What do we need for epic battles?

By knasserII, in Star Wars: Armada

So the game as I understand it is intended to be played at 400 points since Wave II. This is fun, this is good.

However, if we want to play a 500 or 600 point battle, or even higher, what changes are advisable and at what points values?

. I know you can still play on a 3x6' area with 500 points but would it play better on a 4x6' for example. And is it a good idea to go up from six turn limit to seven turn? Any changes to set-up areas that people would recommend?

I know it will probably still work with the defaults at higher points values, but what tweaks have people tried for higher points games? Thinking of trying some more epic battles and want advice.

Peace and coolness!

K.

Edited by knasserII

I play at 700 points all of the time abd the only thing we have done differently is limit the points you can spend on squadrons. It seems they can really slow the game down.

Use a 6x4 table but keep the 6x3 table in the middle but with an extra 6" strip added on to each long table edge. This 6" strip is out of bounds for deployment so the fleets will deploy at the same distances to each other as in the normal game. Once turn one begins ships may enter this new area normally, effectively giving extra space to overrun after a battle pass without going off board.

If you don't do this the extra distance between fleets at deployment can give certain advantages such as objectives in Fire Lanes, Dangerous Territory, Intel Sweep or the Contested outpost. Also Admirals like Garm or Tarkin will be cheesed off that everyone else gets 2-3 quiet turns of plodding and loading up with tokens and his freebies are less valuable.

Adding an extra turn could be considered in large games.

I don't know if an extra turn is really needed. . . You are playing in roughly the same space with maybe a food extra. . . I think it will be like when we went from 300 to 400 points. Things die faster.!. .

I play at 700 points all of the time abd the only thing we have done differently is limit the points you can spend on squadrons. It seems they can really slow the game down.

What limits do you set for 700 points?

Use a 6x4 table but keep the 6x3 table in the middle but with an extra 6" strip added on to each long table edge. This 6" strip is out of bounds for deployment so the fleets will deploy at the same distances to each other as in the normal game. Once turn one begins ships may enter this new area normally, effectively giving extra space to overrun after a battle pass without going off board.

If you don't do this the extra distance between fleets at deployment can give certain advantages such as objectives in Fire Lanes, Dangerous Territory, Intel Sweep or the Contested outpost. Also Admirals like Garm or Tarkin will be cheesed off that everyone else gets 2-3 quiet turns of plodding and loading up with tokens and his freebies are less valuable.

Adding an extra turn could be considered in large games.

I think 6x4' would be better if we went to 600 points. But that's an entire turn's movement for some which is why I thought going to seven turns might be good. How does the following sound to people:

  • Below 500 points, everything normal.
  • Between 500 and 600 points, 6x4' play area.
  • 600 points and over, 6x4' play area, seven turns length, maximum 25% of points on squadrons.

Thoughts?

I've played 700-1200 point games in the same 3x6 play area and 6 turn limit. Like Lyraeus says, things die faster. Also the game takes a lot longer. I'm ready to end after turn 6. I do like the idea of limiting squadrons as that would help quite a bit.

I've played 700-1200 point games in the same 3x6 play area and 6 turn limit. Like Lyraeus says, things die faster. Also the game takes a lot longer. I'm ready to end after turn 6. I do like the idea of limiting squadrons as that would help quite a bit.

I've noticed the same thing, currently we limit upgrades to 1-2 per ship excepting the Flagship. Squadrons suck up a ton of time, but the bigger the battle, the sooner (turn wise) it seems to become obvious who is going to win. My only 1200 point game was absolutely decided by the end of turn 4. Playing 5 and 6 could have shifted the MOV, but the victor would have been the same.

For 500 points a larger play area is not needed imo.

I exclusively play 500 pt. games without objectives and switching initiative each round.

The game feels perfect for me with these settings. We've never run out of space so far, so 6x3 is just fine, at least if you're playing without objectives :)