the advanced slam.

But there's no way on a K-Wing to drop a 4th bomb. None of the K-Wings get a EPT so you can't use PtL... Which doesn't let you drop bombs in the first place, since bombs aren't on your action bar. You could do it with Experimental Interface, but the modification slot is taken up with the Advanced Slam upgrade. If you didn't have the advanced Slam upgrade you could drop the 3rd one using EI, but there's still no way to drop that 4th one.

But again as I pointed out above, the rule is 'after revealing a maneuver' not after performing one, so even if there was no rule about more than one bomb the most you could manage is two. One after the dial one as an action.

Wave 8 is releasing on the 17th. Any SC this coming weekend don't need to be concerned about it.

Source? My FLGS is expecting them this week but they could be completely wrong. Maybe they are supposed to hold until the 17th but will probably sell as soon as they show up because... whatever.

Wave 8 is releasing on the 17th. Any SC this coming weekend don't need to be concerned about it.

Source? My FLGS is expecting them this week but they could be completely wrong. Maybe they are supposed to hold until the 17th but will probably sell as soon as they show up because... whatever.

Sources: FFG's twitter and the updated Boba Fett article.

With a 40 person Store Championship coming up this weekend, I am very curious about the street date for wave 8. If it hits before Saturday, it should be legal at the tourney. However, there might be a few sticky wickets that will need immediate clarification. For example, does tractor beaming on to rocks cause damage or not?

What are the odds that FFG comes through with an updated FAQ immediately upon the release of wave 8? What other rules clarifications do we need?

I believe in the Mist Hunter preview they specifically stated that using the tractor beam to smash your opponent's small ships into asteroids would indeed cause damage.

They also said in a preview that you could drop a bomb using a SLAM maneuver.

The rules don't support either of those things being true.

FAQ page 3 says a slam is executing a maneuver, so with advanced slam (which allows you to take an action after slamming provided you did not bump, this info also ocmes with the reference card in the K-wing expansion) you can drop mines with the adv slam, and the bombs can also be dropped per dropping them before you perform the maneuver, or before the slam maneuver since both require a movement dial and maneuver to be executed. Aside from the rule stating no more than 1 bomb per turn, you could theoretically drop 4 bombs from a slammed ship (using other upgrades to help it along)

long story short, read the info cards that come with ships, learn to use munitions properly, read the existing rules and FAQ and all you need to know about slam + bombs is right there.

So much wrong in this thread. You cannot drop bombs here because SLAM is not revealing your dial; that happens precisely once during activation (currently).

HLC crits cannot be turned away against Omega Leader. You cannot add, remove, or modify the results them in any way (sensor jammer, target lock, crackshot).

Wave 8 is releasing on the 17th. Any SC this coming weekend don't need to be concerned about it.

Source? My FLGS is expecting them this week but they could be completely wrong. Maybe they are supposed to hold until the 17th but will probably sell as soon as they show up because... whatever.

https://www.fantasyflightgames.com/en/news/2016/2/26/boba-fett/

Featuring the protagonists and villains of Star Wars Rebels, as well as a few of the galaxy's deadliest bounty hunters, the Rebel, Imperial, and Scum expansions for Wave VIII are scheduled to arrive at retailers throughout the United States on Thursday, March 17th.

http://lionrampantimports.com/product.htm?Product=FFGSWX39&Source=Category&Category=FFG%20X-WING

Product: FFGSWX39 X WING GHOST FFG 17 MARCH

If your store decides to break release date that is up to them and they can suffer the ramifications.

Edited by Toqtamish

Yeah, we haven't even received an FAQ entry for Omega Leader, who has like 10 major FAQs...he was released in December. <_<

Maybe they are waiting to release an FAQ for the entire wave? Technicaly T-70 and FO are part of wave 8.

I dearly hope an FAQ comes in time. Still isn't as bad as the German one, though, our Crackshots (technicaly) still suck.

we have RAW for Omega L, which works just fine and requires only a little bit of digging

basically, all you gotta do is look up "Modifying Dice" and "the Golden Rules" (you = the ship the upgrade is on, Can't > everything else on upgrades, including HLC's must) in the rule's reference

no re-rolling

no adding dice results

no changing dice results

which includes omega's dice (Cannot modify any dice), so no sensor jammers, juke or r7 etc.

everything else (adding dice, removing dice canceling results etc.) is fair game

I dont think this is correct.

Omega leaders ability prevents his target locked enemy from modifying dice while attacking or defending against Omega Leader. Omega Leader does not shut down his own dice mods. Any upgrades used by him still apply. And adding dice is a modification so that is not fair game.

Not really. Adding dice does not occur during the "Modify Dice" step. If what you say was true, enemies wouldn't get ranged combat bonuses. The same is true of removing dice (like when factoring in critical hits with negative effects). This all occurs during the declare defender and weapon stage.

In the instance of HLC, it is the enemy attacker making the modification (changing a die results) and thus they are not allowed to do it. Same would be true of Juke and similar effects.

And lastly, canceling results (like with evade tokens, evade results on dice, etc.) occurs during the "compare results" step and not the modify step. So I believe that means Crackshot might technically work against OL.

But really, it's sorta hard to respond to your post because from your syntax i'm not exactly sure what part of the quoted post you're responding to when you say you don't think they're right. Also, at no point did that poster say that OL shuts down their own effects, that seems to be a misconception you drew on your own.

And lastly, canceling results (like with evade tokens, evade results on dice, etc.) occurs during the "compare results" step and not the modify step. So I believe that means Crackshot might technically work against OL.

Canceling results is not a form of modification so Omega Leader doesn't stop it. Crackshot can be used against Omega Leader.

Edited by WWHSD

Yes, cancelling is allowed but any other modification of dice up to and including adding dice is norlt possible - interesting applications include using a heavy laser cannon against omega and then not having to modify your critical hits...

Yeah, we haven't even received an FAQ entry for Omega Leader, who has like 10 major FAQs...he was released in December. <_<

Maybe they are waiting to release an FAQ for the entire wave? Technicaly T-70 and FO are part of wave 8.

I dearly hope an FAQ comes in time. Still isn't as bad as the German one, though, our Crackshots (technicaly) still suck.

Did they mess up the grammar on the German translation?

No, but they interpreted and added "rolled dice results", which does make the card functional, but in a different way than it was intended. Given our card there should be no question that Crackshot occurs in the "attacker modifies defense dice" step. English FAQ changed the card, but ours hasn't updated to that, yet.

Have anyone discussed the interaction between Miranda's ability and OL yet? What I'm thinking is that she either spend 1 shield to not add an extra atk dice and regen 1 shield by not reducing the atk dice.

Yes, cancelling is allowed but any other modification of dice up to and including adding dice is norlt possible - interesting applications include using a heavy laser cannon against omega and then not having to modify your critical hits...

I think there's a terminology clash here: adding results is not permitted assuming the other conditions are satisfied.

Changing the number of dice initially rolled is entirely allowed. So Miranda's ability, Zuckuss' pilot ability, range modifiers, obstacle modifiers, structural damage, weapons failure, Wedge's ability, Stealth Device, Bodyguard, Kenkirk's ability, etc etc etc, all these work.

The only things he prevent are the targetted ship itself doing the following:

- Changing die results (e.g. autothrusters, Poe's ability, changing dice as a result of spending focus tokens - note that the token can still be spent for the purposes of e.g. R4 Agromech, Garven etc)

- Adding die *results* (i.e. after rolling, adding a boom, eye, kaboom or evade) e.g. Advanced Targetting Computer, C3PO, adding evade results as a result of spending evade tokens - again, the tokens can still be spent ifit matters, but the modification fails - etc)

- Rerolling dice (e.g. spending a Target Lock (but again, the lock can be spent, you just can't reroll anything), using Han's ability, using Lone Wolf, etc etc etc)

Anything else, he permits. SO if someone forces HIM to modify his own dice, as opposed to modifying them themselves, that works. If Palpatine on a third ship attempts to modify his target's dice, that works, because the Omicron Group Pilot or whoever is the one modifying, not the target. If he has the OGP locked and attacks someone else, Palp STILL works, because he's not attacking the ship he has locked so his ability fails.

OL's ability has to satisfy two conditions:

- He is shooting at the ship he has target locked

- The ship he has target locked (specifically that ship) has to be trying to modify dice.

Only if BOTH those conditions are satisfied, does his ability prevent the modification.

Considering Wave L8 is not out yet and who knows when it will launch (Wave Late, isn't that all the waves? :wacko: ) I would be happy to go with the current FAQ since it is not even a couple of months old.

I mean seriously what rules change that you heard of coming down the grapevine are you anticipating? We have the most up to date rules, and changes to the rules that are yet to come is just that. Don't worry there won't be an "Oh no this list is now banned" rule coming from FFG. :rolleyes:

Considering Wave L8 is not out yet and who knows when it will launch (Wave Late, isn't that all the waves? :wacko: ) I would be happy to go with the current FAQ since it is not even a couple of months old.

I mean seriously what rules change that you heard of coming down the grapevine are you anticipating? We have the most up to date rules, and changes to the rules that are yet to come is just that. Don't worry there won't be an "Oh no this list is now banned" rule coming from FFG. :rolleyes:

TBF, there are a bunch of rulings which have come through by email or been assumed to be correct which need some clarification, not to mention a WHOOOOLE bunch of things from Wave 8 and Imperial Veterans that have been spoiled which will need FAQing to be clear about how they work, to wit:

- R5D6 (or the EPT droid, if I've got the wrong letters) and Integrated Astromech, also and adaptability

- Omega Leader and Palpatine as noted above

- How do tractor beams work with obstacles?

- How does The Inquisitor interact with Autothrusters on his opponent at r3? What about with Carnor?

- What happens if range or arc changes or the attacker is detroyed between shots of Cluster Missiles or TLTs (Valen Rudor, Dengar)

- How does Tactician interact with Valen changing ranges? WHat about with Tractor Beams?

- Does Valen get autothrusters if he moves to range 3 or out of arc between shots?

- TIE f/os and things which are TIE Fighters only (e.g. Youngster's ability, docking to the Gozanti, numbers being fielded in Epic play)? The current RAW only addresses equipping upgrades, though we have email rulings from Alex about most of the rests

And that's not including some of the more obbvious rulings about which there has nonetheless been a lot of discussion in the rules forum.

These ships are going to be tournament legal very shortly after release, in FFG release calendar terms, and that assumes they're not tournament legal immediately, so people are going to need to have answers to these questions officially or rely on TOs who, with the best will in the world, know just as much about the rules as any other player.

Edited by thespaceinvader

and the bombs can also be dropped per dropping them before you perform the maneuver

Bombs are dropped after revealing your dial, not after you perform an maneuver. Before you try to correct someone you should make sure you actually know what the rules say.

exactly what I said, perhaps you should learn your rules better AND read what you are arguing against

read the existing rules and FAQ and all you need to know about slam + bombs is right there.

You mean like this part from the FAQ... No, like this IMAGE from the FAQ: 12794576_600085843476876_891202833430040

Q: Does the SLAM action count as revealing your dial for the sake of card abilities (such as dropping a bomb)?

A: No, it does not count as revealing your dial.

But as far as that article goes... It was later edited when we pointed out they got the rules wrong.

mines drop as an action, bombs drop before revealing a maneuver, perhaps you aren't as informed as you think you are, and everything I posted comes directly from the rules, most recent FAQ and the reference card from the K-wing.....

Aside from the rule stating no more than 1 bomb per turn, you could theoretically drop 4 bombs from a slammed ship (using other upgrades to help it along)

This part bothered me and I finally figured out why... Because Seamus is so completely wrong it took some time for me to sort out why.

First off, we'll for the sake of argument set aside the 'one bomb per turn' rule.

You can still at most drop 3 bombs even if the rules worked like Seamus seems to think.

So you could drop a 'after maneuver' bomb as part of the first maneuver, then a second one after the Advanced Slam action, then a 3rd from the free action from the advanced slam.

But there's no way on a K-Wing to drop a 4th bomb. None of the K-Wings get a EPT so you can't use PtL... Which doesn't let you drop bombs in the first place, since bombs aren't on your action bar. You could do it with Experimental Interface, but the modification slot is taken up with the Advanced Slam upgrade. If you didn't have the advanced Slam upgrade you could drop the 3rd one using EI, but there's still no way to drop that 4th one.

But again as I pointed out above, the rule is 'after revealing a maneuver' not after performing one, so even if there was no rule about more than one bomb the most you could manage is two. One after the dial one as an action.

math.... you correct me about the 1 thing I guessed, which was how many bombs could THEORETICALLY be dropped.... wow, must needs to find a new way to feel like you all are better than anyone else.... nice.... I think it is time for me to stop coming in here, the mentality and attitude of this forum is toxic and hateful.... because the rules state everything EXCEPT a damned guess...... have fun imbeciles.... I am going to play the game now, not debate asinine opinions

perhaps you aren't as informed as you think you are

No I am in fact correct. Your lack of basic reading comprehension however is the problem.

Performing an SLAM does in fact count as a performing a maneuver. However bombs are dropped after revealing a dial not performing a maneuver. The FAQ also addresses this, and the FAQ trumps everything including the rule reference and the cards.

So this is the final word on it.

Q: Does the SLAM action count as revealing your dial for the sake of card abilities (such as dropping a bomb)?

A: No, it does not count as revealing your dial.

That's it, end of the story. You are simply not reading the rules correctly. Also this isn't a personal attack, but based on how offended you got and your insults. Please do us all a favor and don't come back, because the only toxic post in this thread so far has been yours.

Also if you're going to correct someone and challenge other people on the rules... No guessing isn't good enough.

Edited by VanorDM