Good evening my fellow gamers got a question is this a legal move for the D-warf.
Moves using stanima 4 ~ moves using his speed 3 - rests - moves via stanima again 4 and then use's his heroic feet to attack ??
Cheers
Good evening my fellow gamers got a question is this a legal move for the D-warf.
Moves using stanima 4 ~ moves using his speed 3 - rests - moves via stanima again 4 and then use's his heroic feet to attack ??
Cheers
Feat not feet
No. One action a hero can take is to Rest. When he does so, however, he only recovers his stamina at the end of his turn. For that reason, you can't do what you describe above.
See Base Game Rules, Rest, Page 9.
Edited by any2cardsSo it does , I knew it looked suspect but at 3:30 in the morning and after a few beers I obviously didn't see page 9 lol
Yeah uh... this probably isn't a game you should play while being drunk.
Yeah uh... this probably isn't a game you should play while being drunk.
"Heroic feat: During another player's turn, for the cost of getting out of your chair you may add one cold one to your play area. You may place an additional beverage in another hero's play area if he is empty."
"Heroic feat: During another player's turn, for the cost of getting out of your chair you may add one cold one to your play area. You may place an additional beverage in another hero's play area if he is empty."
I think we will need an official ruling on this ... seems to me the timing should be in favor of the active player ... therefore, the additional beverage should be placed in another hero's play area first ...
Otherwise, this would be over-powered and require a substantial nerf.
I resent that. Have I lost encounters because in my inebriated state I forgot to use a key monster ability or pursue the most sound strategy? Yes. Is Descent the most fun when instead of just some friends, it's some friends AND some alcohol? Also yes.Yeah uh... this probably isn't a game you should play while being drunk.
"Heroic feat: During another player's turn, for the cost of getting out of your chair you may add one cold one to your play area. You may place an additional beverage in another hero's play area if he is empty."
With that heroic feat, Zaltyre would always be in my party... I guess your heroic ability is to roll 2 brown dice on any knowledge checks?
"Heroic feat: During another player's turn, for the cost of getting out of your chair you may add one cold one to your play area. You may place an additional beverage in another hero's play area if he is empty."
I think we will need an official ruling on this ... seems to me the timing should be in favor of the active player ... therefore, the additional beverage should be placed in another hero's play area first ...
Otherwise, this would be over-powered and require a substantial nerf.
I've got the perfect Nerf...The OL player gets to do quality control on any beverage placed in during play....
Nah, the Overlord has the new 'Wasted' deck, which includes trap cards like:
Mexican Standoff
Play this card when a hero adjacent to a monster declares a move action.
Place a token of that hero on the adjacent monster as a reminder.
Until the hero's next turn, each movement point spent by either the hero or the monster requires that figure's controlling player to take a shot of Tequila.
Edited by Atom4geVampireParty Foul- Spill one beer all over game tiles. All players are affected by the condition "Spilled beer". Resume game once table has been wiped down.
*yes, this actually happened*.
Party Foul- Spill one beer all over game tiles. All players are affected by the condition "Spilled beer". Resume game once table has been wiped down.
*yes, this actually happened*.
Spilled beer is like grease trap, but affects all heroes
The OL's cost... smelly map tiles, that may or may not be damaged!
Party Foul- Spill one beer all over game tiles. All players are affected by the condition "Spilled beer". Resume game once table has been wiped down.
*yes, this actually happened*.
Fortunately, the only spill that occurred on our table was a glass of water- it went RIGHT into the container I keep tokens in. There were a few days of airing out the damage, fatigue, and influence tokens, followed by some re-gluing. I'm quite proud of the restoration- you almost can't tell. The secret room entrance got a little messed up. Keeping the beverages off the table is now a houserule.
Take a Sip - Universal Hero Skill (0 cost)
Take a Sip does not require an action.
Exhaust this card to take a sip.
Put a Booze token on your hero sheet.
If another ability or effect would allow Take a Sip to be interrupted, then treat the 10 closest spaces on the map to yourself as Water spaces for the remainder of the encounter.
Starting with your own skill cards, roll the attack dice for every word on the card until you have rolled as many X results as the number of Booze tokens on your hero sheet.
For each X rolled, ignore that word when resolving that skill until the end of the game session.
If your hero sheet ever contains 30 or more Booze tokens, whenever you would put a damage or fatigue token on your hero sheet, take two of these tokens instead.
If your hero sheet ever contains 60 or more Booze tokens at any time, then treat the 30 closest spaces on the map as if they were Hazard spaces. Your hero is defeated and cannot re-enter the game for the remainer of the session. Also, put an Infection token on your hero sheet.
Refresh this card whenever another hero player exhausts the Take a Sip skill card.
Refresh this card whenever you roll the X on the attack dice.
Refresh this card whenever you lose an encounter.
Refresh this card whenever you are first to act during the heroes round.
Remove all Booze tokens from your hero sheet at the end of the session.