Arcs...not arcs, 360 arcs...360 but not an arc. Firing outside of arcs...and..autothrusters.

By Velvetelvis, in X-Wing Rules Questions

Autothrusters .

It says... Beyond ranve 2 or outside of the attackers firing arc.

So

....

How on earth does something take a shot at me outside of its firing arc?

Hot shotblaster..take a shot, even outside your arc. I get that one.

But I'm trying to see why autothrusters are good.

So here's the example...

Let's say I'm soontir fel with autothrusters...I am at range one of "X" ship ,behind it.

"X" is shooting me with ...what? That counts as " out of arc"?

If it's say...a decimator...I'm in its arc? So no autothrusters?

If it's say....a Y wing with a tlt... I'm out of its arc so yes to autothrusters?

Am I working this right?

Pwt is a everything IS in arc?

Turrets that are addons are not in arc?

Edited by Velvetelvis

Turrets, primary or otherwise, do not give the ship a 360 degree firing arc. They allow the ship to attack targets outside of their arc.

So Soontir Fel at Range 1 of the aft of a Decimator does get to use Autothrusters.

Arcs are the shaded areas printed on the base token. Anything not within those shaded areas is outside the ship's arc. For ships with auxiliary arcs (Firespray, YV666 etc) these are shaded and bounded by dotted lines, and the primary arc is shaded and bounded by solid lines.

Secondary weapons can only be fired from the primary arc unless otherwise stated. All arcs count for Autothrusters, Tactician etc.

NOTHING (yet) has a 360 arc.

Nothing better, ever, have a 360 primary arc. It'd be OP in an instant.

A PWT still technically has an arc, but is allowed to shoot outside of it. So if Fel is at range one directly in front of han, then no AT's. Fel at range 1 behind han, then yes.

Then we get complicated. If you're interested in learning a bit of the minutiae regarding PWT + AT + range, see Klutz's http://m.imgur.com/bUichLb's section on AT's.

Edited by treybert

Dear FFG Development Team,

I don't care what the winner of Worlds says, let us all be clear that:

Nothing better, ever, have a 360 primary arc. It'd be OP in an instant.

Sincerely,

Fans of a Balanced Game

Dear FFG Development Team,

I don't care what the winner of Worlds says, let us all be clear that:

Nothing better, ever, have a 360 primary arc. It'd be OP in an instant.

Sincerely,

Fans of a Balanced Game

I agree we all love checkers!

Oh I wouldn't say that NOTHING could ever have a full "arc" but if it does show up is should be one something with other handicaps. I've thought the game could have some mostly stationary "defensive" satellites which could have everything around them count as an arc but there would be other limitations or drawbacks to them to keep them in check.

I don't see anything wrong with having everything 'in arc' provided it accounts for things that have added effects when used in arc and things that work when out of arc.

It's more a Primary Attack Circle... Without a definitive beginning or an end can we really call it an arc?

It's more a Primary Attack Circle... Without a definitive beginning or an end can we really call it an arc?

More of a square with extremely rounded corners.

It's more a Primary Attack Circle... Without a definitive beginning or an end can we really call it an arc?

I'd say an arced cross. You'd have four flat edges corresponding to the base parallels and then much prettier arcs to fill in the corners. Even now we don't get true arcs.

Unless its an Autoblaster and you roll hits.

So...everything outside of the printed lines...on front of the base cardboard.. Regardless of "turrets" syndrome is " out of arc"

Firespray..etc...with a dotted line area somewhere....have 2 arcs...for purposes of autothrusters.

Being directly behind kath at range 2 = no autothrusters.

So far so good?

Correct on both counts. To be out of arc of a Firespray you have to be beside it. TO be out of arc of a YV666 you have to be in its rear half.

Perhaps it will change sometime but "in arc" and "in range X" can be two completely separate entities.

Looking at Autothrusters if any part of ship is within a ship's firing arc then it is "in arc" although when you measure range you use the range of the attack. It's possible to get a ship that is at R2 for the attack despite the "in arc" part happening in R3.

Nothing better, ever, have a 360 primary arc. It'd be OP in an instant.

A HWK only turret upgrade that gave it a 360 arc would probably be ok. It could probably also give it an extra point of attack if you charged a few points for it.

Nothing better, ever, have a 360 primary arc. It'd be OP in an instant.

A HWK only turret upgrade that gave it a 360 arc would probably be ok. It could probably also give it an extra point of attack if you charged a few points for it.

That would be interesting actually, but I can only think of tactician and outmaneuver being beneficial... aside from negating AT. Still interesting though.

That's a good question. What effects would having an actual 360 arc have?

Autothrusters don't trigger

Outmaneuver never triggers

Backstabber doesn't get his bonus

Tactician works great

What other arc dependent effects are there?

Edited by Forgottenlore

That's a good question. What effects would having an actual 360 arc have?

Autothrusters don't trigger

Outmaneuver never triggers

Backstabber doesn't get his bonus

Tactician works great

What other arc dependent effects are there?

Unless all the non-standard area is considered an auxiliary firing arc having a 360 primary arc should allow everything to target anything in range.

Autothrusters could still work but only if the ship is at R3.

That's a good question. What effects would having an actual 360 arc have?

Autothrusters don't trigger

Outmaneuver never triggers

Backstabber doesn't get his bonus

Tactician works great

What other arc dependent effects are there?

Unless all the non-standard area is considered an auxiliary firing arc having a 360 primary arc should allow everything to target anything in range.

Autothrusters could still work but only if the ship is at R3.

Ordnance and Cannon would be unrestricted, unless it was an amalgamate of primary and auxiliary arcs.

Crackshot and R3-A2 are always enabled