Balance against what? The dice are unbalanced by intent towards success. The idea is for there to be more likelihood of success than equal.
Are you following the actual conversation, or are you just arguing for the sake of argument.
This whole conversation started in talking about one party member wielding a Lightsaber, and someone else wielding a Vibro-axe. The idea of maintaining some kind of balance, being so that players can make something other than a Jedi and still be effective in the game. If the Lightsaber is the most powerful weapon in the game, then everybody is going to want one. And anybody that doesn't have one, is basically at a disadvantage. Which means that most players will feel compelled to only make Jedi, so they aren't sitting back with their Blaster and their Vibro-axe, watching the Jedi slaying enemies left and right.
Yah I am, and it's the whole premise that's absurd. It's an RPG, not a competitive video game of PvP. All weapon and class types aren't meant to be balanced, that's silly video game talk. It isn't a competition among PCs over who has the highest DPS, or it sure as hell shouldn't be.
But all players want to feel useful and want to feel like they are competent at their chosen nitch. Even when PC's aren't directly competing against each other there is a tendency for players to become bored in games where they are always out shown by another player. Combat becomes tricky because people who focus on combat want a chance to show that their chosen form of combat is just as good as the next guys. Thus the Hired Gun with the vibro axe wants to make sure he is just as good at combat as the Jedi with the lightsabre. But if the Jedi is always taking down all the opponents before you get a chance you're going to start feeling left out. Thus weapons and combat abilities need to be "balanced" so that all choices are equally valid choices and it comes down to an issue of style. If the lightsabre and vibro axe do the same general damage and both are valid ways to approaching a fight both sets of players will be happy. More often than not if one is determined to be far superior the inferior choices will cause a player to lose interest.
Ultimately everyone wants to be good at what they set out to do. Balance in this sense implies that all things being equal each player will have an equal chance of shinning.
This has nothing to do with video games. I don't know why people always want to blame video games as if they suddenly made this hobby bad. Peoples taste evolve over time. The hobby changes. What was important when the hobby was created in the 70's gave way to different ideas of whats important in the 90's which is now giving way to different sets of ideas. But the basic premise behind why balance is important has more to do with how humans interact and gain fun and satisfaction and less to do with video games. You see similar issues crop up in sports when one player obviously overshadows the entire team. If that situation isn't handled carefully people will lose interest in playing said sport (lets say basketball) and participation will dwindle. Balance in this instance is more about management of how the star player interacts with the team with also giving the other members of the team ways to feel like the are overall contributing to the effort. The end goal is for the team to win, but when one person does it you can witness a drop in interest and perceived fun.
Same thing can happen at the gaming table when the Jedi is obviously the best combat character there is. Or are video games to blame for why this occurs in team sports? Though to be honest you can witness this in any team activity (of which gaming technically is).
TLDR: Video games are not the problem here, human interaction is.
So game designers should design games in a way that soothes people's irrational lack of self worth brought on by their make believe character's inadequacies weighed against other's performance with a completely different weapon in the game? Sorry, not buying it.
People could just grow up, play their own PC, and not worry about the other guy. It's so preschool. This isn't a game design issue because there's no way to address jealousy. As soon as the Vibro Axe vs Lightsaber tantrum is resolved it becomes the next thing with that mentality, they aren't good at another item or task as someone else is, etc ad nauseum. It doesn't end with that mentality catered to.
The weapons are two different weapons, requiring two different character advancement schemes, and both have strength and weaknesses. I don't want them balanced. I want them different. I want variety.
"I hope the designers balanced being able to dig a foxhole with a soup spoon v. a shovel"