I've searched the forums and only found a few mentions of this talent... mostly called a stupid useless talent ![]()
So... how does Familiar Suns differ from a normal Knowledge(Outer Rim) roll ?
Familiar suns : Once per game session, the character may spend a maneuver to make a Hard Knowledge(Outer Rim) or Knowledge(Core Worlds) check. If successful, the character is familiar with the type of planetary environment he finds himself in. He knows whether the planet is likely to be inhabited and, if so, where habitation could be found. He also knows about the unusual environmental effects, hostile predators, or sources of potential profit.
After reading the talent description a few times over, I'm inclined to think it is only used when you are on a unknown uncharted undocumented world that cannot be found anywhere in any archives so that it is impossible to know anything about it... or maybe a lost world from stories past that was forgotten from the history books.... Using that talent means that the character doesn't know which planet he's on, but he can compare it to others he's been to and predict the environment, the fauna and its resources.
Or you could just call it a second choice if the usual Knowledge roll fails...
GM : OK you guys can make a Knowledge(Outer Rim) to get info on that new planet your going to.
Rolls.... all failed...
GM : **** you guys are dumb thugs and never heard anything about this world.
Player 1: Hey can I use Familiar suns to see if I know anything from my past travels ?
GM : Go ahead!
What do you guys think ?
Can we get some brains going and find a few creative ideas where that talent could come in handy.