For store Champs how bad is this list?

By kgwradford, in X-Wing Squad Lists

So I'm wondering how bad this list would do in store Champs.

TIE Advanced: · Darth Vader (29)

Veteran Instincts (1)

Engine Upgrade (4)

TIE/x1 (0)

Advanced Targeting Computer (1)

VT-49 Decimator: · Rear Admiral Chiraneau (46)

Veteran Instincts (1)

Extra Munitions (2)

Seismic Charges (2)

Engine Upgrade (4)

Gunner (5)

· Agent Kallus (2)

· Rebel Captive (3)

What u think good bad ok or just down right terrible

It's alright. I'd scrap Seismic Charges for Ion Bombs, which work great at PS10 and generally have a bigger impact, especially in conjunction with the Rebel Captive (good luck, Soontir!). I'd also cut Agent Kallus and Extra Munitions for Ysanne Isard. You should be fine with just the one bomb.

Other than that, looks good.

I have had some fun with the list below. Using EI off the Ysanne proc, allows for some really good action economy. Also, it opens the opportunity for a 5 dice/TL/Focus Range 1 attack, if you play your cards right. Gunner was mostly because my luck sucks... You can drop that for a better EPT on Vader, and Prockets.

Darth Vader (29)
Veteran Instincts (1)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)
Rear Admiral Chiraneau (46)
Expose (4)
Gunner (5)
Ysanne Isard (4)
Rebel Captive (3)
Experimental Interface (3)
Total: 100

You can drop that for a better EPT on Vader, and Prockets.

There is no better EPT on Vader than VI.

PS11 is the reason to run him, imho.

You can drop that for a better EPT on Vader, and Prockets.

There is no better EPT on Vader than VI.

PS11 is the reason to run him, imho.

Squad Leader on Vader rocks.

Agent Kallus on a Decimator is a waste. You barely ever roll an Evade die and Chireanu gets his focus ability more often than not.

Agent Kallus on a Decimator is a waste. You barely ever roll an Evade die and Chireanu gets his focus ability more often than not.

Agent Kallus on Chireanu* is a waste. Chireanu already has an eyeball modifier on the offense and has no green dice to make the ability useful on the defense, typically.

On Kenkirk with Lone Wolf, Agent Kallus is a perfectly viable expenditure of 2pts. Combine with Predator and Gunner for maximum effect.

Agent Kallus on a Decimator is a waste. You barely ever roll an Evade die and Chireanu gets his focus ability more often than not.

Agent Kallus on Chireanu* is a waste. Chireanu already has an eyeball modifier on the offense and has no green dice to make the ability useful on the defense, typically.

On Kenkirk with Lone Wolf, Agent Kallus is a perfectly viable expenditure of 2pts. Combine with Predator and Gunner for maximum effect.

True but my train of thought on it was with Kallus on the ship I'll never need to focus. And there have been more times I can count that I roll hit eye eye vs son tir or a token less phanthom lol. The extra munitions I accually have had good success with and seismeic I usually drop the first get my point of damage and then my opponent forgets I have a second. Killed sontir I think 3 times now cause they forgot about me second charge. Lol and if I do change out Kallus I don't think I'll go for yasnne not a fan with the way tlts are every were. But we will see she's usually a good pick anyways cause means just more health for the Decimator. I'll give this a try a few time and see how well it goes. And I do agree vi on Vader is boss if u have him with engine. With out engine I think there are better picks for his ept then.

seismeic I usually drop the first get my point of damage and then my opponent forgets I have a second. Killed sontir I think 3 times now cause they forgot about me second charge.

If you hit Soontir with a Seismic, he takes 1 damage. If you hit him with the Ion, he's probably stressed and Ionized, and you utterly destroy him on the following turn without needing the second bomb. I'd try to get some tests with the Ion Bomb in, if I were you. Again, it has very powerful synergy with PS10 and Rebel Captive. Just food for thought.

Man, I want Kallus to be good so bad but 2 ship builds don't seem nearly as common as they were a year ago. Once his targeted ship is destroyed, you have a worthless 2 point upgrade on the table. Nice for Soontir regardless but I haven't had much luck with him myself. I tried Kallus on Whisper but only flew against 3+ ship builds with derps so it wasn't all that useful.

You can drop that for a better EPT on Vader, and Prockets.

There is no better EPT on Vader than VI.

PS11 is the reason to run him, imho.

Fair point. I think it honestly depends what your list is weak against, And in this case - being able to shoot before PS9's like Whisper and the like, makes VI an attractive option. That being said, I would be timid in saying its the best option.