So, I've been fiddling around with some variants of Palp Aces, (and not to make this the focus of the thread,...) I've decided that the standard Soontir VaderVI Palp is just likely the best combination overall.
Now, one reason I tried to make a variant is cuz I "suck" at playing Soontir Fel.
Here are my problems:
1. I do get blocked or make a silly move into an unintentional bump or even sometimes a rock. (Hey it happens. About once every 2 games).
2. I really hate playing the long drawn out run away game. My playstyle is to go in guns blazing and kill things before they shoot back at me.
So, what do you think is the best way I can start to learn to incorporate a more conservative playstyle?
What mods on Soontir? I tried Targeting Computer and wasn't super thrilled. I'd love Stealth or Hull, but I do like a 98 bid against opposing mirrors. Without the bid you have to learn to play both with initiative and without, and that is pretty difficult. I'd factor that against good player who understand how to block, that initiative is about a 5 to 10% help. Notable, but also not the catch-all. I've had a much harder time beating mirrors with them moving first than I'd expect.
I'm really considering Tie-mk engine cuz I love running VI Carnor with his 3 slights and other moves.
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Movement: How do you create longer term firing solutions with Soontir and Vader? Vader especially, as the TL'ed ship tends to try and fly past Vader, so he can't get them for a second shot.
How do you create your openings? I tend to simply deploy a flank and fly in, but we tend to become nearly face to face upon the first round of firing. Should I skip my first opportunity to snipe at R3 with Soontir, instead, let him take 1 or 2 free TLT R3 shots so I can come in really from a serious side angle?
Finally, how do you start telling if your opponent is guessing your movements well? In a risky situation where something needs to die, how do you know you can make the less conservative move for more firepower?
In Magic, they had "next level thinking" which said that you had to be able to guess what level of interaction your opponent was thinking: 0. they aren't thinking about messing you up. 1. they're thinking of blocking the most obvious move. 2. they think you aren't going to do that most obvious move, so now they're going to try and block or catch the second choice.
