DISCLAIMER: I love FFG and I love their Star Wars games, not least the excellent Imperial Assault. Both campaign and skirmish modes seem to be doing incredibly well. This isn't intended to say that the game is broken, dying or failing. The sky ISN'T falling.
But there is a little problem with the game. It's not game changing, it's not game breaking. But it's plain odd and it's certainly frustrating and inconsistent.
Of course, I'm talking about the unequal distribution of deployment cards for units found exclusively in the boxed expansions such as the Core Set, Twin Shadows, Return to Hoth and the upcoming Bespin Gambit.
Context and Detail
As it stands, every unit in the game that is exclusively available in boxed expansions has an unequal distribution of deployment cards, that is, for each figure or group of figures there isn't the required amount of cards.
We have two Nexus, two groups of HKs, two groups of Snowtroopers etc etc - but only 1 copy of a regular deployment card and 1 copy of an elite deployment card.
In contrast, each unit that is available in an expansion pack comes with 1 elite and 1 regular command card.
The effect of this is:
- Some units in the game are artificially 'constricted' in the skirmish mode
- Anyone wanting to buy additional copies of the boxed expansions in order to get additional figures and cards is left with very rapidly diminishing returns.
- In reality, the skirmish crowd is left with two options - either buy one of each boxed expansion and resign themselves to artificially restricted units, or buy multiple copies with little value received in return.
- The skirmish crowd is reduced to people that buy one copy and 'mr briefcase' who buys more copies. This is fundamentally against FFG's values as they have consistently prided themselves on a distribution model that isn't pay to win
The Rant
Let's take the example of Twin Shadows. With one copy we can only run 0-1 regular/elite group of Tuskens/Heavies - despite physically owning 2 groups.
Most of us would have no problem with buying a 2nd copy if we knew that it would give two more groups of Tuskens and Heavy Stormtroopers that you could use, in any combination of elite/regular. But in fact, you would only be left with the option to run 2 of elite/regular. In order to have the full flexibility that comes with regular expansion packs, you have to buy 4 copies - with copy 3 and 4 being bought purely for the 2 regular deployment cards.
Now luckily, the generic units that have been included in the boxed expansions have thus far only really been 'tier 2' type units. Tuskens, Heavies, HKs etc see play - but they're rarely spammed. And clearly, FFG's design philosphy clearly states that the only unit they're truly confortable with people spamming is the various troopers.
But it's the fact that you can only run upto 1 regular HK, Heavy, Tusken, Wampa, Nexu etc etc in your lists, when they so easily could have included more copies of the cards
But what about Campaign play, that's why the cards are limited!
And yes, I know that 'technically' the reason the deployment cards are limited in the way that they are is to control the different groups that the Imperial player can include in mission in the campaign mode. But there's at least 2 easy ways I can think of to get around that:
1) include in the rulebooks of each boxed expansion - a simple table stating how many of each unit can be taken and of which type
and/or
2) Have on the card a 'limit' indicator, just like they do with the command cards.
Forming a response to FFG
So my questions to you are:
- To what extent do you want to see a co-ordinated response to FFG about this issue?
- What can we as a community do about this, if anything?
- How should we go about trying to enact a simple change to the game that would increase the value of products, probably increase sales for FFG and also improve the options for skirmish (not that I'm saying they're narrow - just artificially limited)?
At the very least I would like to hear some sort of official response from FFG as to why they do what they do with the cards, their justification for artificially limited units etc.