Help Me Decide My Winter Tournament List

By SmurfWedge, in Star Wars: Armada Fleet Builds

Once again I turn to the knowledge of the collective hive mind

Looking for critiques on the below lists......I cant decide!!

I will be taking one of these to a Store Winter Kit Tournament

Leaning towards List 3 at the moment but kinda concerned about lack of Anti-Squadron

List 1

Points: 400/400
Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep

Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)

Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Leia Organa ( 3 points)
- Turbolaser Reroute Circuits ( 7 points)

4 A-Wing Squadrons ( 44 points)
4 YT-2400s ( 64 points)

List 2

Points: 393/400
Commander: Admiral Ackbar

Assault Objective: Opening Salvo
Defense Objective: Fire Lanes
Navigation Objective: Superior Positions

Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Electronic Countermeasures ( 7 points)

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)

8 X-Wing Squadrons ( 104 points)

List 3

Points: 400/400
Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Dangerous Territory

MC80 Command Cruiser (106 points)
- Admiral Ackbar ( 38 points)
- Home One ( 7 points)
- Engine Techs ( 8 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)

4 A-Wing Squadrons ( 44 points)

I will go for the list without Ackbar.

He is a force multiplier, so i would have thought you can get 4 ships with 8 squadrons if you tried.

Thanks mate but I'm happy with Ackbar

Also like running upgrades on my ships and I find 3 ships is a good medium for me

Of the three, I like list 2 most of all, it might be good to reduce down to 6 x-wings and add Xi-7's (if you have them) to each Frigate.

Thanks for the opinion and advice mate

That's definitely something to consider with that list. I do have the Xi7s and I usually run them on my ships. They are awesome!!!

With Gunnery Teams you are getting double the value and you want those hits to go through.

I am really trying to love the MC-80 and if the AF's weren't so **** good, I think we would see it a lot more, but as it is, without a Gunnery Team option, the AF just outclasses it.

Here is what I am trying for Rebels right now whilst my Imp's are under the paint brush.

Time to spring a trap of our own....
Author: Englishpete

Faction: Rebel Alliance
Points: 390/400

Commander: Admiral Ackbar

Assault Objective: Precision Strike
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)

Assault Frigate Mark II B (72 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)

[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Raymus Antilles ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)

3 X-Wing Squadrons ( 39 points)
3 Y-Wing Squadrons ( 30 points)

Edited by Englishpete

I would throw jan in list two

I would throw jan in list two

What would you drop then mate?

One Xwing?

Ship wise....List one looks optimal to me, I would think about moving ackbar to the CR90, as your AFs will need to go in harms way....

Regarding the fighters in list one I think I would change them out for a couple strike groups with 2 Ywings, 1 x wing and a HWK in each. That gives you 18 free points to:

1) add a fighter

2) upgrade in a couple of ACEs

3) have a bid

So why list one:

In list two,the 3rd AF seems to have the main job of carrying ackbar and snipping, a CR90 is better ( more efficient) at this than an AF.

In list three, I agree you are to fighter light and you are paying good money for 10 fighter activations you can't use....

From list 1 was thinking basically keep it the same but drop the Intel officers. That allows me to add some more squadrons.

So ship contingent will be the same minus the Intel officers but the squadrons will look like this....

4 X YT2400

3 X Awings

3 X Ywings

Thinks that's quite potent. The AFs can activate 3 squadrons each and the YTs can activate themselves in the squadron phase

From list 1 was thinking basically keep it the same but drop the Intel officers. That allows me to add some more squadrons.

So ship contingent will be the same minus the Intel officers but the squadrons will look like this....

4 X YT2400

3 X Awings

3 X Ywings

Thinks that's quite potent. The AFs can activate 3 squadrons each and the YTs can activate themselves in the squadron phase

That's a fairly nasty set of fighters, should see you good against most lists and use all your activations, very nice.