Palp, Juno, Wampa Omega Leader: Store Champ. at The Battle Standard in Manchester CT

By ctsparky, in X-Wing Battle Reports

So I just came back form playing at The Battle Standard in Manchester CT for their Store championship.

Short Story:

  • I'm new and I finished 12th

Pros:

Great tables, great x wing atmospshere. Great players, very laid back for the most part. Judging was consistent.

Cons:

Tournament didn't start on time, pairings were done without software which made pairing times longer, and they attempted to pair me with a person I played first round.

Long Story:

I've been playing the game since December of 2015. As a older person with many interests and a young boy I don't get the chance play either online or in front of people all that much. So i traded in wife points so I could go to one of the few store championships that was held on a Sunday (Which works for me since I work Saturdays).

As didn't have much time I finally settled on a list and decided I'd play it. But this would be the first time that I got to put all of the figures together and play the list. The list is:

Palpmobile 2.0 (99/100)
=======================
Lambda-class Shuttle: Omicron Group Pilot (21 + 8)
+ Emperor Palpatine (8)

TIE Fighter: "Wampa" (14)

TIE/FO Fighter: "Omega Leader" (21 + 5)
+ Juke (2)
+ Comm Relay (3)

TIE Advanced: Juno Eclipse (28 + 2)
+ Veteran Instincts (1)
+ TIE/x 1 (0)
+ Adv. Targeting Computer (1)

Benefits of the list and Reasoning:

It has a 1 point bid, that got me initiative for most of the tournament.

Juno is there to have some repositioning at PS 10.

Wampa/ Palpatine Synergy

A pesky Omega Leader.

Play of the list: (hey I'm still new if you consider how few matches I've played)

I have the shuttle start in one corner angled into the board. Wampa next to it so that shuttle bumps. Omega leadeer and Juno are spread out a bit trying to section off a piece of the squad.

The Tournament:

We had 24 players to start; mostly experienced players with a few new players (maybe 4). Most of the newer players played their four rounds, but at the end of swiss there was only 16 people that stayed.

1st Round vs. Sarah She ran: 99 points

Omicron Group Pilot (21)
Sensor Jammer (4)
Emperor Palpatine (8)
Soontir Fel (27)
Push the Limit (3)
Stealth Device (3)
Autothrusters (2)
Royal Guard TIE (0)
Turr Phennir (25)
Veteran Instincts (1)
Stealth Device (3)
Autothrusters (2)
Royal Guard TIE (0)
Total: 99

She is an experienced player and subscribes to Fly Casual. She set up the OGP and Turr close to each other and Fel at the other end of the board.

I advanced my exn tire squad towards Fell, and blocked off the outside lane to my OGP's backside. So she came through the rocks. Second turn she flew fell deep towars my edge but I had moved my squad to get shots. Combined fire from OL, Juno and Wampa manged to put down Fel just before wampa fell and then OL targeted the OGP. I got OL behind the OGP while juno put hits on Turr and my Shuttle turned in on hers. In the end my OL finished off the shuttle and then Turr went down fast. I lost wampa and something else for it to be: 100-50 Win.

2nd Round Vs. Ryan He ran:

Captain Oicunn (42)
Predator (3)
Emperor Palpatine (8)
Rebel Captive (3)
Anti-Pursuit Lasers (2)
Dauntless (2)
"Omega Leader" (21)
Juke (2)
Comm Relay (3)
"Wampa" (14)
Total: 100
I set up similar to last time but with the shuttle on the near side of the Decimator. He had his OL and Wampa come up the other side and I had not put naybody there to protect the far side. He slow rolled the Deciamtor up and i had in error not positioned the shuttle correctly so the first round of firing it was Oicunn vs Juno, OL, and wampa. i struggled to get very much through but I did get hte crit that causes damage if he overlaps/ bumps a ship. due to the way we flew I had to change targets and kept the Target lock form OL and Juno on the decimator wile struggling to get my ship in correct position. I did wind up jousting this squad more so than before. In this game there was a minor judging error since my opponent tried to do a 3 bank which overlapped his ship and the final position overlapped Juno. I said the ship did not hit juno since I had to back up and wound up hitting his own ship. But the judge ruled that it did indeed do damage to Juno which wound up finishing her off. In this match Wampa was the first to go, then OL and finally Juno while all I got was Oicunn and some damage on the Ties until all I had left was the Shuttle. I tried playing it out but the ties got behind me and then I was dead.
Round 3: Bye
This is where the TO tried to pair me up with the first player I played with since my opponent for that round said to me after pairing, that he was leaving. The TO wasn't using any software so wasn't able to easily repair so I got the win. But sat around and watched the first table play.
Round 4 vs. Chris He played:
Torkil Mux (19)
Twin Laser Turret (6)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Syndicate Thug (18)
Twin Laser Turret (6)
Unhinged Astromech (1)
Total: 100
I had initiative, and set up my OGP in one corner. Then he put out his ships in a wide line. I had Juno, Wampa, and OL out towards the outside. First turn I pushed all of them up either 3-5 forward and he moved all his ships 1 up or a one bank away from the ties and towards the OGP. I made a mistake in the second round and had the OGP do a stop, preventing it from getting its' dice into the fray and I manged to make a second mistake of getting OL into range 2 of Torkil. He brought OL down to zero and managed to kill it in 2 turns while I struggled to get some damage through to the Y wings. I even had 1 y wing with 1 hull left for 3 rounds while I tried to get damage done. His dice were on fire and he either rolled 2 hits plus focus or some other combo to get 3 hits on many (4/5th of his shots, and what little he didn't it was 2 hits) Wampa went down next as I 1 hard turned him and Juno to try and keep arcs on the y wings. In the end I got 2 y wings and then conceded once Juno died.

My thoughts:

When playing the list if possible pick and choose your times to get Wampa and OL into the fight. Against Y wings you really do need to shoot into their donut which can be hard if they are the scum version doing 3 maneuvers.

Juno while good does suffer from not getting 2 actions. She did work good at being able to get into a good position, but you do need some forethought ot get he most out of her, Many times I wanted a focus and an evade on her as well as the target lock.

For the most part I tried to focus down a ship but sometimes I'd get into a spot where I couldn't keep a arc on the ship unless I put it into a very bad position for the next round. I think holding wampa and OL back a bit to draw in the opponents my help with that.

In terms of the store I think it was a very nice place, but I do wish that they had software to make pairings simple. And aside from the one ruling, which... hey mistakes happen.

I'd like to play there again, and I hope that the community continues to grow.

Hey there, I'm your opponent from Round 2 :D

Great write up and its good to see the thoughts from the other side of the table. I feel bad about the Oicunn ruling, since any extra damage on any TIE is harsh. If you manage to make it to the shop again, I'd be happy for a rematch, under the correct rules this time :)

Hey there, I'm your opponent from Round 2 :D

Great write up and its good to see the thoughts from the other side of the table. I feel bad about the Oicunn ruling, since any extra damage on any TIE is harsh. If you manage to make it to the shop again, I'd be happy for a rematch, under the correct rules this time :)

Hi mezegis,

I'm not sure if it would have changed the outcome results. I also don't mind that I got my c-3po card and that is what I wanted. I would love to try the list again against your list to see what I can do differently to sort of prepare myself against similar list in the future.

Chris