Somebody sell me on The Inquisitor (or the TAP in general)

By Cmacaulay, in X-Wing

Inquisitor (ptl, thrusters, tie/v1) [31]

Omega L (juke + relay) [26]

Wampa [14]

Palp shuttle [29]

^This. With the Inquisitor, you can fit 3 mini-aces into a Palp list instead of 2 big-boys.

And oh holy hell does that list destroy the 2-ship variant.

​Wampa AND Omega Leader in the same list? Fel, how good is your arc-dodging at the moment?

You can already fit three aces in with a guy named Darth Vader at 31 points.

You can already fit three aces in with a guy named Darth Vader at 31 points.

No boost no thrusters no "**** your range 3"

You can already fit three aces in with a guy named Darth Vader at 31 points.

No boost no thrusters no "**** your range 3"

Sure, but it's placed in some SC and has won at least one, so it's already a competitive option. It's not new because of The Inquisitor.

Edited by AlexW

He doesn't look very good on paper, BUT when you fly him every one of his shots feels dangerous.

His ability does seem to cancel AT.

Autothrusters works on physical range, Inquizzy works on attack range.

Didn't mean to spark another Inquisitor/Thrusters debate. This is why we can't have nice things.

Inquisitor (ptl, thrusters, tie/v1) [31]

Omega L (juke + relay) [26]

Wampa [14]

Palp shuttle [29]

^This. With the Inquisitor, you can fit 3 mini-aces into a Palp list instead of 2 big-boys.

Edited by Deltmi

I really hope the Inquisitor does negate the extra green and the autothrusters bonus. If not he's suddenly very mediocre vs. a lot of things he should be very good at taking down. I also think having to measure range 4 times a round is going to get old fast (I'll TL (measure), Attack (measure), Measure for defense bonus, Measure for thrusters).

Inquisitor allows you to get a PS 10 ACE (who can hopefully ace hunt) for 30pts. He can PS 9 with Adaptability for a really scary 999 list and he'll only cost 28:

Inquisitor + Adaptability + title + thrusters

Vader + ATC

Whisper + VI+ Adv Cloak + FCS

3pts that can be an epic init bid, Make it a 10/10/9 or 11/10/9 list, give Vader LW or MKII, crew up whisper...

Basic TAP is going to have to see some table time but I think the 2+2HP + title vs. the FO's 3+1 + comms is a pretty good comparison and is going to see play with or without thrusters. I think it will come down to playstyle and what upgrades come in the tech slot and if the generic has an EPT (which it really really needs).

I really hope the Inquisitor does negate the extra green and the autothrusters bonus. If not he's suddenly very mediocre vs. a lot of things he should be very good at taking down. I also think having to measure range 4 times a round is going to get old fast (I'll TL (measure), Attack (measure), Measure for defense bonus, Measure for thrusters).

It looks like you'll be getting 50% of what you are hoping for.

You wouldn't actually be measuring that much. You'll measure to get a target lock and you'll probably measure once during the attack unless your target is at an odd angle that puts them in your arc at three but the closest part of their ship is at two. Those are the same measurements that you make for every other ship in the game firing at a ship with Autothrusters.

Edited by WWHSD

His ability does seem to cancel AT.

Autothrusters doesn't care what the range of the attack is. What matters is the distance of the attacker from the defender. The Inquisitor's ability only affects the range of his attack.

The range of the attack becomes R1, thus invalidating AT. Did you read otherwise from some official source? It's been discussed before quite a lot and I don't want to go through it again, so I dismiss it if this is just your interpretation of the rules. However, if you have read it on some FAQ somewhere which I am unaware of I would like to take a look at it. Thanks.

His ability does seem to cancel AT.

Autothrusters doesn't care what the range of the attack is. What matters is the distance of the attacker from the defender. The Inquisitor's ability only affects the range of his attack.

The range of the attack becomes R1, thus invalidating AT. Did you read otherwise from some official source? It's been discussed before quite a lot and I don't want to go through it again, so I dismiss it if this is just your interpretation of the rules. However, if you have read it on some FAQ somewhere which I am unaware of I would like to take a look at it. Thanks.

The card says "When attacking...treat the range of the attack as range 1." That does NOT mean the range of the attack BECOMES range 1.

Because look at the wording of Autothrusters. It reads "When defending, if you are beyond range 2..."

I think the rules-as-written are extremely clear. Inquisitor gets an extra dice, but does not cancel autothrusters. Even if the Inquisitor's ability applies "when attacking," it does not state that it applies when the target is defending, which is when Autothrusters triggers.

Edit: but that's just my interpretation and you said you weren't interested in discussing it again, which is fair :)

Edited by horsepire

His ability does seem to cancel AT.

Autothrusters doesn't care what the range of the attack is. What matters is the distance of the attacker from the defender. The Inquisitor's ability only affects the range of his attack.

The range of the attack becomes R1, thus invalidating AT. Did you read otherwise from some official source? It's been discussed before quite a lot and I don't want to go through it again, so I dismiss it if this is just your interpretation of the rules. However, if you have read it on some FAQ somewhere which I am unaware of I would like to take a look at it. Thanks.

"When defending, if you are beyond range 2..."

You are not beyond range 2. Because the attack is considered range 1. I don't understand the confusion.

His ability does seem to cancel AT.

Autothrusters doesn't care what the range of the attack is. What matters is the distance of the attacker from the defender. The Inquisitor's ability only affects the range of his attack.

The range of the attack becomes R1, thus invalidating AT. Did you read otherwise from some official source? It's been discussed before quite a lot and I don't want to go through it again, so I dismiss it if this is just your interpretation of the rules. However, if you have read it on some FAQ somewhere which I am unaware of I would like to take a look at it. Thanks.

"When defending, if you are beyond range 2..."

You are not beyond range 2. Because the attack is considered range 1. I don't understand the confusion.

But you are beyond range 2, because you are beyond range 2. Inquisitor's ability applies "when attacking," not when the defender is defending, which is when autothrusters triggers.

Oh god, here we go again... It's as if Frank never made a ruling on it.

His ability does seem to cancel AT.

Autothrusters doesn't care what the range of the attack is. What matters is the distance of the attacker from the defender. The Inquisitor's ability only affects the range of his attack.

The range of the attack becomes R1, thus invalidating AT. Did you read otherwise from some official source? It's been discussed before quite a lot and I don't want to go through it again, so I dismiss it if this is just your interpretation of the rules. However, if you have read it on some FAQ somewhere which I am unaware of I would like to take a look at it. Thanks.

I'd link it but I'm on mobile and don't have the time to dig it up.

EDIT: Looks like it was someone else that posted Frank's response in that thread. I think I got my response from him later that same day.

https://community.fantasyflightgames.com/topic/198248-inquisitor-and-autothrusters/?p=2001184

Edited by WWHSD

This has been hashed several times now...

'being' at range X has no relevance to measuring a range for an attack...

If you are corner on to a large ship and just have him in range 3 you shoot at range 3, however if his nearest corner (which isn't in arc) is at range 2 them Autothrusters don't kick in, range for attack is entirely separate to 'at range X...

I just think it will be good to have another good ship BESIDES Soontir Fel. I'm sick of seeing Soontir Fel everywhere.

I also want to build a list of Ties that boost their native attack value:

The Inquisitor w/ V1, VI, and AutoIncludes

Zeta Leader w/ Wired

Scourge

Mauler Mithel

Backstabber

I also think generic V1's wil be better than FO's due to the V1 title. You get the Evade and TL instead of just one action. I do love FO's, though. I think they will both be good.

I think the generic TAPs will actually be a good compliment to FO miniswarms. I can imagine getting a full surround on a ship where the FOs S-loop and/or K-turn around the target, while the TAPs sit up front, effectively blocking all movement, and putting them at the mercy of the TIE shots.

His ability does seem to cancel AT.

Autothrusters doesn't care what the range of the attack is. What matters is the distance of the attacker from the defender. The Inquisitor's ability only affects the range of his attack.

The range of the attack becomes R1, thus invalidating AT. Did you read otherwise from some official source? It's been discussed before quite a lot and I don't want to go through it again, so I dismiss it if this is just your interpretation of the rules. However, if you have read it on some FAQ somewhere which I am unaware of I would like to take a look at it. Thanks.

"When defending, if you are beyond range 2..."

You are not beyond range 2. Because the attack is considered range 1. I don't understand the confusion.

But you are beyond range 2, because you are beyond range 2. Inquisitor's ability applies "when attacking," not when the defender is defending, which is when autothrusters triggers.

Again, we can't make up or infer. Read the cards:

autothrusters.png

swx40_the-inquisitor.png

Questions of English comprehension should earn a....

dqoy8.gif

I did read the cards, and while I appreciate the Ace Attorney gif and your questioning of my comprehension of English, I should point out that I am an actual attorney in real life and the plain language of the cards could not be clearer. The Supreme Court would back me up on this. The Inquisitor's ability affects the range of his attack; autothrusters has nothing to do with the range of the attack, it has to do with the physical distance between the Inquisitor and his target.

The official ruling may be different and I have no opinion on whether the Inquisitor as priced should be able to ignore autothrusters, but the rules as written do not permit him to do so IMHO.

I have to agree with the talking horse

autothrusters is not interested in the attack range as much as the physical distance between ships

note: if you (you = the ship that the upgrade is equipped to) are beyond Range 2...

not when defending against an attack beyond range 2

basically, the trigger doesn't give half a crap about the inquisitor's ability because it isn't interested in the range of the attack as much as the distance of the upgraded ship from the attacker

I believe the bonus green die for being at range 3 cares, however

similarly, stuff like gemmer and strom wouldn't work at range 2-3 (funny as it would be to hardcounter inq with strom)

Edited by ficklegreendice

His ability does seem to cancel AT.

Autothrusters doesn't care what the range of the attack is. What matters is the distance of the attacker from the defender. The Inquisitor's ability only affects the range of his attack.

The range of the attack becomes R1, thus invalidating AT. Did you read otherwise from some official source? It's been discussed before quite a lot and I don't want to go through it again, so I dismiss it if this is just your interpretation of the rules. However, if you have read it on some FAQ somewhere which I am unaware of I would like to take a look at it. Thanks.

"When defending, if you are beyond range 2..."

You are not beyond range 2. Because the attack is considered range 1. I don't understand the confusion.

But you are beyond range 2, because you are beyond range 2. Inquisitor's ability applies "when attacking," not when the defender is defending, which is when autothrusters triggers.

Again, we can't make up or infer. Read the cards:

autothrusters.png

swx40_the-inquisitor.png

Questions of English comprehension should earn a....

dqoy8.gif

Your manner of argument is pretty poor - you are in the wrong here and, I'd go as far as the wording on the cards is very clear that you are wrong... Maybe rather than admonishing others on their grasp of English you could work harder on trying to act like a civil human being.

English is a terrible language for rules, though...

The Inquisitor's ability affects the range of his attack; autothrusters has nothing to do with the range of the attack, it has to do with the physical distance between the Inquisitor and his target.

No, it does not. Autothrusters is clearly measuring from the attacker.

Let me repeat, or you can go back and read the card: Autothrusters is measuring from the attacker.

(Contrast with, say, Carnor Jax, which is measuring from Carnor Jax.)

You are measuring from the attacker, during an attack. Inquisitor (you know, the attacker you're measuring from?) treats the range of the attack as 1.

Autothrusters does not apply. Frank got it wrong (it happens), and it will almost certainly be corrected.