So.. looking for a list that dors some shananigans with Feedback Array.. So far ive only come up with
3x binary pirate + feedback + hull upg
1x prince xizor + predator etc..
Anyone got any cool builds?
So.. looking for a list that dors some shananigans with Feedback Array.. So far ive only come up with
3x binary pirate + feedback + hull upg
1x prince xizor + predator etc..
Anyone got any cool builds?
The only list that I sometimes fly based on Feedback Array is 5 z-95s each with Feedback Array and hull upgrade along with a sixth z-95 with just Feedback Array and no hull upgrade. In my experience, this list works best with the ships spread out ... so your opponent has trouble focus firing to make quick work of the fragile headhunters and so your opponent is forced into positions where he can't avoid being hit by at least one FA.
The other reason to spread out is so that when one of your ships pops FA to force damage onto an enemy ship (and gets ionized in the process) you can move another Z-95 into position to fire on any ship that tries to fire on the ionized headhunter or use another FA.
This is not a killer list because you are causing self damage that practically guarantees you will lose some ships and any list built around rolling lots of attack dice each round will murder this list. However, the FA-equipped Z-95s will murder lists built around high evasion ... because even 4 defense dice and multiple evade tokens won't stop the damage from FA. Phantoms and FO mini-swarms HATE this list.
Edited by RustedborgI played against Feedback arrays the other day.
He had something like 5 pirates and a hawk. The one that reduces your PS to 0. All With a feedback array.
It was very tough and annoying to deal with. I ended the game losing but he had one Pirate and the hawk left.
Best build I've heard of is Sable Gryphon's Murder of Crows
BS Soldier with Feedback (x5)
Torkil Mux with Ion Cannon Turret and Greedo
I'm gonna give that a try in my next game.
The other great candidate for feedback array is the 666. Lots of health to draw from. It is probably not best to build around that but it is a great way to protect the space whale's ample backside.
It's decent on a firespray as well. Need 2 to be ioned, and even if you are, might be able to shoot someone out the rear arc still.
I'll need a fifth Feedback Array for it, but been wanting to try something like this:
Trandoshan Slaver
Bossk
Gunner
Tactician
Feedback Array
Black Sun Soldier
Feedback Array
Black Sun Soldier
Feedback Array
Black Sun Soldier
Feedback Array
Black Sun Soldier
Feedback Array
Total: 100pts
As it is, I only have four and no immediate plans to snag a Punishing One when it releases... so I could drop the Feedback from the Slaver and throw on something like Glitterstim, APLs, Ion Projectors, or Dampeners+Fins... Probably the projectors now that I think about it, so anyone who bumps the YV runs the risk of being zapped to oblivion next turn.
Double post
Edited by Comradebot5xBinarye Pirate /Feedback Array
2xBinarye Pirate /Feedback Array +Thread Tracers
Have fun.
By far the best feedback array list I have played.
JumpMaster 5000: Contracted Scout (25)
Deadeye (1)
Proton Torpedoes (4)
Guidance Chips (0)
Feedback Array (2)
R4 Agromech (2)
JumpMaster 5000: Contracted Scout (25)
Deadeye (1)
Plasma Torpedoes (3)
Guidance Chips (0)
Feedback Array (2)
R4 Agromech (2)
JumpMaster 5000: Contracted Scout (25)
Deadeye (1)
Plasma Torpedoes (3)
Guidance Chips (0)
Feedback Array (2)
R4 Agromech (2)