For me it's definitely Boosted Comms.
The ability to activate squadrons at long range adds so much flexibility to your builds and can't be overstated.
For me it's definitely Boosted Comms.
The ability to activate squadrons at long range adds so much flexibility to your builds and can't be overstated.
Ordnance experts. Hello Demolisher. Goodbye Screed.
Huge fan of pretty much all the MC30 cards but the TRCs in particular.
I think Boosted Comms has been a game changer for heavy squadron lists. Death from afar!
I'll say Relentless. Auto include for me.
Proton Torpedoes. I always pair it with ordinance experts, but if I only got one it's the torps
TRC, because it makes the corvette vastly more playable.
Honorable mentions to Assault Proton Torpedoes, Ordnance Experts, Foresight/Admonition titles, and Lando (for causing one of my friends to throw his dice across the room).
TRC, because it makes the corvette vastly more playable.
Honorable mentions to Assault Proton Torpedoes, Ordnance Experts, Foresight/Admonition titles, and Lando (for causing one of my friends to throw his dice across the room).
And now that I have the Bespin mat I can simply send Lando home when I use him instead of jettisoning him into deep space!
Ordinance Experts because "Clonisher" is a thing now ![]()
Ordnance experts. Hello Demolisher. Goodbye Screed.
I used Lando + Foresight to turn an incredible 4 dice 8pt hit to a 0pt hit. My opponent was a good sport about it, but I definitely saw part of his soul die a little. The MC30 is definitely my favourite part of Wave 2
I agree with Boosted Comms.
TRC's are also amazing. I don't understand why anyone would run a corvette a without them. Ever.
Should point out I only get to use my proton torpedoes when I'm running my Mc-30's, I guess when I can't use it Redundant shields is my favorite
I agree with Boosted Comms. It, along with Intel, flipped the squadron game on its head.
Ordnance Experts are a close second for me after Boosted Comms and an auto include for Demolishers.
I agree that they make Screed kinda redundant since the odds for re-rolling a critical are so good.
For Titles I thought Relentless would be my go-to but it turns out that I almost always use Avenger instead.
Especially on a double arc shot it becomes a mind **** for your opponent.
Or paired with an Overload Pulse on a smaller ship of course.
Edited by RheinlanderThe one that says " your wife let you have a play date with some friends"
Still looking for it :-p
Close tie between Boosted Comms (see above) and Rieekan, who completely changes the way the entire game is played.
TRC's are also amazing. I don't understand why anyone would run a corvette a without them. Ever.
Because SW-7s are terrific on Corvette-Bs, but I do agree with your sentiment when talking about As.
My own favourite are the titles on MC30s that change the ships from 'Well ok then' to 'Well OKAY then!!!' ![]()
I agree with Matt. Foresight is an amazing upgrade by it self but then you add Mothma and you get a whole load of evading fun!
My top 3 favorite wave 2 upgrades are
3) TRC: So useful (like Madag said earlier) for Cr90s that can have dice rolls that are ignorable. Not after you add TRC! Love these on Scout Frigates.
2) APT : Love these, especially coupled with OE on smaller ships such as the Raider and it just makes them more lethal. Prefer these over ACM.
#1) Boosted Comms have changed the way the squadron game has been played. From moving in behind you Bomber wing into the more dangerous medium range, terrified of a sudden jump move by the Demo you can instead hang back at long range and take a few pot shots now and again. It works both ways as it kinda removes some of the need for Armament upgrades on your ship so now you can rest assured (mostly) that you can have a dedicated carrier safely and frees up some points for Escort ship upgrades.
Actually, I just still so much in love with wave 2. ![]()