WFRP careers etc.

By Navar, in Warhammer Fantasy Roleplay

2nds "core" only felt limited in regards to first , which had everything you needed in one book. gran_risa.gif Seems they are trying to pack less and less in to each new edition, and suck more and more out of players wallets.

But yes, this does strike me as very much the wrong way to go, I hate multiple book/box rules sets. Put everything in one place, where I can find it easily.

As for 3rd....it has some interesting ideas, but the more I read of the details, the closer I get to canceling my pre-order....I won't but I can tell ya, if this core set disappoints it will be the 1st and last FFG product I'll ever buy.

That and the multiple character sheets seems just ....bleeeeh. That will be the 1st thing I "fix", I am not interested in little booklets.

I haven't found so I will write it, there are some more carrers in the AdventuresToolkit. Besides that what what was writen:
Dockhand, Dwarf Ironbreaker, High Elf Sword Master, Wood Elf Wardancer and Ratcatcher with his small but viscious dog. Ther are:
Scribe
Pitfighter

So there are only 3 more that we don't know yet.

With this carrer sheet collecting thing - I don't know if it's good. I will keep to this rule till one/two of my players will want to have the same carrer.

33 creatures in the bestiary - that satysfing me for the start, in future there will be more I hope.

I think that the core set if just a start, so there are more basic carrers then advace it racional. If You play more then two sessions a week than You must be unimployed. Everybody that works knows that it's hard to find time for a game befor the weekend.

I think that I will have a lot of fun playing the new WFRP for many years. And I can't wait to get my hands on it.

Still I'm waiting for FFG to publish the demo adventure: A Day Late, A Shiling Short.

ffgfan said:

33 creatures in the bestiary - that satysfing me for the start, in future there will be more I hope.

w00t! Thanks for the career info.

There's a lot more info on each creature too. Each category contains three creatures of similar type. Each category is a two page spread. So, not only does it look great, it has a lot of meat.

NezziR said:

ffgfan said:

33 creatures in the bestiary - that satysfing me for the start, in future there will be more I hope.

w00t! Thanks for the career info.

There's a lot more info on each creature too. Each category contains three creatures of similar type. Each category is a two page spread. So, not only does it look great, it has a lot of meat.

I base on that what Dvang sayed, but if theres more like You say that great news. There's never too much monsters and options. :)

No, there's not 'more' - there's 33 (11 sets of 3). But there's more information. Each set of 3 creatures uses two full pages.

Example, Ungor, Gor, and Wargor - two pages, 4 new actions. cool art, but not so much that it's 'filler'.

NezziR said:

No, there's not 'more' - there's 33 (11 sets of 3). But there's more information. Each set of 3 creatures uses two full pages.

Example, Ungor, Gor, and Wargor - two pages, 4 new actions. cool art, but not so much that it's 'filler'.

Ha, now here's a game for those of us who don't have the rulebooks... what are the 11 sets?

from diaries we know 2 are chaos and "creatures" (wolf,spider,boar), then there is goblin, orc, (although there might just be a green skin set?) skaven, beastman, undead (possible even a couple of sets, physical and etheral?), mutant (as thats' not included in the chaos set?), demon, something that includes ogres and giants perhaps, maybe a fantastical creatures section for harpies and the like?

i guess confirmation by people with the books could be considered spoilers, so conjecture only please!

My gut feeling is you will get three examples "inspired by" each of the standard WFB armies-Beastmen. Chaos, Greenskins, skaven, undead, and dark elves. So there is 18 right there.

Add in the "animals" (Lets assume the Wolf/Spider/Boar counts as 1 entery in the bestairy) and thats 21.

Assume the worst and pad it out with Dwarf/ High Elf/ Wood Elf adversaries/NPC's and you have 30.

Add 3 Human examples and presto 33 "monsters"

I am not saying this is fact....and I hope I am wrong.....

Parzival said:

My gut feeling is you will get three examples "inspired by" each of the standard WFB armies-Beastmen. Chaos, Greenskins, skaven, undead, and dark elves. So there is 18 right there.

Add in the "animals" (Lets assume the Wolf/Spider/Boar counts as 1 entery in the bestairy) and thats 21.

Assume the worst and pad it out with Dwarf/ High Elf/ Wood Elf adversaries/NPC's and you have 30.

Add 3 Human examples and presto 33 "monsters"

I am not saying this is fact....and I hope I am wrong.....

I reckon you are right on the WFB armies idea, but less convinced on the playable races side of things....perhaps one "classic class" for each of the non-human races will make up a set, then a few more human based NPCs to make another set, surely rat swarms, ogres and trolls get in there somewhere!!?

I have everything packed up for the demo, let's see if I can remember:

Beasts, Beastmen, Cultists, Deamons, Greenskins, Skaven, Basic NPCs, Advanced NPCs, Undead, Chaos, Large Creatures

Not sure about the cultists, but I think so. I know there are different entries for chaos and daemons. The Basic NPCs and the Advanced NPCs cover a LOT of ground with generic actions that can be used for just about anything.

The entries are easily changed to reflect more or less powerful versions. Then there are the henchmen rules. The example of 8 snotlings is terrifying. They could stomp a bloody hole in a starting character - lol. I'm so going to beat my characters up with some snotlings. You have to establish who's the boss right away!

Like I said just a gut feeling. And I wasn't to far off.....Large creatures, let me guess Ogre, Troll, and Giant...well, maybe not giant....but.....meh.

But I really don't expect to be "wowed" at this point. The more details that trickle out, the more skeptical I am about this game. It really does appear to be more flash & style then substance.....

And truth be told if it were any other franchise name attached to it, I would have never given a second look at it. I think I am suffering from premature buyers remorse....

That sounds like more monsters than the 2nd ed core rule set (which was terribly inadequate), and although they are pretty standard adversaries, that's whats needed for new pcs initially.

I think the game contents need to be taken on their own merits as much as possible and not compared to the current gamut of info available for 2nd ed.

I remember similar conversation when 2nd ed came out and was compared to the 1st ed info/book

That isnt really more entries, especially if you are counting cultists and NPC adventurers as monster/encounter entries. It does sound like there is more fluff and pictures profided, which is nice.

After all in 2E core you had beastmen, daemon imps, goblins, lesser daemon, mutants, orcs, skaven, skeletons, wights and zombies and you had the options to tack on sneak, brute and chief advances to differentiate different types of creatures. Want a stormvermin? Take a skaven and give him the brute career. Want a clan eshin assassin? Give a skaven the sneak career. Want a black orc? Give a orc the brute career. And so forth.

But to each his own.

Its not even the number of monsters, that bugs me. It's the presentaion. It would have been more honest to call this game"Warhammer Basic.". And who knows how long or how thinly they believe they can stretch the game out over planned expansions?

Thats what is bugging me. The likely bloat that follows. We are just faced with the prospect of rules or setting bloat. Now we have component bloat to look foward to as well....

Any news about the Toolbox?