Price Check: System and Tech Upgrades

By DagobahDave, in X-Wing

Continuing our series where we re-evaluate the points costs of cards in the current meta, one card category at a time. Just copy the list and insert your own point values.

If you find a card on the list that you have never been interested in taking in competition because it seems too inefficient or too situational, consider the point value that would convince you to try it in a competitive squad and write in that value.

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SYSTEM

Enhanced Scopes 1
Fire-Control System 2
Accuracy Corrector 3
Advanced Sensors 3
Sensor Jammer 4

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TECH

Weapons Guidance 2

Comm Relay 3

Edited by DagobahDave

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TECH

Weapons Guidance 2

Comm Relay 2

Can I get a price check on that Comm Relay?

I think these are all basically the correct cost. Every System and Tech upgrade sees play in competitive settings.

Edited by Daniel Beaver

Eh, not Enhanced Scopes so much. 0 cost would be nice, though I'd probably still not use it.

Poor enhanced scopes, when you want to turn your expensive ship into a 12 point blocker.

don't feel much enthusiasm for scopes or weapons guidance

would knock a point off each

don't feel much enthusiasm for scopes or weapons guidance

would knock a point off each

Weapons Guidance is in a pretty weird spot, for me. I don't think it's worth 2pts, but I think it's worth more than 1pt.

Maybe for 2pts it should change the blank to an eyeball symbol, rather than letting you spend the focus to go right from a blank to a hit. That way, it's more efficient for X-Wings in the event you roll both an eyeball and a blank. Also becomes much more desirable for Poe (not that he needs a ton of help).

SYSTEM

Enhanced Scopes 0

Fire-Control System 3

Accuracy Corrector 2

Advanced Sensors 3

Sensor Jammer 3

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TECH

Weapons Guidance 1

Comm Relay 3

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SYSTEM

Enhanced Scopes 0 (-1) Only good on certain ships
Fire-Control System 3 (+1) Next to ATs, its the best 2 points you can spend in the game.
Accuracy Corrector 2 (-1) The main user of this gets in for free. At 2 points, it might make it a better option on 3 attack ships
Advanced Sensors 3 (+0) Tempted to drop it 1, but I think its fine where it is. Its great in certain applications
Sensor Jammer 3 (-1) Just as a pseudo TLT nerf :P

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TECH

Weapons Guidance 1 (-1) Still not that great at 1 point, but more takeable

Comm Relay 3 (0) I think this is priced fairly.

**** ninja'd hardcore.

Edited by Jo Jo

Agree that Weapons Guidance is a luxury upgrade at 2 pts, at 1 it could be seen often.

Disagree about enhanced scopes. Sometimes you know where you want to position your ship. You know it 100% sure. Don't want that nasty blocker to prevent that move. FCS are much more popular, but the option to move first or last in not a minor one.

Agree that Weapons Guidance is a luxury upgrade at 2 pts, at 1 it could be seen often.

Disagree about enhanced scopes. Sometimes you know where you want to position your ship. You know it 100% sure. Don't want that nasty blocker to prevent that move. FCS are much more popular, but the option to move first or last in not a minor one.

Eh? Maybe I'm mis-reading it, but sounds like you think Scopes gives you an option? If that's what you're thinking, unfortunately it doesn't (wish it did, but then it would probably cost a lot more). As long as you have it you must activate at skill 0.

It's only worth it on exactly 1 ship, with 1 pilot. Deathrain. And really only with action bombs, move before the blockers, drop bombs on them. Even then it wouldn't be broken on Deathrain at 0 points. Actually, it might be ok on a Sabine B-wing with action bombs... probably not. Anyways, totally agree with Rainbow and Jo Jo on points.

Edited by imprezagoatee

Poor enhanced scopes, when you want to turn your expensive ship into a 12 point blocker.

Agree that Weapons Guidance is a luxury upgrade at 2 pts, at 1 it could be seen often.

Disagree about enhanced scopes. Sometimes you know where you want to position your ship. You know it 100% sure. Don't want that nasty blocker to prevent that move. FCS are much more popular, but the option to move first or last in not a minor one.

Eh? Maybe I'm mis-reading it, but sounds like you think Scopes gives you an option? If that's what you're thinking, unfortunately it doesn't (wish it did, but then it would probably cost a lot more). As long as you have it you must activate at skill 0.

It's only worth it on exactly 1 ship, with 1 pilot. Deathrain. And really only with action bombs, move before the blockers, drop bombs on them. Even then it wouldn't be broken on Deathrain at 0 points. Actually, it might be ok on a Sabine B-wing with action bombs... probably not. Anyways, totally agree with Rainbow and Jo Jo on points.

I've only used it on Deathrain because I didn't want to cut enough points for Advanced Sensors, and it worked out amazingly.

I'm wondering if Intelligence agent combined with Enhanced Scopes and Ion Projector or Anti-pursuit lasers will be a serious threat on Hera in the VCX-100.

Take Navigator for 3 more points and you can go nearly anywhere.

If you want a Dorsal Turret you are looking at 50 points. I'd hope people have more interesting things to do with the last 50 points besides 2 AS B-wings or 2 TLT Y-wings, but those are solid options.

You could drop Navigator for Sabine, and include 2 Y-wings with Bomb Loadout, Extra munitions and Seismic charge, with a couple cheap turrets, maybe BTL-A4 and R3-A2.

Or Kanan on a B-wing.

Edited by Vulf

SYSTEM

Enhanced Scopes 0
Fire-Control System 3
Accuracy Corrector 3
Advanced Sensors 3
Sensor Jammer 3

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TECH

Weapons Guidance 2

Comm Relay 3

The price of Enhanced Scopes is the tradeoff: it's a double edged sword because that ability stays on. I'd either make it optional or free.

FCS is so heavily used and so good I'd charge three points for it. Sensor Jammer I'd cut to 3.

The two systems that don't see play are Scopes and Accuracy Corrector (excepting on the only ship where they're free).
​Knock 'em both down.

Tech? Guidance should be 1 point, the other is good.

You people who think FCS is a 3pt card are nuts (er...I politely disagree). No way it's as good as Predator. It just seems that way because of how good it is in conjunction with the gunner effect of IG-88B, which is where you typically see it.

FCS on a B-Wing is not a 3pt card. It's very important to remember how ineffective it is on the first round of combat, or whenever you have to change targets. I mean, if it's so bonkers for 2pts, why does Palp Shuttle never roll with it? I think it's correct at 2pts, personally.

Poor enhanced scopes, when you want to turn your expensive ship into a 12 point blocker.

Agree that Weapons Guidance is a luxury upgrade at 2 pts, at 1 it could be seen often.

Disagree about enhanced scopes. Sometimes you know where you want to position your ship. You know it 100% sure. Don't want that nasty blocker to prevent that move. FCS are much more popular, but the option to move first or last in not a minor one.

Eh? Maybe I'm mis-reading it, but sounds like you think Scopes gives you an option? If that's what you're thinking, unfortunately it doesn't (wish it did, but then it would probably cost a lot more). As long as you have it you must activate at skill 0.

It's only worth it on exactly 1 ship, with 1 pilot. Deathrain. And really only with action bombs, move before the blockers, drop bombs on them. Even then it wouldn't be broken on Deathrain at 0 points. Actually, it might be ok on a Sabine B-wing with action bombs... probably not. Anyways, totally agree with Rainbow and Jo Jo on points.

I've only used it on Deathrain because I didn't want to cut enough points for Advanced Sensors, and it worked out amazingly.

I'm wondering if Intelligence agent combined with Enhanced Scopes and Ion Projector or Anti-pursuit lasers will be a serious threat on Hera in the VCX-100.

Take Navigator for 3 more points and you can go nearly anywhere.

Though if you want a turret you are looking at close to 60 points.

I think I'd rather blast things with her though, you know the 4 dice primary.

The two systems that don't see play are Scopes and Accuracy Corrector (excepting on the only ship where they're free).

​Knock 'em both down.

but that might make generic punishers halfway viable :o

Ooooooops, sorry. I forgot this is a House Rule. Sorry again.

One of those things that, as Scopes are very rarely seen, you forgot it is a House Rule

Poor enhanced scopes, when you want to turn your expensive ship into a 12 point blocker.

Agree that Weapons Guidance is a luxury upgrade at 2 pts, at 1 it could be seen often.

Disagree about enhanced scopes. Sometimes you know where you want to position your ship. You know it 100% sure. Don't want that nasty blocker to prevent that move. FCS are much more popular, but the option to move first or last in not a minor one.

Eh? Maybe I'm mis-reading it, but sounds like you think Scopes gives you an option? If that's what you're thinking, unfortunately it doesn't (wish it did, but then it would probably cost a lot more). As long as you have it you must activate at skill 0.

It's only worth it on exactly 1 ship, with 1 pilot. Deathrain. And really only with action bombs, move before the blockers, drop bombs on them. Even then it wouldn't be broken on Deathrain at 0 points. Actually, it might be ok on a Sabine B-wing with action bombs... probably not. Anyways, totally agree with Rainbow and Jo Jo on points.

I've only used it on Deathrain because I didn't want to cut enough points for Advanced Sensors, and it worked out amazingly.

I'm wondering if Intelligence agent combined with Enhanced Scopes and Ion Projector or Anti-pursuit lasers will be a serious threat on Hera in the VCX-100.

Take Navigator for 3 more points and you can go nearly anywhere.

Though if you want a turret you are looking at close to 60 points.

I think I'd rather blast things with her though, you know the 4 dice primary.

That's very true, but blocking is the one way to stop Arc-dodgers from Arc dodging. Zeb crew could give you some opportunities to do both!

I do think that Scopes should have been a "may" ability.

Chopper piloting the Might might like Scopes. Accuracy corrector is certainly going to show up with AutoBlaster Turrets on the Ghost.

Weapons guidance would need to be 1 or even free before I would consider it.

Agree that Weapons Guidance is a luxury upgrade at 2 pts, at 1 it could be seen often.

Disagree about enhanced scopes. Sometimes you know where you want to position your ship. You know it 100% sure. Don't want that nasty blocker to prevent that move. FCS are much more popular, but the option to move first or last in not a minor one.

Enhanced Scopes is compulsory, not an option - if you buy it, you've assigned yourself the Damaged Cockpit crit for the entire game.

In the New System, such blessing-and-curse cards deserve to be 0pts. This one very much so.

(So should Greedo. Chopper? 1pt would still make him a better card than Baffles. Ironic, eh?)

Chopper piloting the Might might like Scopes. Accuracy corrector is certainly going to show up with AutoBlaster Turrets on the Ghost.

Weapons guidance would need to be 1 or even free before I would consider it.

Yeah, I forgot to mention, the Ghost will be the first ship I would consider taking any of the current or upcoming system upgrades on. Depends on the pilot and other options of course, but just shows the customizability it will have.

While its not out yet... Reinforced Deflectors 3 points (large ship only), system should be on the list as it will help the Palp shuttle live through big barrages but do nothing for TLTs

SYSTEM

Enhanced Scopes -2
Fire-Control System 2
Accuracy Corrector 3
Advanced Sensors 3
Sensor Jammer 4

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TECH

Weapons Guidance 2

Comm Relay 3

See the difference?