We seem to have a lot of different admiral abilities for fleets, what more do you think they could add to round out the game? I have a few ideas...
IMPERIAL:
- Admiral Somethingorother - Pick one enemy ships. That ship must activate last this turn. (Maybe with the Immobilizer expansion?)
- Captain Whatshisname - On turn 5, you get first ship activation, as if you were player one.
REBEL:
- Commander Noname - When a friendly ship activates, choose not reveal a command dial. If you do not reveal the dial this turn, treat the speed as 4, and you cannot make any attacks.
What abilities do you think the new admirals should have?
Edited by Nickvr628