Some random questions

By yoji, in X-Wing Rules Questions

have a couple of questions about the rules:

1. First of, I have Bossk, with Calculation and Merc. Copilot. im attacking at range 3 and roll [HIT] [HIT] [EYE].

My question is then, is this possible?

i turn 1 [HIT] into a [CRIT] using the Copilot, then transform that too 2x [HIT], and last i turn my [EYE] into a [CRIT], resulting in [HIT] [HIT] [HIT] [CRIT]

2. The rules about measuring. I can understand that u cant measure your movements etc. but when you come down to actions you can measure for Target Lock? Then after that is made you move into combat, and you cant measure before you choose targets? (but i already know, from measuring the Target Lock? thus giving a sneaky way to measure your TL?) Is this true or false?

1. The way you modified dice is possible, but it does depend on the defender's evade results. The Bossk ability to change a critical to two hits happens after compare results.

You roll "hit" "hit" "eye", then calculation makes it "hit" "hit" "crit" and Merc. Copilot makes it "hit" "crit" "crit".

Next the defender rolls and modifies. Finally, if there is an uncancelled "crit" it can be changed to "hit" "hit" to go with whatever else went through.

2. In the official rules, you can never premeasure movements, and can only get the range ruler out in the movement/action phase once you have declared you want to take a target lock, at which time you can measure from the ship taking the action to the ship it is targeting. If they are not in range, you can choose a different target or a different action. Once the Combat phase has begun, range ruler measuring is a free for all, from anything to anything at any time (assuming the TO doesn't think you are stalling).

have a couple of questions about the rules:

1. First of, I have Bossk, with Calculation and Merc. Copilot. im attacking at range 3 and roll [HIT] [HIT] [EYE].

My question is then, is this possible?

i turn 1 [HIT] into a [CRIT] using the Copilot, then transform that too 2x [HIT], and last i turn my [EYE] into a [CRIT], resulting in [HIT] [HIT] [HIT] [CRIT]

2. The rules about measuring. I can understand that u cant measure your movements etc. but when you come down to actions you can measure for Target Lock? Then after that is made you move into combat, and you cant measure before you choose targets? (but i already know, from measuring the Target Lock? thus giving a sneaky way to measure your TL?) Is this true or false?

1. No. Bossk's ability triggers after the attack hits, which means that you have landed more <boom> and <kaboom> rolls than your opponent can evade or remove. Once you are actually dealing damage, then you can change one of the <crit> rolls into two <hit> results. It doesn't occur when you roll your dice, or even when you are seeing if the attack can land.

2. You can measure for TL when you are declaring a Target Lock action. The Rules Reference Guide has this to say about measuring when declaring an attack, which is the first step of the Attack phase for your ship:

Declare Target: The attacker may measure

range to any number of enemy ships and check

which enemy ships are inside his firing arc. Then

the attacker chooses one of his weapons to

attack with. Then he chooses one enemy ship to

be the target and pays any costs required for the

attack

2. In the official rules, you can never premeasure movements, and can only get the range ruler out in the movement/action phase once you have declared you want to take a target lock, at which time you can measure from the ship taking the action to the ship it is targeting. If they are not in range, you can choose a different target or a different action. Once the Combat phase has begun, range ruler measuring is a free for all, from anything to anything at any time (assuming the TO doesn't think you are stalling).

Measuring in the combat phase isn't quite a free-for-all. The current attacker can measure to any number of enemy ships before committing to a target, but you can't measure between other ships. So, checking to see what enemies your PS2 ship has in range before deciding which target your PS9 will attack is against the rules.

aah good to know that last part about only active ship can measure.. well then we havent been way to off atleast..

1. First of, I have Bossk, with Calculation and Merc. Copilot. im attacking at range 3 and roll [HIT] [HIT] [EYE].

My question is then, is this possible?

i turn 1 [HIT] into a [CRIT] using the Copilot, then transform that too 2x [HIT], and last i turn my [EYE] into a [CRIT], resulting in [HIT] [HIT] [HIT] [CRIT]

2. The rules about measuring. I can understand that u cant measure your movements etc. but when you come down to actions you can measure for Target Lock? Then after that is made you move into combat, and you cant measure before you choose targets? (but i already know, from measuring the Target Lock? thus giving a sneaky way to measure your TL?) Is this true or false?

1. No. You may use Calculation to turn the [eye] into a [kaboom] (or just a [boom] without Calculation) and you may use the Merc to modify any of the [boom] results into a [kaboom] result. You take [boom] [kaboom] [kaboom] in to face Defense Dice and the through the Compare Results step. Now if any dice make it through the Compare Results step the attack will "hit" and now you could take a crit result and turn it into two hit results before applying it as damage to the target ship.

If the defense completely fails you could see three hit results and a crit result when it comes to damage. If your opponent manages to cancel two of your dice you still hit but now must choose between two hit results OR a critical result. If your opponent manages to cancel all three attack dice there is now nothing for Bossk to work on an the attack misses.

2. Be careful when it comes to measuring. If you look at the board funny some might say you are trying to illegally measure. Now I believe the indisputably allowed measure is that you declare your INTENT to TL a SPECIFIC ship and then you can measure the range to that ship to determine that it is, or is not, within range. The only "accidental" information that will reveal is the range to another ship that happens to lie along the line you are measuring; some be mad even if you're locking a nearby ship and then allow the ruler to stick out past the target telling you how far away those ships may be.

When you choose targets you declare your intended target and weapon and are only allowed to measure to that target. This is just like declaring a TL.

Personally, I think all the measurement restricts are a bit draconian although I can see where if they were not there some would abuse measuring as a means to delay the game.

Personally, I think all the measurement restricts are a bit draconian

Hey :(

(Un-)fortunately Bossk can only convert 1 crit to 2 hits per attack.

Here is a fun combo though:

Bossk with Cluster Missiles, Tactician and the upcoming Guidance Chips.

Cluster Missiles are 2 attacks, so you get the possibility to trigger Bossks ability on both attacks. Catch your opponent at range 2 and you get to double stress them as well :)

And just to go all the way to spend a lot of points to maximise 2 lacklustre attacks:

Add K4 to grab a free Target Lock and Rage for 1 focus token, and reroll on both attacks.

Edited by Jiwestone

Personally, I think all the measurement restricts are a bit draconian

Hey :(

Not my fault you picked that screen name :) Picking something related to real definitions and conflicts are bound to happen. Besides, do have any idea how often I see Steve getting bashed around the internet?

On the topic of measurements I believe you agree that there are many, perhaps including yourself, that come down hard when any kind of guesstimating aid is used be it hands anywhere near the play area, templates setup off to the side, and any host of other things.

Putting Greedo on Bossk can be a lot of fun.

After compare dice results let us speculate that you're left with one, lone uncancelled {kaboom}. Bossk makes it into {boom} {boom} and, should the defender be shieldless, Greedo makes the first damage card get dealt faceup. You, effectively, get both the faceup card you would've dealt without using Bossk's ability and the "automatic" direct hit from Bossk's ability. If you get really lucky: Greedo deals a major explosion followed by a direct hit (from major explosion triggering) and then the final damage card. One uncancelled {kaboom} just, on fluke, became a total of four damage. ;)