Hi Guys
I have kind a problem with my group i am Gm'ing.
Infos about my group:
- My Group ( 6 players) shall establish their own little pirate / smuggling / criminal imperium.
- We have a Hutt, Dug, Ewok, Jawa, Human (former Stormtrooper) and a Gamorean
This group lives this phrase deeply... Every encounter ends the same: They get a task, there are problems, they solve it by guns.
They don't think about any consequences, they don't discuss, they even fear no death.
So i can't even threat them with cops / authorities / or more guards.
My group does not think
So my question is: Do you have any tips to help me, to make my group think about things and don't punch first
?