Anyone run an intro megabattle before?

By reegsk, in Star Wars: Armada

Hey all! So I'm mulling over ideas to really jumpstart Armada in my area. I'm starting to head up to my LGS on club nights and offer intro games/get games of Armada on the table. Outside of that, I'm trying to come up with an idea for a big weekend event to try and draw a crowd. I've had success with the "intro megabattle" idea before, primarily with BFG. So I'm trying to adapt that to work with Armada.

In BFG, it was pretty simple. Have your current players bring their entire collections. Each player had one or two capital ships and two or three escorts. But with the way BFG ran turns, one side moves all of their ships and then the other side does, it was pretty easy.

With the alternating activations in Armada, it's trickier. Has anyone done this yet? Does anyone have a good idea on how to run it? I would say each player would have two or three ships and a sprinkling of squadrons. But I can't think of a good way to handle ship activation that would keep the game moving but also be true enough to the rules to give an accurate sample.

It's harder.

I and another guy played a mass game (All the ships we had.) at 2300 points. It was glorious, but took so long, we called it at the end of turn 4 after about 7 or so hours. Game field was 3x12' or so. (Might have been a little bigger, but I think we mainly used 3x9'... it was crowded.)

The margin: 21 points.

I am planning on doing this for my regular gaming group most likely in July. I'm will be (as an intro) having everybody run a 150 pt fleet with no upgrades. And since I am figuring on 8-12 players, activation will be by player rather than by ship.

Just seeing the game on the table get's people interested in the game. You want people asking about the game, run a 600-800 pt. miny tourney. Armada is so beautiful it sells itself. Keep game play moving smoothly and don't let it look complicated. Have you and possibly one other person to talk to interested people and explain the game.