What's your Superweapon?

By The Grand Falloon, in Game Masters

The AFWG (Anti-Force Wave Generator)

in my Storyarc a pair of Je´daii were de-carbonized after a slumber of 10k+ years, by the Jedi-Order of the Old Republic, history tells that they were some what unstable and the jedi scientists worried about theire strenght in the force, trapping them again in the freezing cage of eternal slumber...

...until the year of the destruction of Alderaan, somehow the enormous disturbance in the force let the male je´daii regain consciousness, using the force to free him and his female partner.

Now irritated by the way the force is of balanced and driven by a fair amount of anger and a thirst for revenge the both decide that there is only one way to bringbalance back to the galaxy: The Anti-Force Wave Generator!

mainly a device of the old je´daii Force alchemy it consits out of different materials an force-relics.

once the device is finished it will be used on Tython to reactivate the old Tho Yor and the Hyperspacegates of the Lost Ones. Eventually destroying the Moons Ashla and Bogdan while sending the Anti-Force Wave through the Hyperspacegate all over the galaxis, destroying all connections between the force and the living beeings. Strong force sensitive beeings like the remaining Jedi or the Sithlords, would proberbly die due to the shock of beeing sliced brutal from their powersource. Hole species like the Ysalamiri or the Vornskr will be become extincted with in minutes, force Storms will break out where ever is alot of living force and all beeings in the galaxy that can survive this force armageddon will be force blind and deconnected to this force (like the Yhuzaan Vong)

The Drawback: To Activated the AFWG you need to be force sensitive yourself and since you have to be on Tython while the moons will colliding and bringing the planet itself down... well letß´s say it´s a one time use only ;)

My players always stumble across signs of those two je´daii an will eventually find out that those two aren´t all that good it sometimes seems.

I'm working on a mission to infiltrate an Imperial R&D facility where they are developing hyperdrive technology that is much more resistant to gravity wells than current drives. The Imperials plan to use it on missiles. Missiles that will travel through hyperspace all the way to a planet and then strike it at Mach Oh My God. The missiles will be fitted onto a custom Star Destroyers that can be dispersed throughout the galaxy and strike from anywhere (a precursor to the concept of Starkiller Base without the craziness of needing a star).

Of course the Emperor doesn't actually know about this. Palpatine wouldn't approve of a decentralized superweapon. He wants that kind of power under his thumb. This research is sponsored by a Moff that wants to overthrow Palpatine.

It will be a derivative of this technology that is later equipped on the Falcon prior to the Force Awakens (and explains why the party can't pull that stunt right now).

I've been toying with this idea for running either an EotE or AoR game which is less about adventures and fighting, and more noir detective cluehunting and schmoozing with some punchy when dramatic.

Set on Coruscant, a few dozen levels below the sunlight, the Empire is cracking down on everyone. Martial law exists under everyone's feet and no one does anything. All because of a new spice. It's giving some folks the temporary, shaky, and dangerous ability to feel and use the Force.

For a low key game, that might make a good "super" weapon.

I've been thinking about Superweapons for a while before even seeing this thread, so it's great to see all these ideas and inspirations.

But this one is for the Rebellion.

Campaign is set post Yavin and the Empire is losing it's grip on the Outer Rim.

The players come across a Datapad that contains crucial information for the Rebellion. They have it in their possession, but it is rediculously impossibly heavily (all the words) encrypted, and they can't access the data.

Few individuals know about its existence, but those that do want it whatever means necessary (a Grand Moff, a Black Sun Vigo, and the Rebel Commander that was originally charged with protecting and transporting these plans).

From the context revolving around the acquisition of this Datapad the players will be able to deduce that it contains blueprints for a superweapon that is intended to be used by the Rebellion to gain the upper hand over the Empire.

Now my conundrum:

It is incredibly hard to come up with a superweapon that is "humane" enough to even be considered for actual use by the Rebellion, and at the same time effective enough to do serious damage to the Empire.

The best I could do so far, is a very powerful and energy effective Ion Cannon, able to be fitted on a cruiser grade ship, capable enough to disable a Star Destroyer.

(basically like the planetary defense Ion Cannon on Hoth, but on crack.)

I also thought about this Commander being a rather extremist Rebel, who doesn't really agree with the "goody two shoes" ideology of the Rebellion, and therefore tries to conceive a more nefarious version of this Rebel Superweapon in secret.

But that would kinda be more of the same, at least as far as the actual weapon goes.

What are your angles on a "neighborhood friendly" Superweapon?

What are your angles on a "neighborhood friendly" Superweapon?

A “bug” that likes to eat Stormtrooper laminate armor?

Another “bug” that likes to eat the hulls of TIE fighters?

Another “bug” that likes to eat Imperial weapons systems?

Whatever it is, it would have to be very specific to something that is unique to the Imperials and not used by anyone else, and specific to the way that they spread their wanton destruction and terrorize the galaxy.

Of course, there’s always the danger that it could be re-engineered, or somehow accidentally evolve, into eating something else that might be shared amongst the Rebels and Imperials alike — as well as all the other sentients out there.

But I do like the ideal of a new and genetically engineered “Improved Rakghoul” disease.

Can stay dormant for longer. More easily transmissible to others. Can be remotely activated.

More easily reversible/curable, for those few who know about it and who have also developed the cure.

What are your angles on a "neighborhood friendly" Superweapon?

What's that big ol' bomb they dropped in the Clone Wars during the battle of Malastare that wiped out the entire droid fighting force? Something like that, maybe.

What are your angles on a "neighborhood friendly" Superweapon?

Personally I went with the "not all rebels are noble" angle. I had the players involved in the release of a biological weapon (which was stolen from an Imperial R&D facility so in addition to taking out an Imperial garrison, all the collateral damage could be blamed on the Empire).

The Rebel Alliance was already forged from multiple factions with a common goal. It seems likely that they don't all share the same ethical concerns when it comes to their methods.

But for the sake of discussion, here are some ideas for some possible superweapons that don't necessarily involve sinking to the Empire's level:

Bio-weapon: This deadly virus targets only humans. The rebels won't release it on a place like Coruscant where it would result in massive civilian deaths, but they are considering it for alien worlds where the only significant human presence is the Imperial garrison. At least they're pretty sure that all the humans are Imperials...

EMP: A powerful EMP bomb capable of disabling electronics over a large area. It's considered non-lethal so it's totally ok to use it in populated areas. This may raise an ethical concern for any droid-rights activists as any droids in the area have their memories permanently wiped by the blast. Also, while the weapon itself doesn't cause casualties, there will almost certainly be civilian casualties from things like shuttles and speeders crashing, loss of electricity and basic utilities, mass rioting, etc.

Delayed-Action Superlaser: A powerful laser that triggers a slow but powerful chain-reaction within a planet's core. The reaction starts small and slowly builds. Eventually it will speed up as the reaction gains momentum and destroy the planet (maybe not Death Star style but at least making it completely uninhabitable). However, the slow start allows for plenty of time for even well-populated worlds to evacuate. Alternatively, this could be a large antimatter bomb that triggers after a suitable time delay.

I've been thinking about Superweapons for a while before even seeing this thread, so it's great to see all these ideas and inspirations.

But this one is for the Rebellion.

Campaign is set post Yavin and the Empire is losing it's grip on the Outer Rim.

The players come across a Datapad that contains crucial information for the Rebellion. They have it in their possession, but it is rediculously impossibly heavily (all the words) encrypted, and they can't access the data.

Few individuals know about its existence, but those that do want it whatever means necessary (a Grand Moff, a Black Sun Vigo, and the Rebel Commander that was originally charged with protecting and transporting these plans).

From the context revolving around the acquisition of this Datapad the players will be able to deduce that it contains blueprints for a superweapon that is intended to be used by the Rebellion to gain the upper hand over the Empire.

Now my conundrum:

It is incredibly hard to come up with a superweapon that is "humane" enough to even be considered for actual use by the Rebellion, and at the same time effective enough to do serious damage to the Empire.

The best I could do so far, is a very powerful and energy effective Ion Cannon, able to be fitted on a cruiser grade ship, capable enough to disable a Star Destroyer.

(basically like the planetary defense Ion Cannon on Hoth, but on crack.)

I also thought about this Commander being a rather extremist Rebel, who doesn't really agree with the "goody two shoes" ideology of the Rebellion, and therefore tries to conceive a more nefarious version of this Rebel Superweapon in secret.

But that would kinda be more of the same, at least as far as the actual weapon goes.

What are your angles on a "neighborhood friendly" Superweapon?

A virus-like AI designed to disable Imperial systems - shut down power to bases/ vehicles, maybe disable shipboard control systems after jumping to hyperspace, so on and so forth. Of course, being such an advanced AI, there's always the possibility of it going Ultron....

I've been thinking about Superweapons for a while before even seeing this thread, so it's great to see all these ideas and inspirations.

But this one is for the Rebellion.

Campaign is set post Yavin and the Empire is losing it's grip on the Outer Rim.

The players come across a Datapad that contains crucial information for the Rebellion. They have it in their possession, but it is rediculously impossibly heavily (all the words) encrypted, and they can't access the data.

Few individuals know about its existence, but those that do want it whatever means necessary (a Grand Moff, a Black Sun Vigo, and the Rebel Commander that was originally charged with protecting and transporting these plans).

From the context revolving around the acquisition of this Datapad the players will be able to deduce that it contains blueprints for a superweapon that is intended to be used by the Rebellion to gain the upper hand over the Empire.

Now my conundrum:

It is incredibly hard to come up with a superweapon that is "humane" enough to even be considered for actual use by the Rebellion, and at the same time effective enough to do serious damage to the Empire.

The best I could do so far, is a very powerful and energy effective Ion Cannon, able to be fitted on a cruiser grade ship, capable enough to disable a Star Destroyer.

(basically like the planetary defense Ion Cannon on Hoth, but on crack.)

I also thought about this Commander being a rather extremist Rebel, who doesn't really agree with the "goody two shoes" ideology of the Rebellion, and therefore tries to conceive a more nefarious version of this Rebel Superweapon in secret.

But that would kinda be more of the same, at least as far as the actual weapon goes.

What are your angles on a "neighborhood friendly" Superweapon?

Well, we know the Empire is incredibly Xenophobic/racist, hence made up almost entirely of Humans. So a virus that spreads quickly and makes Humans allergic to Tibana Gas (or whatever powers Blasters). Or just makes them all really sick for like a week so the rebels can move in and take over.

My campaign's Superweapon is currently the Star Forge that repaired itself from KotoR (though I may be using a virus now as well). My plan is that a single surviving Rakatan is awoken from his cryosleep (or whatever), has gone mad from being in suspended animation for so long, and finds the star forge. He builds an army of droids and sets out to conquer the galaxy and restore the Infinite Empire.

If I recall correctly, in the The Old Republic MMO the star forge was slowly rebuilding itself. So with that much time your idea isn't too far out there.

Weren't the Rakatans cut off from the force? I seem to recall that it was the reason they messed with humans and other species genetically in order to make them the replacement source of force energy for thier empire. #parttimelorenerd

Cool idea though. I've always been a fan of the old Republic material.

Thanks for the suggestions! :)

I'm not really a fan of viruses, but I'll keep something like that in mind for when it may be fitting.

I also try to avoid "ripping off" SW:TOR, or any other potential source material for that matter, at least as much possible.

But as people have said before, it is hard to come up with something original in a universe as vast and expansive as Star Wars, where pretty much everything has been done already.

I guess it's more a matter of how one implements his ideas.

I'll keep gathering inspirations and will probably make an update for when I've settled with a szenario.

Thanks again!

A Planet Gravitation Disturbtion Emitter.

Build on an Interdictor Class II (double to three times the size of an normal Interdictor Stardestroyer) it has 12 generators to Manipulate the Gravitation Field surrounding it.

While the normal Interdictor just simulates the gravitationfield of an planet to cause ship to fallback from hyperspace, this little nuisceanse kann actually use its gravitation field to manipulate sourunding Objects in the specific solarsystem.

Like: Bring a moon out of orbit or let it crash on a planet, Stop a planet rotation so that it will suffer natural catasthrops. Take a hole bunch of Asteroids an hurl them at a planet at once (good bye dinosaurs...).

in actual combat: Forcing Enemy vessels to Crash in each other (just think about two Mon Cal Cruiser getting forced on each other while an poor little nebulon B is in the Between..)

Of course such an system needs IMMENS amount of energy, so it takes some time to charge (exact time depend on the goal to achiev - ten Minutes to affect some battleships, half a day to stop an planets rotation)

Since all energy is used for those gernerators it can#t hold up its shields during the use an also no turbines or other the big Turbolasers.

And even one or two Grenades thrown in the generatorroom during recharge could bring down the whole big ship.

Ours is mostly a Force and Destiny game, so the superweapon reflects that.

It's an ancient Sith artifact that was created by a dark master who specialized in creating terror. He crafted a crystal that allowed a dark force user to amplify the fear in people, causing them to totally lose it, attacking those around them in their terror. When used by masters it can strike a whole city, or conceivably a whole world, bringing chaos and death as entire populations panic, lashing out at each other.

Ours is mostly a Force and Destiny game, so the superweapon reflects that.

It's an ancient Sith artifact that was created by a dark master who specialized in creating terror. He crafted a crystal that allowed a dark force user to amplify the fear in people, causing them to totally lose it, attacking those around them in their terror. When used by masters it can strike a whole city, or conceivably a whole world, bringing chaos and death as entire populations panic, lashing out at each other.

Yoink! ;)

Oh man a Terror-Relict... nice Idea... think I´ll borrow that for the next non impereal Sith encounter ;)