Multiple Tractor beams?

By ApplaudTheJellyfish, in X-Wing Rules Questions

If you were to have multiple ships with tractor beam, maybe 3 1ps defenders or something, could you focus one small ship and have it barrel roll multiple times?

An idea that popped in my head is if you can, you could focus a y wing to barrel roll off the map. then next turn do the same.

Is this even possible?

No. The forced-movement effect happens only the first time a ship receives a tractor token each round.

a: no, it's not possible for something to boost or barrel roll off the map anyway, though it is possible to boost or barrel roll them into such a position that they have no choice but to move off the map next round.

b: no, however, it's not possible to do this, because the forced movement from Tractor Tokens is only applied on the first token received per round by each small ship. The agility penalties stack however.

Ahh ok, thanks so much.

It was kinda scary to think about, but thanks for the clarification

a: no, it's not possible for something to boost or barrel roll off the map anyway, though it is possible to boost or barrel roll them into such a position that they have no choice but to move off the map next round.

Matter for debate speculation.

X-Wing FAQ Version 4.0 Updated 12-21-2015, Page 5: Under action resolution it is clearly, and indisputably, spells out that no player may perform a Boost or Barrel Roll Action off of the playspace.

However, on the currently released preview version of the Tractor Beam Token Reference Card it clearly states in the last sentence: "This is not an action or a maneuver, and can cause the ship to overlap obstacles (but not other ships)." This would potentially suggest, because the boost or barrel roll allotted by the assigning of a Tractor Beam Token to a small based ship is not an action, that you can - in fact - boost or barrel roll your opponent's ship off of the board edge.

Further debated can be found in many many many many places on this forum it would seem...try: https://community.fantasyflightgames.com/topic/199885-tractor-beam-and-obstacles-and-punch-and-pie/?hl=%2Btractor+%2Bbeam+%2Btoken it has pie.....

a: no, it's not possible for something to boost or barrel roll off the map anyway, though it is possible to boost or barrel roll them into such a position that they have no choice but to move off the map next round.

Matter for debate speculation.

(sigh)

X-Wing FAQ Version 4.0 Updated 12-21-2015, Page 5: Under action resolution it is clearly, and indisputably, spells out that no player may perform a Boost or Barrel Roll Action off of the playspace.

However, on the currently released preview version of the Tractor Beam Token Reference Card it clearly states in the last sentence: "This is not an action or a maneuver, and can cause the ship to overlap obstacles (but not other ships)." This would potentially suggest, because the boost or barrel roll allotted by the assigning of a Tractor Beam Token to a small based ship is not an action, that you can - in fact - boost or barrel roll your opponent's ship off of the board edge.

Lots of people want to argue about this, but there's actually no room for debate or speculation at all.

Rules Reference page 6: "A ship cannot barrel roll if this would cause the ship to flee the battlefield."

Rules Reference page 7: "A ship cannot boost if this would cause the ship to flee the battlefield."

Nothing about Tractor Beam alters or removes those restrictions. The forced movement resulting from a tractor beam token cannot be used to force a ship to flee the battlefield, because neither barrel roll nor boost can cause a ship to flee.

a: no, it's not possible for something to boost or barrel roll off the map anyway, though it is possible to boost or barrel roll them into such a position that they have no choice but to move off the map next round.

Matter for debate speculation.

(sigh)

X-Wing FAQ Version 4.0 Updated 12-21-2015, Page 5: Under action resolution it is clearly, and indisputably, spells out that no player may perform a Boost or Barrel Roll Action off of the playspace.

However, on the currently released preview version of the Tractor Beam Token Reference Card it clearly states in the last sentence: "This is not an action or a maneuver, and can cause the ship to overlap obstacles (but not other ships)." This would potentially suggest, because the boost or barrel roll allotted by the assigning of a Tractor Beam Token to a small based ship is not an action, that you can - in fact - boost or barrel roll your opponent's ship off of the board edge.

Lots of people want to argue about this, but there's actually no room for debate or speculation at all.

Rules Reference page 6: "A ship cannot barrel roll if this would cause the ship to flee the battlefield."

Rules Reference page 7: "A ship cannot boost if this would cause the ship to flee the battlefield."

Nothing about Tractor Beam alters or removes those restrictions. The forced movement resulting from a tractor beam token cannot be used to force a ship to flee the battlefield, because neither barrel roll nor boost can cause a ship to flee.

You are flawlessly correct. Thank you for clearing up my incorrect speculation.

What do you mean? Nothing on the reference card states you can boost/barrel roll off the table.

In theory... Purely RAW and splitting some mighty fine hairs here.

If the rules say something like "A ship cannot use a barrel roll action if this would cause the ship to flee the battlefield."

Then there may be a point to some of this debate. But that's not what the rule says, so the fact that this isn't an action doesn't change anything. I think some people are inserting the word action into those rules when it's not actually there.

Edited by VanorDM

Then you would be forgetting the Golden Rules. While the RRG refers to Boost and Barrel Role as Actions is because this is the only way you can do a Boost or Barrel Role in the RRG. Tractor Beam Reference changes that. You can now do a Boost or Barrel Role that is not an action. But it also changes restrictions so they still apply. You do not apply the Golden Rules to only half the rules affected.

Same for the argument that you do not role a red die when being tractored onto an obstacle. There is now a way to overlap an obstacle that is not a maneuver. But the maneuver limitation on overlapping obstacles also gets changed.

I think people have a tendency to apply the Golden Rules the what they think it should be, rather than to every affected aspect of the rules laid out in the RRG

Then you would be forgetting the Golden Rules.

The rules for barrel roll says... "To perform a barrel roll with a small ship, follow these steps:" then goes on to list the steps, of which 'you can't barrel roll off the board' is listed.

At no place in those steps does it say 'barrel roll action'. The instructions tell you how to perform a barrel roll, the action simply lets you perform those steps. There is nothing that says you can't perform a barrel roll action if that would take you off the board.

There is nothing on the tractor beam card that changes the above rules.

Edited by VanorDM

I always did equate debating about unreleased cards like running on sand. Sure, you are moving forward but until the card is released AND it is played will any real progress be made.

Even as I posted my comment above I saw flaws in my logic. The Tractor Beam Token Card does state this is not a maneuver and can be pushed onto obstacles, but not other ships. The fact that is does not address off the board may be the limiting factor here. Then again, why does it say into an obstacle and not a ship? Too many questions are being brought up now that may change when the card arrives.

- Is it possible that the card have different wording on when it arrives?

-An Errata will be released a week after arriving?

-By claiming it is not a maneuver, and you cannot target your own ships, can your ship do multiple BR in one round? Once as an action and once as an attack?

Too many questions...

Well, as an action you can only boost/barrel roll once per round, but the tractor beam is not an action, so it's quite possible to get tractored and barrel rolled, and still perform a barrel roll action later.

I suspect this one may not change once it's released, but there may be some further clarification in a future FAQ.

Why did they actually call the results of being hit by a tractor beam a boost or barrel roll in the first place? Its not actually that move. Same as the Tie Phantom decloak action, it doesn't actually boost forward or barrel roll when it decloaks, that move is there to represent the cloak confusing other ships sensors (imo).

When a ship is hit by a TB it doesn't really barrel roll (as in do a fancy sideways loop), it is moved along a plane.

I think if FFG had put on the card that the move is executed in the same manner as a boost or barrel roll then that could have saved some confusion over the 'is it an action or not question?'.

Also, why doesn't the TB move ships backwards? If I score a hit with a TB while behind that ship how come I can't draw it towards me?

Why did they actually call the results of being hit by a tractor beam a boost or barrel roll in the first place? Its not actually that move. Same as the Tie Phantom decloak action, it doesn't actually boost forward or barrel roll when it decloaks, that move is there to represent the cloak confusing other ships sensors (imo).

When a ship is hit by a TB it doesn't really barrel roll (as in do a fancy sideways loop), it is moved along a plane.

I think if FFG had put on the card that the move is executed in the same manner as a boost or barrel roll then that could have saved some confusion over the 'is it an action or not question?'.

Also, why doesn't the TB move ships backwards? If I score a hit with a TB while behind that ship how come I can't draw it towards me?

Great point. I will ask the same question.

Because the tiny tractor beam version equipped on small ships isn't strong enough to overcome a fighter's main thruster, so it cannot stop them, nor make them move backwards.

However, it is strong enough to alter its flight path, moving them sideways or even 'pushing' them a little.

Anything else that requieres an invented explanation right of the bat?

Why did they actually call the results of being hit by a tractor beam a boost or barrel roll in the first place? Its not actually that move.

Mechanically, it is the same move--just as a decloak is. It's executed in exactly the same way, so "barrel roll" and "boost" are convenient packages of rules to invoke.

I think if FFG had put on the card that the move is executed in the same manner as a boost or barrel roll then that could have saved some confusion over the 'is it an action or not question?'.

I'm not sure why there's a question. The word "action" doesn't appear anywhere on the tractor beam token reference card.

Also, why doesn't the TB move ships backwards? If I score a hit with a TB while behind that ship how come I can't draw it towards me?

First, because ships moving backward is unprecedented: other than barrel roll, which is at most half the length of the ship's base and also displaces you laterally, there's currently no way for it to happen. Second, because unlike barrel roll and boost, there's no convenient rules package that tells players "this is how you move a ship backward".

Why did they actually call the results of being hit by a tractor beam a boost or barrel roll in the first place? Its not actually that move.

Why isn't it? It's a boost or barrel-roll with a couple of additional conditions attached. Having them be the same and calling out exceptions is easier than having to maintain a full set of rules for the barrel-rollesque and boostlike things that the TB does.

Well, as an action you can only boost/barrel roll once per round, but the tractor beam is not an action, so it's quite possible to get tractored and barrel rolled, and still perform a barrel roll action later.

I suspect this one may not change once it's released, but there may be some further clarification in a future FAQ.

If you were restricted from being barrel-rolled or boosted by TR if you had taken the corresponding action already ( or vice versa ) then having those actions would be an even larger benefit as you could use those actions to remove options for the forced movement ( ie You could barrel-roll in a position that would only leave a boost to the left as a legal option, you took barrel-roll off the table by using the action and limited where you will be moved by your positioning).

Edited by WWHSD

Because the tiny tractor beam version equipped on small ships isn't strong enough to overcome a fighter's main thruster, so it cannot stop them, nor make them move backwards.

However, it is strong enough to alter its flight path, moving them sideways or even 'pushing' them a little.

Anything else that requieres an invented explanation right of the bat

fair point off the bat!