Calling Rebel players - advice needed

By Mundo, in Star Wars: Armada Fleet Builds

Hi guys,

So I normally roll with the Imperial Navy, and have had a reasonable bit of success. I fancy trying a Rebel list at the next tournament this weekend which I hope to make. I have concocted a Rebel list (below) which was tweaked after a game on Friday (swapped in the B-wings as better bombers, X-wings just didn't cut it). I am looking to play for fun, and be a bit competitive.

I don't usually play Rebels, so how does this list look? Should I look for a bid? What would you change / watch out for? Advice much appreciated!

Mon Mothma's Hit and Runners (400 pts)

Assault Frigate MkII-B, Mon Mothma, Raymus Antilles, Gunnery Team, Boosted Comms, Advanced Projectors

MC30 Torpedo Frigate, Foresight, Assault Proton Torpedoes, Ordnance Experts

2 x CR90A, Turbolaser Reroute Circuits

Jan Ors

X-wing

2 x B-wing

2 x YT2400

Objectives:

- Opening Salvo

- Hyperspace Assault (or Fire Lanes)

- Intel Sweep

The basic premise is for the whale to move away and broadside, while using the bombers from long range to soften up the target for my speedy flankers.

I really don't like running B-wings without Independence. H6s are really what you want here. I think the bigger problem is you want to dabble in squadrons without actually doing them well. First, I'd strongly consider trading gunnery team for flight controllers, and then continuing with X-wings instead of the B-Wings, or switching into the cheaper A-wings. The idea is to have a pretty good anti-squadron push while having a bit of support from the squadrons. Keep your points down so that you have enough to do the job, but not so many you end up in no man's land. ECM instead of advanced Projectors, unless you just aren't seeing a lot of XI7 in your area. I always like throwing Lando on Foresight if I can afford it (which you might depending upon where you free up points), since he can increase your survivability just enough that you slide by and escape without blowing up.

The other glaring need I see with your list is that you really want to go first with this list badly, but you've used all 400 points and thus won't be winning initiative very often. If you're going to use that MC30 to full effect, you probably want to be under 390, maybe 385.

I run B wings without independence all the time now, they're just not going to get there before your ships. Gallant Haven with flight controllers and extended hangers. Bring your guppy to medium range and keeping your squads protected by Haven. B's with flight controllers can take care of themselves. I also like Scurrgs, but 4 B's you'd activate with a command every round.

Thanks guys, appreciate the advice. Couple of points:

- Gunnery teams definitely feel optional on this guppy. Will trade those out to free up some points. Added ECMs instead of Advanced Projectors.

- I love the idea of having a smallish fighter force (4 activations) backed up by the YT2400s in the squadron phase. Their job is to hit enemy ships using Intel, to soften them up for my ships. However, 3 X-wings didn't do a great job, hence the Bs. But I think you are right, exchanging the Bs for Scurggs would give more speed, while the X-wing and YT2400s deal with enemy fighter cover.

- Sadly I don't have the flight controllers card, so not an option. :-(

- I am not a great believer in big bids, as I like to pick missions which really stink for my opponent. However, a few points might be a good idea to counter the 398-400 pt lists. But I really want to add Jaina's Light to a corvette, instead of a bid.

How is this:

+++ Rebel fleet 2 (400pts) +++

++ Rebel Fleet (Standard) (400pts) ++

+ Assault Frigate MkII (120pts) +

Assault Frigate Mark IIB (120pts) [boosted Comms (4pts), Electronic Countermeasures (7pts), •Mon Mothma (30pts), •Raymus Antilles (7pts)]

+ CR90 Corvette (104pts) +

CR90 Corvette A (53pts) [Turbolaser Reroute Circuits (7pts), •Jaina's Light (2pts)]

CR90 Corvette A (51pts) [Turbolaser Reroute Circuits (7pts)]

+ MC30c Frigate (80pts) +

MC30c Torpedo Frigate (80pts) [Assault Proton Torpedoes (5pts), Ordnance Experts (4pts), •Foresight (8pts)]

+ Squadrons (96pts) +

Scurrg H-6 Bomber (16pts)

Scurrg H-6 Bomber (16pts)

X-Wing Squadron (13pts)

YT-2400 (16pts)

YT-2400 (16pts)

•Jan Ors (19pts)

+ Objectives +

Assault Objective [Opening Salvo]

Defense Objective [Hyperspace Assault]

Navigation Objective [intel Sweep]

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