So, how to build Vader?

By Sierra19, in X-Wing

You control the trade federation to create a blockade over a relatively peaceful planet

Causing the two Jedi who are sent to resolve the situation to rescue the Queen from the planet and fly off but not without damaging their ship and landing on a desert planet

While on the planet they will meet a boy, remember him, he will be important shortly

After the blockade situation is resolved you will need to secretly order the construction of a clone army

While this is happening you will be manipulating the trade federation and other systems to defect under the leadership of your padawan, don't worry too much about him he won't last long

Anyway years will pass and that little boy will grow up into a man-teenage-thing. What you need to do now is try to kill the queen-senator-girl-woman thing

but you need to fail at killing her for the OVERALL plan to follow through

Make sure you have the boy protect her, alone, with no supervision whatsoever

And then have the war you have been planning escalate further while those two fall in love

Capture the boys master (one of the two Jedi we talked about earlier) and then watch as the boy goes to rescue him in his gallentry

-oh make note, the boy's mother needs to die in his arms and he should kill an entire village, this is optional of course but it will speed things along and the no parents thing is a must

After the rescue the clone army will save them and a bunch of Jedi will die yada yada yada

WAR

ALRIGHT we are almost done now

War will break out and go on a few years making this whiny Little bantha fodder into something closer to your final product

From here you need to make sure that he secretly married the girl and knocked her up. Also you are gonna want to plant some seeds in there making him desire power during this time but that shouldn't be too hard for a puppet master like you

Anyway

At this moment his life will be collapsing in on itself which is excellent

This will probably lead to him having some pretty screwed up visions and this is normal

Use these to plant more seeds that the council doesn't trust him, that your his only friend, and that his wife will die if he doesn't dawn some black leather and do the nasty with the darkside

Get yourself captured and have him kill your padawan/apprentice and bam he's yours

But he isn't done yet

Oh no no no

Make sure his master is gone again on some important mission and stress how he should have gone instead and how Jedi suck

Then casually let it slip that you may or may not be suuuuuper evil

He will react and tell the council but not before you tell him that you know how to keep the wifey alive

He will have a crisis of faith

Save you

and swear loyalty to you huzzah!

From here kill all the Jedi

Well not ALL the Jedi

Leave a few alive

Like a small green one and the master and a few others

Send your new apprentice to a lava planet to kill some dudes and "end a war" and sit back and enjoy the rest unfold

You might need to fight a little green dude in the meantime but that's not a big deal and is mostly cgi anyway

The master will trick the wife into finding the husband

The wife will get chocked out by your new apprentice but not die

He will fight his old master but lose and fall into a pit of lava

The wife will then die in childbirth and the rest is easy

Pick up your well done apprentice and begin a short surgery replacing all his limbs with cool robotics and give him an awesome mask and cape

Tell him he killed his wife in anger to break the last of his will in and bam wham Kazan you sir have a new and never before used

Darth Vader

And THATS how you build a Vader

The reason why you do NOT take Accuracy Corrector on Vader is because you are absolutely wasting his pilot ability.

What's the point of being able to Focus and TL in the same turn, if you're just going to cancel the dice for max hits (range 2-3) anyways?

No, seriously, you're taking the wrong Advanced if you're taking AC. ANY other Advanced (except Maarek!) can make an argument for AC (though, honestly, it's better on those that don't have EPTs, imo). NOT Vader.

In regards to EPT -- casual game night? Predator or MAYBE Juke (I've not tested this, but Juke + ATC's auto-crit and Vader's double action sounds like it could be pretty gorram deadly). In a tournament, though, your best bet is VI. This is slightly meta dependent -- if your area only runs swarms and BroBots, fine, VI is a waste. If even a SINGLE opponent is taking a VI Vader (they are) or Poe (they are), VI is SO WORTH IT.

I'd rather not have ANY bad matchups, which VI mostly allows for. Predator is fantastic, yes, but it does nothing if you're up against arc dodging aces. VI does.

Special note -- as soon as Wave 8 hits, I anticipate there will be a lot of VI Dengar, meaning there's another PS11 on the field. VI Vader is going to be the way to go even more.

My personal build of Vader is:

Title

ATC

EU

VI

Prockets

If I'm not going to take Prockets, Vader is 35 points... which is the same as a fully kitted Soontir Fel. Which means I'm less likely to want Vader, as good as he (and PS11) is. As another user mentioned, Prockets is almost a delete button. I've never ended up with less than four hits from a Procket shot. Since I always have Palpy for support, I usually get all five. Prockets are far more of a utility piece than people give credit. Want to see Soontir's tokens stripped faster than anything? Prockets. Want to capitalize on an enemy mistake (say, a bump into my shuttle)? Prockets. Want to make your opponent feel bad for spending their action boosting/barrel rolling, instead of taking a defensive token? Prockets.

<3 Vader. For the time being, he's replaced my first love, Soontir, in almost all of my lists. Maybe, when the stress meta recedes from my area, I'll bring the Baron back. For now, though, it's the Sith Lord all the way.

Edited by ArbitraryNerd

VI, ATC, Engine Upgrade, Proton Rockets, and a 3 point initiative bid. Prockets on a ship that always moves last is nuts.

<3 Vader. For the time being, he's replaced my first love, Soontir, in almost all of my lists. Maybe, when the stress meta recedes from my area, I'll bring the Baron back. For now, though, it's the Sith Lord all the way.

I agree. Vader > Soontir in a lot of ways (except against turrets----autothrusters gives Soontir a big advantage in that matchup). Vader has 2 big advantages over Soontir: no self-stressing means open dial every turn---those long moves (3 bank and 3 hard turn) are often better for arc-dodging than the 2 speed versions. Also, vader has 2 shields to protect him from auto-damage.

But my go-to build is with Lone Wolf, ATC & engine. At 36 points, he's a one-man wrecking crew. He can solo bro-bots. 1v1 he is basically unkillable if the opposing ship has 3 or fewer attack dice and his damage output is consistent against 3 agility or less (he can't punch through Soontir's stealth, except maybe at range 1, but you don't have to kill Soontir, at 36 points, you win on time :) )

Turrets are a weakness, but team him up with an autothruster ship and you've got a solid all-comer's list (and that's only 2/3s of a list!)

Edited by blade_mercurial

Vader needs Engine upgrade, first and foremost. every single time I've flown him without it, I've regretted it. Next, ATC is obviously the best choice.

For EPT you CAN go with VI if you fear a high Pilot Skill meta - but I like Predator better. Since I'm not re-rolling dice with ATC, Predator works perfectly with him.

My personal fav:

Vader

Predator

Engine Upgrade

Title

Advanced Targeting Computer

Edited by Stu35

Juke plus AC and EU. Defensive and hurty!

My personal fav:

Vader

Predator

Engine Upgrade

Title

Advanced Targeting Computer

FTW

EDIT: /thread

Edited by EbongHawk

AC vs ATC debate:

ATC requires a target lock on the defender, but otherwise matches or surpasses the damage from AC 75% of the time without further modification.

AC vs ATC debate:

ATC requires a target lock on the defender, but otherwise matches or surpasses the damage from AC 75% of the time without further modification.

I could see AC if its paired with Juke, but otherwise nah. Even then Juke would force ATC crits through.

I briefly considered sensor jammer after a quad tlt matchup with Vader, lol.

VI, ATC, Engine Upgrade, Proton Rockets, and a 3 point initiative bid. Prockets on a ship that always moves last is nuts.

Are Proton Rockets going to be that good compared to three dice and an autocrit? It strikes me as a little like Proton Rockets on a TIE defender.

I briefly considered sensor jammer after a quad tlt matchup with Vader, lol.

You don't need Sensor Jammer, just a brick to drop on them while the opponent isn't looking.

After all, being smashed to bits is an illegal model modification...

Edited by Blue Five

VI, ATC, Engine Upgrade, Proton Rockets, and a 3 point initiative bid. Prockets on a ship that always moves last is nuts.

Are Proton Rockets going to be that good compared to three dice and an autocrit? It strikes me as a little like Proton Rockets on a TIE defender.

Yes lol. I try to fire them with both TL and focus in order to maximize the chance of "lol 5 hits"..

Which eats your lock. I suppose when you're fighting something that damage cancels to a comical extent it could come in handy though.

Personally i always go for:

Title

Advanced Targeting Computer

Lone Wolf

Homing Missile

Stealth Device

I find Lone Wolf to be amazing. works on offense and defence. Allows you to get the most of your stealth device by activating on EVERY defensive roll. Great on attack when you can`t sacrifice that target lock

Most people seem to stay away from missiles, but to me it`s the perfect opener. Disregards evade token and range defensive bonus AND allows you to sacrifice target lock for re-roll. It`s hard not getting at least 3 hits- feels like I more often than not get 4 hits

Great for breaking hostile stealth devices and either softening large ships or wiping out rookie ships before going close quarter.

At close quarter lone wolf helps you get the most from those 4 attack dice and also helps keep you alive when they start shooting back.

This Vader is a massive pain to have on your flank- and of course you have other ships on the battlefield as well. I never use predator.

Which eats your lock. I suppose when you're fighting something that damage cancels to a comical extent it could come in handy though.

It's worth it. Either you launch them against a Z-95 or TIE and it's just gone afterwards, or you need to not miss soontir, or you're going to 5 straight next turn and blow past.