Somebody sell me on The Inquisitor (or the TAP in general)

By Cmacaulay, in X-Wing

I must confess that I have tried the best I could to convince everyone that the list on my sig is crazy fun and might work occasionally...but then the Triple U-Boat and their torpedoes sank my TAP ideas so nevermind.

Nothing to see here, move along. :ph34r:

I'm not implying that Triple Contracted Scouts are OP. At least I haven't flown with or against them yet to make any judgement.

The bigger issue of your 5 Sienar Test Pilots is that Proton Rockets require a focus and not a target lock to shoot.

Target lock as soon as you can to get the lock in, and your evade. Next turn, zoom into position, take a focus. Fire ALL THE THINGS at your target with TL, Focus, and Chips. Endure a lot of cursing from your opponent.

I'm running the 5 TAP procket list against some Ghost lists later this week, as well as a 3 TAP procket list alongside Vessery. We'll see just how often that plan works out soon enough (in theory, that's an OTK against the Ghost...).

This. THIS. THIS!!! NAKEDDEX ARE YOU ON ATTANI MINDLINK RIGHT NOW? :lol:

In all seriousness though, do let us know how it turns out as my TAPs are on the boat somewhere in the depths of amazon jungle warehouse

Edited by Grivoire

I already gave up on my 5 procket TAP list. Next up is the 4 TAP PTL/title/AT list. Hoping that one is fun.

At the very least I have all the chimps I need. I'll use at least 2 or 3 TAP's in some of my lists, they are good ships. Will fly the 4 Barons for a bit to get used to them and see how they do.

I already gave up on my 5 procket TAP list. Next up is the 4 TAP PTL/title/AT list. Hoping that one is fun.

At the very least I have all the chimps I need. I'll use at least 2 or 3 TAP's in some of my lists, they are good ships. Will fly the 4 Barons for a bit to get used to them and see how they do.

Oh trust me. It is. You are insanely maneuverable letting you arc Dodge other generics and block and trap everything else all while maintaining heavy dice mods.

I already gave up on my 5 procket TAP list. Next up is the 4 TAP PTL/title/AT list. Hoping that one is fun.

At the very least I have all the chimps I need. I'll use at least 2 or 3 TAP's in some of my lists, they are good ships. Will fly the 4 Barons for a bit to get used to them and see how they do.

Oh trust me. It is. You are insanely maneuverable letting you arc Dodge other generics and block and trap everything else all while maintaining heavy dice mods.

And at PS 4 they sit in a good spot. That tight 1s green dial gives them an advantage that even Soontir does not have. I have found that the PTL/V1/AT PAT doesn't need to move last to arc dodge. It flies where it knows the opposition cannot. If such a place does not exist, then it blocks.

Best way to learn how to fly the PAT is a 4 Baron list, IMHO.

Edited by Stone37

Hi, Sell ME on the Inquisitor everyone:

I'm thinking of running him with VI, is this a really bad idea in an ace meta? Does he really really need PTL to survive?

What have your movement plans been to keep in at long range?

Is Valen Rudor worth it? What EPT?

If the Inq is your Ace then VI is probably the way to go. If you have other means to handle aces then Juke. PTL is seeing a lot of play. If you're running a low ship count you might even lone wolf! It's nice to have options

His ability does seem to cancel AT.

Autothrusters doesn't care what the range of the attack is. What matters is the distance of the attacker from the defender. The Inquisitor's ability only affects the range of his attack.

I do not believe you are correct. The attack is at R1. The range is 1 no matter where the models are.

Until the new FAQ kicks in Autothrusters doesn't use the range of the attack. It uses the distance between the ships measured closest point to closest point. When the new FAQ becomes active The Inquisitor will cancel Autothrusters because they will start to use the range of the attack.

Okay. So I tried PTL Inq. holy moley. I have to dodge so hard to avoid arcs I don't even have time to use the TL/Evade Title. Also those 1 greens are so so predictable.

Is juke the answer? I feel like it isn't either.

Sometimes I feel like the title isn't even worth it, and I might as well save that point for init bid or an upgrade and just focus.

I tried a PTL Baron with the title and Mk2 Engines last night. That dial opens up a whole lot with the Mk2 Engines instead of AT. I know autothrusters is a hell of a thing to give up, but that's an awful lot of green to use to clear that PTL stress. It often made the difference between jousting and dodging an arc entirely for a free shot.

Ugh. I am actually really not fond of these 1greens so far. Though. I should probably try and different angle of approach.

That's the thing with the Mk2 Engines. That dial is wide open with the banks all green, too. It becomes a fairly unpredictable ship, given the PTL stress is no longer an issue.

Hi, Sell ME on the Inquisitor everyone:

I'm thinking of running him with VI, is this a really bad idea in an ace meta? Does he really really need PTL to survive?

What have your movement plans been to keep in at long range?

Is Valen Rudor worth it? What EPT?

I personally think VI is a waste on The Inquisitor. He sits at a good PS and because of his dial can take advantage of moving before the PS9+. That 1 green turn is brutal (and he has boost/barrel roll). I personally like PTL on the Inquisitor because he will be a target. It keeps him tokened up.

The Inquisitor does not need to stay at long range. Slow roll in, take that first shot at R3. If you are not dealing with a turret, then go in for the kill. It is very easy to stay out of arc in-close. If you're hoping to avoid a strong turret, then just stay out of arc (and R1 if the turret is a primary). Move where is best for your survivability. The Inquisitor's pilot ability insures you get the bonus of a R1 shots every time, so think defense first.

Valen is a great missile platform. Give him PTL or Juke. Because of his ability, he doesn't need PTL and can really benefit from Juke.

Edited by Stone37

I'm thinking of getting three more taps to run ...

The Robber Barons

Baron of the Empire (25) x 4
TIE Advanced Prototype (19), Crack Shot (1), Concussion Missiles (4), TIE/v1 (1), Guidance Chips (0)

If you face that familiar low-PS problem of being out of range for a target lock, then you still have crackshot to alpha with. If you get your missiles away, you're shooting earlier and harder than the wolfpack. You're not dependant on range 1 like the procket version, and your expected damage is still 3.5.

I like that Robber Baron idea! I don't expect this to be a great list, but I want to fly a similar thing for casual fun times. Putting prockets on Valen could make people want to shoot at him, which only makes him stronger! Meanwhile, you can get the PS4 dudes up in their face and they're going to want to shoot at the other targets. Suggestions appreciated!

http://xwing-builder.co.uk/view/454395/prototype-squadron#

I feel like I'm playing a different ship than Blail Blerg. The inquisitor for me has just drifted in the middle of the board range 3 pretty much taking target lock and focus, hard 1's feeling terrific. Maybe it's the pairing though since v predator Vader and palp shuttle seem to typically be bigger targets so the Inquisitor just runs around dropping elbows. Not having to close to r1 or 2 for offense reasons means I haven't much felt the need to boost or barrel roll, just let long range shots pour in they're getting the worse trade pretty much always.

I was looking at my Tourney list (Palp Aces w/ Vader and OL), and I just can't justify swapping a TAP for either Ace.

... Partially because my meta is seeing at least two major lists with Soontir and the Inq, and Vader + OL are a perfect counter...

I feel like I'm playing a different ship than Blail Blerg. The inquisitor for me has just drifted in the middle of the board range 3 pretty much taking target lock and focus, hard 1's feeling terrific. Maybe it's the pairing though since v predator Vader and palp shuttle seem to typically be bigger targets so the Inquisitor just runs around dropping elbows. Not having to close to r1 or 2 for offense reasons means I haven't much felt the need to boost or barrel roll, just let long range shots pour in they're getting the worse trade pretty much always.

Oh, Vader with Predator is a good main-kick.

But my meta is also using a lot of VI Vader and Soontir Palp. 11 9 PS.

The ones that aren't tend to like to try and alpha strike my shuttle.

Preferably, I'd rather Inq take some heat over Vader, who also will die slowly to mass TLT.

Too bad, I'd love to see a video or something of your game.

--

Oh, also to note our meta is extreme bumps galore: The good players all know how to bump, so they easily block the obvious close turn greens. So then it feels like I don't want to PTL unless I'm behind him, and well... That really sucks, cuz I need his repositioning to not die and I want TL/Evade AND Focus to feel like I'm getting enough dice mod.

Edited by Blail Blerg