Tansarii Point Vets with Mindlink as procket carriers?

By overduegalaxy, in X-Wing

In my defense, I'm positive this is a bad idea. But so long as we're talking about alpha-strike meta, a Vet with the title, prockets, Mindlink, and Chips comes in at a not unreasonable 23 points. Put two in a list and you've still got 54 points left over. Get silly and put three in, and you've still got a reasonable 31 points to toss in something useful. And if you really want to get dumb, you could do three + Serissu kitted out the same way and still have five points left over as...an initiative bid?

Sure, the ship will be near-useless after the first pass (without the rockets, both the title and the chip become dead weight), but imagine that perfect opening joust. You get three of these in range one of a nice juicy target, and Mindlink means two of them can have both TL and focus. Throw out 15 dice, with full modifiers on 10 of those, and Guidance Chips to help you guarantee at least *some* hits.

Then I guess you spend the rest of the game running away and try and win on MoV.

And while swarming them is actually a genuinely bad idea, I don't think 23 points is too steep to include in a list that's already going Mindlink-heavy. A nice alpha strike, and Scyks have pretty good greens, 1 hards + barrel roll, and almost no red, so at the very least, they'll be able to move around pretty unhindered without worrying about stressing the other linked ships.

In my defense, I'm positive this is a bad idea.

and that's /thread right there :P

honestly don't know where mindlink will fit, if anywhere. It doesn't seem particularly powerful, and certainly nowhere near powerful enough to make a scyk a viable choice in any context

Edited by ficklegreendice

It's not the worst thing ever, but it's also 23pts a piece.

For 24pts each you can do this with a Tie Advanced with Accuracy Corrector (making it more than a 1 trick pony), and take defensive focus tokens along with G Chips. If somebody strolls into R1, your defensive focus actions become offensive focus actions and you light 'em up.

You lose the bonus action of mindlink (and the stress liability) and go from PS5 to PS2, but you gain extra durability, 2 hit shots all game long, etc. If I were personally going to run Quad Prockets (which sounds fun) I'd probably roll with the Tie Advanced.

Tansarii Point Veteran (17)

Attanni Mindlink (1)

Heavy Laser Cannon (7)

Stealth Device (3)

"Heavy Scyk" Interceptor (Cannon) (2)


Tansarii Point Veteran (17)

Attanni Mindlink (1)

Heavy Laser Cannon (7)

Stealth Device (3)

"Heavy Scyk" Interceptor (Cannon) (2)


Tansarii Point Veteran (17)

Attanni Mindlink (1)

"Mangler" Cannon (4)

"Heavy Scyk" Interceptor (Cannon) (2)


Kaa'To Leeachos (15)

Attanni Mindlink (1)


Total: 100


Kaa'to takes Focus every turn somewhere in the back and feeds focus to the troops. The Heavies take Evade every turn to help out with their Stealth Devices, unless you're behind the enemy and the TL is relatively safe. The Mangler guy can Evade or TL as opportunity presents itself. Obviously he fires last, once shields are down.


I'm not sure I'd fly it, but I like it better than once per game, R1 only PRockets.


...stupid Scyks

It's not the worst thing ever, but it's also 23pts a piece.

For 24pts each you can do this with a Tie Advanced with Accuracy Corrector (making it more than a 1 trick pony), and take defensive focus tokens along with G Chips. If somebody strolls into R1, your defensive focus actions become offensive focus actions and you light 'em up.

You lose the bonus action of mindlink (and the stress liability) and go from PS5 to PS2, but you gain extra durability, 2 hit shots all game long, etc. If I were personally going to run Quad Prockets (which sounds fun) I'd probably roll with the Tie Advanced.

With advanceds you can fit them with Cluster Missles then you have 24 dice alpha strike :D and guaranteed that 16 will hit :D

In my defense, I'm positive this is a bad idea.

and that's /thread right there :P

honestly don't know where mindlink will fit, if anywhere. It doesn't seem particularly powerful, and certainly nowhere near powerful enough to make a scyk a viable choice in any context

Edit: I'm not bitter or anything.

Edited by Skargoth

Mindlink seems best with Guri, Manaroo, Kaat'o Leeachos, Palob Godalhi & Stygium Particle Accelerator, cards which can make more tokens or move tokens around to generate more tokens.

The problem is that the title makes missiles even prockets EXTREAMLY EXPENSIVE on the Scyk. If the title was free then sure go for it but since it cost 2 points to spend another 3 points it is not worth it.

The problem is that the title makes missiles even prockets EXTREAMLY EXPENSIVE on the Scyk. If the title was free then sure go for it but since it cost 2 points to spend another 3 points it is not worth it.

To be fair, the A-wing also effectively pays 5 points for prockets.

The problem is that 2 point title. If I could pay 20 or 21 points for this, hell yeah. But those 2 extra points screw you out of a bunch of other stuff from your list. It's not just 2 points that you're ****** out of, it's 6 because you're running 3 of these things and that can get you a lot of stuff like Sensor Jammer and Autothrusters on a Starviper, or 2 hull/stealths for your M3-A's.

The title is the problem with the Scyk. Otherwise at 14 points they're decent premium TIE Fighters/Z-95's.

Edited by ParaGoomba Slayer

The problem is that the title makes missiles even prockets EXTREAMLY EXPENSIVE on the Scyk. If the title was free then sure go for it but since it cost 2 points to spend another 3 points it is not worth it.

To be fair, the A-wing also effectively pays 5 points for prockets.

But advanceds does not.

Same as prototypes...

And defenders...

The problem is that the title makes missiles even prockets EXTREAMLY EXPENSIVE on the Scyk. If the title was free then sure go for it but since it cost 2 points to spend another 3 points it is not worth it.

To be fair, the A-wing also effectively pays 5 points for prockets.

Not really it is just that A-wings get rewarded with a 2 extra points for not using any missiles. So in the reference frame of the cheapest A-wing build missiles are 2 points more expensive.

The problem is that the title makes missiles even prockets EXTREAMLY EXPENSIVE on the Scyk. If the title was free then sure go for it but since it cost 2 points to spend another 3 points it is not worth it.

To be fair, the A-wing also effectively pays 5 points for prockets.

But advanceds does not.

Same as prototypes...

And defenders...

But none of the generics have illicit or EPTs for that matter (as far as we know).

As for the Defender the x7 will make both missiles and cannons cost 2 points more (though they share the extra cost if both are equipped)

Edited by Marinealver

Stress ships will love to face u. Stress one ship stress there entire list. I think for that reason u won't see mind link that often. There a lot of stress builds out there that giving them even more ways to had stress out is a bad idea.

In my defense, I'm positive this is a bad idea.

and that's /thread right there :P

honestly don't know where mindlink will fit, if anywhere. It doesn't seem particularly powerful, and certainly nowhere near powerful enough to make a scyk a viable choice in any context

I honestly don't think it fits anywhere. I keep thinking about cool things to do with it, talking about them and being reminded that it doesn't work on Evades, or it's screwed by stress, or it's scum only, or... or... or...

It's going to really struggle to work because it needs to be used on at least two ships, which in turn means those two ships aren't taking a better EPT, and there are a number of EPTs that accomplish similar tasks for similar overall squad point costs (i.e. you might be better with one 2-point EPT on one of the ships and no EPT on another).

It's a shame, because I love the concept, I just don't think it's good enough. Maybe if it had done evades as well, or not been limited to one, or allowed ships to share the effect of green manoeuvres, or... etc... it might have been competitive, but as it is I think it's just interesting dross like so many other EPTs.

In my defense, I'm positive this is a bad idea. But so long as we're talking about alpha-strike meta, a Vet with the title, prockets, Mindlink, and Chips comes in at a not unreasonable 23 points. Put two in a list and you've still got 54 points left over. Get silly and put three in, and you've still got a reasonable 31 points to toss in something useful. And if you really want to get dumb, you could do three + Serissu kitted out the same way and still have five points left over as...an initiative bid?

Sure, the ship will be near-useless after the first pass (without the rockets, both the title and the chip become dead weight), but imagine that perfect opening joust. You get three of these in range one of a nice juicy target, and Mindlink means two of them can have both TL and focus. Throw out 15 dice, with full modifiers on 10 of those, and Guidance Chips to help you guarantee at least *some* hits.

Then I guess you spend the rest of the game running away and try and win on MoV.

And while swarming them is actually a genuinely bad idea, I don't think 23 points is too steep to include in a list that's already going Mindlink-heavy. A nice alpha strike, and Scyks have pretty good greens, 1 hards + barrel roll, and almost no red, so at the very least, they'll be able to move around pretty unhindered without worrying about stressing the other linked ships.

Edited by ParaGoomba Slayer