Are TLT Ys the best jousters?

By Blail Blerg, in X-Wing

Offhand I'd say no, they're not. They don't have huge damage potential, it's actually really weak in that regard.

That being said, I am an Imperial player so if I'm jousting you then I'm probably doing something wrong (and stupid). Beyond that, TLT Y-Wings are actually worse than some other Y-Wings for being attacked from the side. Normally with something like, say, an Ion cannon, you'd be at an advantage. After the initial attack, many faster ships might have trouble slowing down enough to get repeated shots at good angles, since the Y-Wing is the king of slow-playing. However, if a TLT Y-Wings wants to shoot in subsequent turns, it has to take fast maneuvers, allowing dogged attackers to stay at range 1. I've made sure to get in games against them this week, and I've found that Defenders (no proxies), Bombers, and even regular TIE Fighters seem to be the utter bane of the TLT Y-Wing's existence. Though I must say that I haven't gotten to face any quad lists yet. They've mostly been mixes lists. But in all actuality, being mixes lists actually made them harder to deal with because of other cheeky characters like Biggs, who did a good job of making it **** near impossible to focus on the Y's.

Except for Rexler, I always made sure he didn't have Biggs in arc.

This actually makes no sense. Can you rephrase?

TLTs dont need arc to shoot Biggs.

Second Bombers and Tie Figheters usually end up taking 1,5 damage each turn per TLT. Meaning you're likely losing one each turn to 2 TLT.

Thirdly, you actually do need to just go like 1 forward when it comes to having faster aces get in to R1. They do have to fly past you. Faster and you actually play to their game.

Offhand I'd say no, they're not. They don't have huge damage potential, it's actually really weak in that regard.

That being said, I am an Imperial player so if I'm jousting you then I'm probably doing something wrong (and stupid). Beyond that, TLT Y-Wings are actually worse than some other Y-Wings for being attacked from the side. Normally with something like, say, an Ion cannon, you'd be at an advantage. After the initial attack, many faster ships might have trouble slowing down enough to get repeated shots at good angles, since the Y-Wing is the king of slow-playing. However, if a TLT Y-Wings wants to shoot in subsequent turns, it has to take fast maneuvers, allowing dogged attackers to stay at range 1. I've made sure to get in games against them this week, and I've found that Defenders (no proxies), Bombers, and even regular TIE Fighters seem to be the utter bane of the TLT Y-Wing's existence. Though I must say that I haven't gotten to face any quad lists yet. They've mostly been mixes lists. But in all actuality, being mixes lists actually made them harder to deal with because of other cheeky characters like Biggs, who did a good job of making it **** near impossible to focus on the Y's.

Except for Rexler, I always made sure he didn't have Biggs in arc.

This actually makes no sense. Can you rephrase?

TLTs dont need arc to shoot Biggs.

Second Bombers and Tie Figheters usually end up taking 1,5 damage each turn per TLT. Meaning you're likely losing one each turn to 2 TLT.

Thirdly, you actually do need to just go like 1 forward when it comes to having faster aces get in to R1. They do have to fly past you. Faster and you actually play to their game.

Yeah, I haven't been sleeping much this month so I may start to lose coherence...

Ok, so in the games I've played against them, their attempts to "joust" bombers ended in utter disaster. Both ships were in their advantage by early slow-playing. Two TLT Y-Wings shooting at a single bomber managed to deal it a total of 3 damage (half it's hull). The bomber in return fired a single homing missile that dealt 4 damage to the Y-Wing (half of its total HP). So that was 48 points of rebel stuff trading even with 21 points of Imperial. That doesn't sound like good jousting to me.

In another game, Rexler destroyed everything while being screened and supported by three Black Squadron TIEs with Predator. I took evades and used Predator to supplement the attack dice. it was round 4 before I lost a single TIE, and the only reason I lost them was because I had to spend a few rounds attacking Biggs, who was having some very nice evade luck.

There was also the game with Redline... yeah that was hilarity. Two Outmaneuvering Royal Guards supported. Y's don't like Outmaneuver. They deleted one Y-Wing per round. Support ships were... I don't remember, I think there was a T-70 in there. It was a few days ago.

However, these games were against the same two people. They may have had a different style of play than what other players might have. I'd also like to admit that one of the players was fairly inexperienced. he's been playing for about 2 months, but has been playing multiple games weekly and is a 30 year veteran of tabletop games. But throughout the multiple games, I've found quite a few useful tools for dealing with them. Predator reigns supreme, and 3 ship lists tend to be bad ideas unless you have an extremely heavy hitter that can last, like Redline.

Uh... let me think... also you said something about maneuvers... oh right. If you attack them at a right angle, then you can use banks or short hard turns to shore up for a turn or two, which in these cases has tended to mean two things: You get at least two turns firing at range 1 which is very good for you and very bad for them because you do more damage and at least one TLT doesn't get to shoot. The second thing is that after two turns of that, there usually isn't a Y-Wing there after this happens. Which means you're free to take faster maneuvers to catch the other one.

What I think, in the end, is that there are actually quite a few things that work against TLTs. The problem is that those things don't tend to do so well against other meta heavy lists like Palp Aces and double Decimators and a few other archetypes. So people won't take TLT killers because TLT killers get killed by other things.

EDIT: Again, I'd like to say that a) I'm really tired so this post may be laced with incoherent sentences and errors. And b) I have yet to test any of my "TLT Munchers" lists against a full quad TLT list because, as I said a while ago in another thread, even the noobs at my local got really sick of them because they were, as one rookie put it "the most boring list I've flown so far".

Edited by That One Guy

palp aces are TLT killers

so is thrusters Poe and so are bro bots

imo, FAR more than TLT spam, those are the things you have to build against

Has anyone tried TLT spam with the title? I mean shooting 12 times in a turn must be good.... surely?

Has anyone tried TLT spam with the title? I mean shooting 12 times in a turn must be good.... surely?

you'll get more shots over the course of a game without a restricted arc than with

Has anyone tried TLT spam with the title? I mean shooting 12 times in a turn must be good.... surely?

you'll get more shots over the course of a game without a restricted arc than with

The exception is if you've got other shenanigans going on - the current version of the stresshog being a classic example.

Has anyone tried TLT spam with the title? I mean shooting 12 times in a turn must be good.... surely?

It is possible, but I would recommend keeping at least 2 TLTs unlocked. Then either build Scum with R4 on the BTL-A4s and no astro on the others or Rebel with a Stressbot and upgrades to taste.

And just to echo what most people already said, no, TLT isn't the best jouster, but that doesn't matter because it doesn't have to.

I did an mathematical analysis for the German Community in November.

Can't see, that anything has changed since.

TLT-Ys are the best jousters!

The reason is, that the game doesnt stop after the joust.

In the round after the joust, the TLTs are supirior.

The opposing squad has to k-turn loosing their action,

The TLTs don´t.

The only Hardcounter to TLTs is Alphastrike.

One TLT must be destroyed before it shoots.

Even with a crackswarm this is close to impossible.

Because of Obstacles, which can be easily used to scatter the Jousting squad, or to block the incomeing formation with an Y-TLT.

Their might be Squads that could win the Joust,

but they will suck against most other Squads.

The Reason for TLTs being so much more efficent than jousters is the superior ability to Focusfire:

y_vs_b10.jpg

The Area is 4 x larger!

There is one thing, that holds TLT-Spam back from dominating.

Most of the better player find them to boring, to really play them continuously and develop strategys to overcome weak matchups, namely Brobots.

Just my 2 cents

Those are some good numbers, but it still doesn't constitute a jouster. Anyone who jousts using his TLTs does it wrong. They are mediocre jousters at best since jousting is one of the few situations where their range one weakness actually comes into play consistently. TLTs, to be able to compete at a high level, must kite the opponent hard, keeping them at range 3 or getting out of their arcs. Only squads with Autothrusters require them to face the opponent sometimes, and even that usually isn't worth it because that range 2 in arc sweetspot is so **** tiny.

Anyone who jousts using his TLTs does it wrong.

....and that is why you fail! :D

Kiting against faster Ships doesnt work very long.

TLTs look like Mini-Dashs, but they lack the speed.

Its also a bad idea to point your Arc away against ATs, dropping the Damgeoutput of TLTs to Zero.

Blocking is still a viable tactic against higher PS and fragile Arcdodgers.

I don´t understand, why TLT-Players don't use these tactics.

But its not in my interest, to promote TLTs.

They will probably diminish with the uppcoming Ordnance-Alphastrike-Meta of Wave 8.

Who knows.

Edited by Yodas Mum

If TLTs are so prevalent, why not take a swarm of generics and eat them for breakfast?

Because then you are likely to struggle against PalpMobile, Crackbots, Ace/BoostWing and Fat turrets?

That is, unless you pack a stressbot.

Anyone who jousts using his TLTs does it wrong.

....and that is why you fail! :D

Kiting against faster Ships doesnt work very long.

TLTs look like Mini-Dashs, but they lack the speed.

Its also a bad idea to point your Arc away against ATs, dropping the Damgeoutput of TLTs to Zero.

Blocking is still a viable tactic against higher PS and fragile Arcdodgers.

I don´t understand, why TLT-Players don't use these tactics.

But its not in my interest, to promote TLTs.

They will probably diminish with the uppcoming Ordnance-Alphastrike-Meta of Wave 8.

Who knows.

Never said that I'd fail anywhere, that just comes from my experience of flying against them - whenever quad TLT tries to take me head on it is an easy game.

Yup exactly.

Btw, in this case, I mean jousters as damage in role function. Not literally flying straight at someone jousting. Side jousting? Side saddle?

Also, has anyone had the fun times of going against Chewie 2 Y? Wheeeeeeeee.

Broadsides?