Possible "Fix" For IG-88

By CheapCreep, in Star Wars: Imperial Assault

With Bossk coming out soon it is now without a doubt that IG is the worst Bounty Hunter. It's a shame a figure was so off the mark when the developers didn't get the game or pricing yet. It's easily the Tie Advanced of Imperial Assault. So, what can you do? I think FFG should go they way of Xwing and release a fix in another box.

I this case: with 4-Lom.

Imagine a skirmish upgrade:

Local Network Programming.

0pts

4-Lom and IG-88 only.

When a friendly DRIOD performs an attack this round, you may become focused.

You may be focused up to a maximum of 3 times at before you must spend the focus. You can not gain focus of you have 3 tokens.

It allows IG to have the 3 dice attack he always should have and possibly even 5. He's then a glass cannon that charges. I then see 4-Lom as a Blue Blue attack pool so the focus will help him actually do damage.

Edited by CheapCreep

Something like this would be good. You kinda lost me with the multiple focus tokens on a figure, because I think that would be a new thing for Imperial Assault.

In the end, just change his deploy cost. Deploy cost of 9 would be good IMO. 8 would be better, but he can attack multiple times and has a recover of 3.

~D

Yeah it's clear the developers for this game aren't afraid to just do straight alterations to the card text, but I think that's something that they'd obviously prefer not to do unless absolutely necessary.

And as IG-88 is broken in the he's bad so no one uses him department instead of the so good he's made the world championship a joke, I don't think they'll errata him.

IG88 isn't having a negative impact on the game. He's just an unfortunate casualty of the early stages of a game's life.

I think it'd be more likely we'd see something that makes him better that's not actually just a point reduction or something like that. But we'll see.

A 0-Cost upgrade for him, that gave him one more [?] attack die, I think, would be enough.

A small box expansion based on the droid rebellion would fix him, including fixed cards for ig-88a, ig-88b, ig-88c & if-88d.

It would also give the hero's a reason to go to the death star.

A simple FAQ to drop him to about 10 points would be fine. He'd be on par with Fenn then but with some recover instead of trooper boosting. 9pts would be amazing, 8pts would be way too cheap.

Other option would be to give him the ability to shoot through figures like the eHKs can. That would justify his high cost and help keep him alive.

I think relentless doesn't really suit him (it's more of a Trandoshan thing). We're probably paying 1 or 2 points for that which he doesn't use much because it puts him in too much danger.

Edited by Inquisitorsz

Or could just give him a third attack dice as well. Don't care if it's auto yellow or green.

~D

Or could just give him a third attack dice as well. Don't care if it's auto yellow or green.

~D

Ha yeah, I actually forgot he only had 2. Was looking at Weiss recently and got confused.

That changes my post a bit.

He'd need a points drop to 10 AND a 3rd dice, though he could probably lose relentlessness to compensate to points drop.

If he stays with 2 dice, he's going to need to be 8 pts.

I'd still like him to shoot through figures but that would still drop him down to about 9-10pts due to the two dice attack.

I think the developers need to figure out what they want from him as a figure as well, he doesn't seem to fit any roll particularly well.

I think the developers need to figure out what they want from him as a figure as well, he doesn't seem to fit any roll particularly well.

Agreed. I think he's all about flexibility (which is great) but he's got the problem that all other "jack of all trade" units have. The balance between too good at everything, and too weak at everything is **** hard.

That being said, I do like that FFG isn't afraid to FAQ and Errata their product. They've done a pretty good job of it in X-wing so far. I hope that carries over to IA.

They should have made ABCD version cards to begin with, so people would have bought 4 expansions. It is a missed opportunity to get money out of people.

I don't think he'll ever be errata'd because as stated, he doesn't break the game, he's just a weak piece that is forgetting by the game.s| So they could choose to ignore him as a figure or introduce an upgrade in another pack that works with him and now you have to buy two packs to make him worth a ****.

I'm guessing they'll do the latter.

I could see him being the Blast master post Rebel Sab nerf, give him something like ~Blast 2 or ~~Blast 3 and make him a scary figure for trooper lists.

Oh! I got a cool idea for IG-88!

So, his whole thing is supposed to be that he has guns upon guns at his disposal to attack enemies how he pleases, so why not play on what those different weapons are?

"Impressive Arsenal"
0 pts
IG-88 Only

When attacking, Your attack pool consists of any combination of 2 attack dice, if you declare a combination on this card you may activate the ability associated with it.

Red red - +2 dmg to target, you may also do +2 dmg to up to two adjacent figures to the target of this attack. (Like a shotgun)
Blue Blue - You may - 1 (Dodge) or add +5 accuracy to this attack. (Sniper rifle)
Yellow Yellow - You may Stun up to 3 adjacent figures. (Stun prod)
Yellow red - You may add ~Blast 2 to this attack. (Explosive weapons like the old Rebel Sabs)

The problem with giving him another card (and what people have suggested) is that it only fixes skirmish, hes not the greatest in campaign either. Esp when you can get Boba for 1 more pt and when Bossk comes out. Plus I dont want to have to lug around an extra card.

He just flat out needs an errata. I want a single card for that (though I dont care if they make skirmish/campaign versions like Leia/R2). Knock him down to 10 pts and give him either the ability to target through other figures (like HKs) or give him the third dice option (even if its auto green). Thatll make him worthwhile IMO.

~D

The core rules specify that "A figure cannot be affected by multiple instances of the same condition." Because of the cannot, this is an absolute rule which cannot be overriden by card text. Also, the focus condition tells to discard it after an attack or attribute test whether you use one or several focus dice. So, it would require a lot of errata if you try to add it that way.

You can, however, make use of temporary tokens (like strain tokens) that you add to a card with a text something like:

- When played, this card stays in play until the end of the round. Add a strain token to this card each time another friendly droid resolves an attack. You may discard a token from this card to become focused.

(If you want to allow more dice: When declaring a target, you may discard a token from this card to add one green die to your attack pool. This ability may be used multiple times per attack.)

Edited by a1bert

I really hate eratas, especially when FFG refuses to send us new cards or at least let us buy them.

I like the idea of an skirmish upgrade or something.

IG88 is definitely the most underrated character in skirmish, but he's actually pretty good if you use him well. If you use him with a little bit of foresight and a lot of patience in how you commit him, he's actually one of the best characters available. I'm undefeated with him, anyhow.

I'd best interested in seeing you on vassal with that unbeaten IG list.

At the moment, I'd be pleased to see a Skirmish Upgrade card arrive with Zuckuss that lowers the point cost of the various famous Bounty Hunters (so long as you take them all) to allow all of them + 4-L0M to fit in the same list.

I was really pleased when FFG errata'd Officers, RG, Reb Sabs, etc. The game needed it.

One unique card never being taken... doesn't break the game. The game doesn't need it to be fixed. It doesn't much matter, disappointing though it may be to people who like the IG-88 character - I mean, plenty of other cards don't get taken very often either. Should we request fixes for E-Webs, rNexu, Saska, etc. etc. as well? Plus Command Cards, for that matter - would anyone, ever, take Sit Tight nowadays? Or should we just accept that nothing's ever perfect, but it's a **** good game regardless? And if such an errata were issued, wouldn't people just moan at FFG for not giving out free cards or whatever, like they already are now?

A zero-point upgrade card isn't a bad idea for a fix (though I'm not convinced by the particular suggestion in the OP), if something were to be done... but honestly it's not a problem that really needs fixing.

The problem with giving him another card (and what people have suggested) is that it only fixes skirmish, hes not the greatest in campaign either. Esp when you can get Boba for 1 more pt and when Bossk comes out. Plus I dont want to have to lug around an extra card.

He just flat out needs an errata. I want a single card for that (though I dont care if they make skirmish/campaign versions like Leia/R2). Knock him down to 10 pts and give him either the ability to target through other figures (like HKs) or give him the third dice option (even if its auto green). Thatll make him worthwhile IMO.

~D

Boba is crap in Campaign as well. I've played against him in Twin Shadows and just ignore him, occasionally force throwing him. The damage he puts out is too small to waste actions shooting at him. 2 squads of troopers for 12 points with find weakness can often deal 18 damage. Boba is closer to 7 for 13 points. Blargh.

Dengar at 7 can sometimes pay for himself, largely due to stun, but is often a waste of points because of how fragile he is. Sorin with the right force is completely OP thanks to dumping out stun everywhere.

Bossk however looks like he'll be just right.

Boba is crap in Campaign as well. I've played against him in Twin Shadows and just ignore him, occasionally force throwing him. The damage he puts out is too small to waste actions shooting at him. 2 squads of troopers for 12 points with find weakness can often deal 18 damage. Boba is closer to 7 for 13 points. Blargh.

Obviously your IP plays different than me, or just sucks at dice rolling. I easily use this guy to move, fire, and move again like a sniper/assassin. Those troopers you talk about, you'd be lucky to deal 18 pts of damage. And that output of dmg goes down quickly as they get killed. Gaarkhan can easily Charge/Rampage/Cleave them in one swoop, I've had a Shock Grenade take them out before they even activated, so again, you saying "Boba is crap" and wanting to compare him to two sets of Reg Stormtroopers, shows you have no idea what you're talking about.

And yes I enjoy rebutting your trollish comments. :)

Have a nice day!

~D

Boba is crap in Campaign as well. I've played against him in Twin Shadows and just ignore him, occasionally force throwing him. The damage he puts out is too small to waste actions shooting at him. 2 squads of troopers for 12 points with find weakness can often deal 18 damage. Boba is closer to 7 for 13 points. Blargh.

Obviously your IP plays different than me, or just sucks at dice rolling. I easily use this guy to move, fire, and move again like a sniper/assassin. Those troopers you talk about, you'd be lucky to deal 18 pts of damage. And that output of dmg goes down quickly as they get killed. Gaarkhan can easily Charge/Rampage/Cleave them in one swoop, I've had a Shock Grenade take them out before they even activated, so again, you saying "Boba is crap" and wanting to compare him to two sets of Reg Stormtroopers, shows you have no idea what you're talking about.

And yes I enjoy rebutting your trollish comments. :)

Have a nice day!

~D

There is no "move attack move" with Boba, you simply plunk him down beside as many rebels as possible to benefit from his strain damage. His biggest strength is his huge defense, using him like some fragile guerilla troop is idiotic and would make him even less effective.

As a shock grenade can't "wipe out" a squad, you're, as usual, talking out your ass here. Making up nonsense in order to troll people.

However speaking of people not able to use units effectively, setting your squad up to be shock grenaded before they can even do anything is a perfect example of stupid play. Thank you for providing two insights, misusing both troopers and Boba, as to the quality of player you are.

There is no "move attack move" with Boba, you simply plunk him down beside as many rebels as possible to benefit from his strain damage. His biggest strength is his huge defense, using him like some fragile guerilla troop is idiotic and would make him even less effective.

As a shock grenade can't "wipe out" a squad, you're, as usual, talking out your ass here. Making up nonsense in order to troll people.

However speaking of people not able to use units effectively, setting your squad up to be shock grenaded before they can even do anything is a perfect example of stupid play. Thank you for providing two insights, misusing both troopers and Boba, as to the quality of player you are.

LoL, so you just leave Boba as a "tank" in the middle of the action for the melee heroes to beat him up on? LoL, no wonder he dies. The strain ability is nice, but it's not the reason to throw him into a group of heroes. Especially when they got MHD-19 using his Bacta Radiator which at the start of each turn removes 1 strain and 1 damage. So your strategy is pointless there. And sure not everyone is using MHD-19 in a campaign, just like not everyone is using Boba Fett. But that goes back to my original statement about you Union, you just think every card sucks when it's not for free and rolls 10 dice.

And about troopers...my unfortunate memory/mistype when I meant was the C22 Frag Grenade. So you're right, the Shock Grenade can't, but the C22 sure as hell can. And when you deploy a squad in between rounds, where do you think I can put them? Some spots only have 1 deployment point currently or perhaps having them on the other side of the board is absolutely pointless, so yes it would make sense to put 1 on the green and 2 in the yellow, but then it goes back to my simple comment that the 1 on the green isn't attacking so your 18 damage isn't accurate anymore. So you deploy them where it most benefits to put the troopers. And yes, a C22 can net 3 damage tokens and if I deploy them and the hero with the C22 frag grenade throws it, and is fortunate enough to roll a 3, yes they're wiped out before I even get my first activation. So I still stand by my comments, but I will chalk it up for you that you can have .25 of a point for my typo and a shock grenade can't outright kill out an entire group!!

Good job sir :)

~D

Boba is crap in Campaign as well. I've played against him in Twin Shadows and just ignore him, occasionally force throwing him. The damage he puts out is too small to waste actions shooting at him. 2 squads of troopers for 12 points with find weakness can often deal 18 damage. Boba is closer to 7 for 13 points. Blargh.

Obviously your IP plays different than me, or just sucks at dice rolling. I easily use this guy to move, fire, and move again like a sniper/assassin. Those troopers you talk about, you'd be lucky to deal 18 pts of damage. And that output of dmg goes down quickly as they get killed. Gaarkhan can easily Charge/Rampage/Cleave them in one swoop, I've had a Shock Grenade take them out before they even activated, so again, you saying "Boba is crap" and wanting to compare him to two sets of Reg Stormtroopers, shows you have no idea what you're talking about.

And yes I enjoy rebutting your trollish comments. :)

Have a nice day!

~D

There is no "move attack move" with Boba, you simply plunk him down beside as many rebels as possible to benefit from his strain damage.

Alright, so the guy you're arguing with is definitely being needlessly and idiotically adversarial (to be fair, you're playing right into it) but there is absolutely a "move attack move" with Boba.

His strain ability is feeble. At most you're dropping one strain on one hero and taking a load of incoming fire as a result.

Boba has Mobile and speed 6. This means you can use his movement points to hop onto impassible terrain, take a shot, then duck out of sight to prevent anyone from shooting back. This isn't running him like he's fragile, it's playing intelligently and maximizing the damage output from his three die attack.

If you *aren't* utilizing his high speed to perform lightning raids, you could *DEFINITELY* increase his utility by a huge margin. This is what the RGC excels at, and Boba is even better at it with his ranged attack. Hell, you can guarantee at least five accuracy on any of his shots by choosing the +2 ACC Battle Discipline ability.

While the gentleman you're arguing with is unquestionably being both obtuse and rude, he's 100% correct in his assessment of Boba's insane mobility and preferred style of play. Ignore Battle Presence. It sucks.