So Biophysical and I mentioned something in passing in the S&V Jukebox episode thread that I've followed up on. There is a really fun list concept using Serissu with Juke along side Manaroo (new JM5K that passes actions). This basic combinations costs 49 points. Little steep. You still need title and cannon on the Scyk and goodies on the JM5K. However, this can really make for some strong HLC shots and also the Scyk to always benefit from the evade. Two-ship synergies are not ideal but hear me out.
There are plenty of ways to finish out the list. Here is one:
SISTERS OF FATE || 100 points
Serissu (34)
- Intimidation [also love Draw their Fire]
- K4 Security Droid
- Unhinged Astromech
- Anti-Pursuit Lasers [or Ion projectors]
Drea Renthal (31)
- Twin Laser Turret
- R5-P8 [or R4-B11]
So. This build thrives on blocking with Manaroo who passes TL and/or focus to Serissu. Then the Scyk hits like a truck. If the block worked, they don't have focus to stop Juke, they might take APL damage, AND they are down one agility from intimidate. Definitely a nasty fate.
With K4 and unhinged, Manaroo is very quite likely to send double actions Serissu's way. If the Scyk is down for the count, the JM5K will have have double actions on its own and an open dial.
Serissu's ability is merely a perk when it triggers. Not something you aim to pull off. She wants to slow roll to maximize cannon shots while Manaroo complicates things in the center of the fray. I think this list creates an environment where the lowly Scyk has a place to shine.
The third pilot is flexible. Drea is one of my favorite pilots. Love her ability. Like Tycho, it is fun to watch her token pile grow. She mocks the stress meta. With the new thornbot, she can cause a little anxiety while bringing her down. Drea is good at finishing off wounded ships - allowing Serissu not waste shots on 1-2 health ships. Added bonus - Manaroo provides insurance policy if Drea loses TL.
As I mentioned before the list has some flexibility in it. Drea can be swapped out for number of other pilots (perhaps Zuckuss with Juke/FCS or Palob with TLT, tactician, & EPT). Also, Manaroo has a number of viable builds that compliment the concept of this list.
Shout out to Back to Dials podcast. Their recent request for all female builds prompted me to take a look at what Biophysical had mentioned in that thread. Love how the three women really work well together. Even if the multi-ship synergies don't trigger, each ship has some decent aspects on its own. Manaroo offers a unique blend of abilities. I was never upset about her not having the title. Actually, I really enjoy that she affords an entirely different play experience to Dengar.
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Battle Report:
Took this list for a spin on Vassal against a friend that I'm bringing back into the game. He played Echo, Boba, and PS1 Interceptor. Don't judge, he likes to play more than build lists. Also happens to fly Echo very well. I digress...
The short version of events is that Serissu pegged Echo in 1st round of shooting for 2 damage but was brought down the next turn. Looked bleak for a minute then. Echo and Drea took a damage from thornbot (R5-P8) on a crit. Interceptor died to Drea's TLT. Then Manaroo finished Echo with R1 shot. Fett had little impact on the early / mid game due to clipping a debris field then getting blocked repeatedly. He did manage to bring Drea down to 1 hull before the combined fire of the turrets, APL, and thornbot knocked him out.
My thoughts on list. It was really fun to fly. Even though Serissu died early, she did make it possible to finish Echo and there were other potent elements in the list exploit for the win. The JM5K dial is wonderful. Made use of the unhinged and plentiful natural greens to trigger K4 often. Barrel roll put me nicely in Fett's side arc on last turn and could help blocking potential. The white Segnors loop was just icing on the cake.
Drea ended the game with 11 stress. She did lose her TL when Echo died but Manaroo was able to help her reacquire a lock to ruin Fett's day.
I will definitely be playing this list for awhile. I'm sorely tempted to use Draw their Fire on JM5K to help Serissu survive initial engagement. Recon spec could also provide extra defensive focus. Many options to explore.
Love to hear if anyone else takes the time to try this out. And I'm all ears for comments and suggestions.
Thanks.
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P.S. ~The list name is drawn from the Fates in Greek / Roman mythology. Manaroo represents Nona / Clothe. Serissu would be Decima / Lachesis. And Drea is Morta / Atropos. The metaphor works well for how the list functions if you look them up.
P.S.S. ~Alternate list name is 'Twisted Sister'. Look that up also.
Edited by Rhoaran