Need ideas to modify BG ending...

By Ender07, in Game Masters

I am GM'ing for a group of 5 and I have been starting my F&D campaign with the BG and the extension story Lure of the Lost. I am on the third act of LotL and I am blanking on ideas on how to modify obtaining the last holocron.

When we finished EotE we played through The Jewel of Yavin, so stealing something from a secure location was just done as the finale not too long ago. I want to modify the last part of the adventure so they can recover the holocron differently rather than stealing it from a museum, and also see from afar or fight their Big Bad Guy (Sith Inquisitor) that they will face later in the campaign.

On a side note I am cutting the end boss from the story line completely for now because I am going to have him stay locked down below the temple and try to lure one of the PC's to the Dark side.

Edited by Ender07

I am GM'ing for a group of 5 and I have been starting my F&D campaign with the BG and the extension story Lure of the Lost. I am on the third act of LotL and I am blanking on ideas on how to modify obtaining the last holocron.

When we finished EotE we played through The Jewel of Yavin, so stealing something from a secure location was just done as the finale not too long ago. I want to modify the last part of the adventure so they can recover the holocron differently rather than stealing it from a museum, and also see from afar or fight their Big Bad Guy (Sith Inquisitor) that they will face later in the campaign.

On a side note I am cutting the end boss from the story line completely for now because I am going to have him stay locked down below the temple and try to lure one of the PC's to the Dark side.

I haven't read Jewel of Yavin yet and haven't done that story.. but as an idea could your players be the ones who find the holocron and deposit it in the museum, or perhaps it is stolen and they are hired to find and return it. They could learn its secrets as a reward for having done so.

In Lure of the Lost the PC's are tasked with restoring all 3 Jedi holocrons to the Jedi temple located on Mount Tellec. They have already recovered the second one and need to steal the third from a musem in the planets capital city of Reles.

As they find them, the holocrons provide additional info to them to learn of the old Jedi ways including building lightsabers. The last session we ran they recieved the knowledge on how to create a lightsaber, so on this session they are finally hoping to be able to use them.

Ok so how about this. Instead of stealing the holocron from the museum they take on some task and the museum will provide the holocron as the reward. If any of your players is good at negotiation securing this deal with the museum patron would be a good opportunity to let them shine.

Perhaps the museum owner is being threatened by pirates and they need the pirates to be dealt with.

Alternatively they could come up with some viable way of earning enough money to buy the holocron from the museum.

Just throwing ideas out there, feel free to come back at me. I'm sure between us we can come up with something that works for you. :)

My favorite is taken from the current Star Wars comics that follows Luke. He ends up being the prisoner of a Hutt that has collected Jedi treasures and forces Luke to activate all of his holocrons. Luke was forced to fight to the death in the arena while the creature handler of the Hutt brought in the full force of the Empire to seize the Jedi treasures.

Have the party be given the task of retrieving the holocron from the museum by a sympathetic museum curator. The problem is that the Empire has landed troops to seize the holocron at all costs and stand in the way of the party. This way you make it a race to seize the holocron between the Empire and the party and a heist.

Or maybe the Holocron is to be moved — perhaps someone bought it.

Now, it’s up to the PCs to grab it while in transit. Suddenly, your “Standard Old Heist” operation becomes a “Train Heist” situation.

Thanks for the ideas so far you guys! I wanted to go away from the heist aspect and go towards something else though :)

And the train heist is a good idea, unfortunately I've already run a train heist a la firefly so if probably rather not repeat that too.

You could always go down the Episode I type pod race road... just sayin

You could also do a reverse heist. Word has been received that the famous droid thief P1-NK P4-NT-H3R has been retained to steal the holocron for some unknown collector, and it is up to them to protect it. Even the Jedi want the holocron protected, because the curator turns out to be friendly, and they hope to be able to arrange a trade in the future.

But that can only happen if your players manage to keep the holocron from being stolen in the first place.

And maybe the holocron theft is only a cover.

Maybe the “unknown collector” here is actually an Inquisitor, who wants to see the party in action, so that he can take them down and bring them to his master.

Edited by bradknowles

Someone walks up to the party and says, "I was told to bring you .... thisss...." and dies.

As he falls to the ground, a blue, glowing cube tumbles from his grasp.

The party now need to find out who he was, who sent him and why...

What if the intent is not to commit the theft but to access something else there?

Let everyone assume their target is your version of the Jewel of Yavin but in preparation for this the group has to assemble three different objects for instance one is a clay replica of glyph located outside of a museum on one of the engraved statues at the front of the museum, another is a wood carving based on a symbol from a book they had to copy out and finally buy what seems like a common piece of paste jewellery.

The idea is that whilst everyone is busy focusing on the jewel your players are told to fit each of these three replica objects on a museum piece that is otherwise unremarkable except each are unlocked revealing three parts of what looks like a jewelled cube the fourth missing piece turns out to be a Kyber Crystal which is what powers up the long forgotten Holocron even as someone else steals your jewel and your players mistaken for the thieves have to flee the imperials only learning after of the mistake!

So if caught their checked and the three portions are overlooked after all how many people have seen a disassembled Holocron?

When they finally get back to base thinking they were used as a diversion to the robbery you then reveal the fourth piece and complete the Holocron...

Think more Leverage meets MacGyver rather than a straight robbery would that work better for you?

Someone walks up to the party and says, "I was told to bring you .... thisss...." and dies.

As he falls to the ground, a blue, glowing cube tumbles from his grasp.

The party now need to find out who he was, who sent him and why...

Honestly.. I really like this idea. If OP doesn't use it I will :D

Thank you for all the responses! This has really got the creative juices flowing and helped me get out of my rut in the creation of my next session. I am incorporating multiple things from this post and some other ideas I have into a reverse heist as bradknowles mentioned. :)

A mysterious figure finds the PC's in the village they are staying at while tending to the temple. He says "I need to warn you...your way of life is in danger...take this..." and dies. He falls to the ground and drops a datapad with a message hidden in there about the museum as well as a small crystal (the crystal missing from the holocron).

The PC's will hopefully take the bait and find out an Imperial detachment is bound for a museum in Reles lead by either a professional Imperial bounty hunter or some other big bad guy to retrieve an illegal artifact. They will have to find the holocron and steal it (or bolster it's defenses) as well as defeat the Imps & bounty hunter. And hopefully they will also start to dig into who killed the man who delivered the message, since there is probably a spy/mole somewhere that fed the location of the holocron to the Empire in the first place.

I will end the session with a cut-scene that goes to a conversation between the bounty hunter and a Sith Inquisitor...it will basically end with the Inquisitor saying "You have failed me for the last time!" and chops off the bounty hunters head with a swift move from his lightsaber. He then mumbles "...if you want things done right, you must do it yourself..."

Hopefully this will create a fear and tension in the PC's since the Empire knows of them! (plus it will help me create future sessions)

How does that sound?

Edited by Ender07

I really like it. You used part of my idea, so I have to like it. :lol:

I'm not a big fan of cut scenes and letting players in on action elsewhere that they'd have no way of knowing.

If you want to introduce something like that, have it sent to them by the Bounty Hunter as a final F-U to the Inquisitor who keeps setting him up to fail.

Give them some other way of finding the information and you'll have an even more engaged party.

Thank you for all the responses! This has really got the creative juices flowing and helped me get out of my rut in the creation of my next session. I am incorporating multiple things from this post and some other ideas I have into a reverse heist as bradknowles mentioned. :)

A mysterious figure finds the PC's in the village they are staying at while tending to the temple. He says "I need to warn you...your way of life is in danger...take this..." and dies. He falls to the ground and drops a datapad with a message hidden in there about the museum as well as a small crystal (the crystal missing from the holocron).

The PC's will hopefully take the bait and find out an Imperial detachment is bound for a museum in Reles lead by either a professional Imperial bounty hunter or some other big bad guy to retrieve an illegal artifact. They will have to find the holocron and steal it (or bolster it's defenses) as well as defeat the Imps & bounty hunter. And hopefully they will also start to dig into who killed the man who delivered the message, since there is probably a spy/mole somewhere that fed the location of the holocron to the Empire in the first place.

I will end the session with a cut-scene that goes to a conversation between the bounty hunter and a Sith Inquisitor...it will basically end with the Inquisitor saying "You have failed me for the last time!" and chops off the bounty hunters head with a swift move from his lightsaber. He then mumbles "...if you want things done right, you must do it yourself..."

Hopefully this will create a fear and tension in the PC's since the Empire knows of them! (plus it will help me create future sessions)

How does that sound?

Sounds like you've come up with a solution your happy with as the GM and your players will enjoy. Personally I love the cut scene bit, used cutscenes before to great effect. They can really help set the mood. Good luck, I hope it all goes well :)

I've never done a cut scene before, while it's true that technically the PC's wouldn't know about what is happening it would create tension with the players and set the mood. Maybe I will connect the two, do the cut scene and then have the bounty hunter or an acquaintance of his send the PC's something that will hint towards the Sith Inquisitor knowing about them.

You know maybe the bountyhunter knows something important about the PCs and they're listening in fearing the worse and the bountyhunter looks about to mention them when they have their darksider fit and the bountyhunter says nothing as their revenge against their killer...

Now I'm imagining the Inquisitor's superior turns up and one of the PCs points out that mistake resulting in the Inquisitor having to explain themselves using this as a distraction to escape... It would be poetic justice wouldn't it?

The museam has is designed as a map encounter with loads of red herrings and fluff bits... like JoY' auction house. Also if you can check the Arda I adventure, the mansion encounter in third episode is a great potenial map.

Another option would be:

Let the Holocron be a price in a Swoop Race (official or unoffical like the one free to download on the mainpage)

or

let the crew find the info that the holocron was on board of a frighter that disappeard 200 years ago in some system... Leading them to find the ship wreck floating in space Overrun by Mynocks and just as they retriev the little shiny objekt a pirate crew appear to do saome salvagin...

I ended up running the session very closely to how I wrote it above this past Saturday. The PC's worked with the curator of the museum to set off the fire alarm and get everyone out while they stole the defunct holocron (had the crystal removed so they can fix it.) Once outside they were met by firefighters and a 2 full squads of Stormtroopers and the BBG (Imp bounty hunter.) They tried to sneak away but were unable to convince the Stormtrooper that they were on the level and ended up fighting a bit sooner than I though they would.

Once they rolled initiative, I rolled pretty well for the ST and BBG so I was near the top of the board for all of them. I proceeded to get triumph after triumph and successes everywhere! I one-shotted 2 of my PC's, which really put the fear of death in everyone since I have always tended to pull my punches, but not this time! However once the other 3 PC's had the ability to move their lightsabers made pretty quick work of the ST, and then the BBG was able to use his jump pack to get away.

They got away and found shelter for the night in an abandoned warehouse then went into the sewers to try to find a way out of the city since blockades were at every exit (that they heard of.) One of the characters rolled really well and found a diagram of part of the sewer system and told the group they had to walk through 20 KM of tunnels before they could get out. They kept rolling failures while navigating through the sewers so it was pretty funny when I made them keep taking strain because of the smell.

Anyways they got out of town and made camp as far away from the city that they could. Then proceeded on to the Temple the next morning and finished out the session. I ended up forgetting to use the cut scene, but I think I am going to write it up and post it on our Obsidian Portal page for the players to see.

All in all it was a fun night of gaming, thanks for all of the ideas!