3x Contracted Scout with Deadeye, R4 Agromech, Chimps, EM and Plasma/Proton Torps, who's ready?

3x Contracted Scout with Deadeye, R4 Agromech, Chimps, EM and Plasma/Proton Torps, who's ready?

As a member of the public this service announcment has certainly enlightened me. Bravo OP.
I'm looking forward to hilarious bumping shenanigans:
Contracted Scout (33)
JumpMaster 5000 (25), Intelligence Agent (1), Unhinged Astromech (1), Feedback Array (2), Intimidation (2), Anti-Pursuit Lasers (2)
Contracted Scout (33)
JumpMaster 5000 (25), Intelligence Agent (1), Unhinged Astromech (1), Feedback Array (2), Intimidation (2), Ion Projector (2)
You'll need to switch to Adaptability if your local meta includes a lot of PS2's.
Edited by TaeSWXWyo
gonna rock that **** for a long time
though, imo, it'll probably behoove us to diversify a little bit and exchange a torp boat for an SS **** soontir. Alpha strikes are great and all, but we're talking PS 3s with fat bases that cannot afford to spend their focus defensively if they want to do any damage. A big blocking brick of int agent + apl + feedback + intimidation/r5p9 may go very far in keeping his more explodly brothers safe; plus it'll kill aces regardless of its crappy little primary ![]()
My Gamma's will be happy to delete a Scout before it even has a chance to fire:
Gamma Squadron Pilot (18) X 4
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Total: 100
View in Yet Another Squad Builder
the above is another convincing reason to bring along a blocker ![]()
My Gamma's will be happy to delete a Scout before it even has a chance to fire:
Gamma Squadron Pilot (18) X 4
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Total: 100
How about:
Gamma Squadron Veteran (19) x4
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)
direct counter ![]()
Edited by ParaGoomba SlayerMy Gamma's will be happy to delete a Scout before it even has a chance to fire:
Gamma Squadron Pilot (18) X 4
Extra Munitions (2)Homing Missiles (5)Guidance Chips (0)Total: 100View in Yet Another Squad Builder
How about:
Gamma Squadron Veteran (19) x4
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)
direct counter
How about:
Gamma Squadron Veteran (19) x4
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)
direct counter
Direct counter would use Proton Torps. (Bombers don't have shields, yo.)
Edited by Jeff WilderIsn't the hard counter turning left?
Four JumpMasters NASCARing around the board...
My Gamma's will be happy to delete a Scout before it even has a chance to fire:
Gamma Squadron Pilot (18) X 4
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Total: 100
How about:
Gamma Squadron Veteran (19) x4
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)
direct counter
1 Acad Pilot..........
Counter your counter
BOOM drop the mike.
Edited by CubanboySuper Excited about
4X Gamma Squadron Pilot — TIE Bomber 18
Extra Munitions 2
Ion Pulse Missiles 3
Seismic Charges 2
Guidance Chips 0
Ship Total: 25
The thought about 8 Seismic Charges is really good..... :-)
Edited by CubanboyScouts have been running rampant on vassal. I am pretty certain the triple U-boat is going to be a top, or at least near top tier list from the devastation I have seen it cause.
Gamma Squadron Veteran (19)
Adrenaline Rush (1)
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)
Gamma Squadron Veteran (19)
Adrenaline Rush (1)
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)
Gamma Squadron Veteran (19)
Adrenaline Rush (1)
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)
Scimitar Squadron Pilot (16)
Extra Munitions (2)
Conner Net (4)
Total: 100
View in Yet Another Squad Builder
Ill just drop in behind you and say hello
Four JumpMasters NASCARing around the board...
I'd pay money to see that.
Four JumpMasters NASCARing around the board...
I'd pay money to see that.
Well you kind of have to, who would buy 4 Jumpmasters
![]()
Extra munitions is limited but does that mean it can only be taken once per ship or once per list?
Well you kind of have to, who would buy 4 JumpmastersFour JumpMasters NASCARing around the board...
I'd pay money to see that.
![]()
![]()
Considering that my first wave 8 purchase is going to be 3 of these things, at a certain point I'm going to shrug and get a 4th.
I'M NOT ADDICTED I CAN STOP WHEN I WANT! *slams door in front of concerned relatives trying to trick me into an intervention*
Extra munitions is limited but does that mean it can only be taken once per ship or once per list?
•Unique means once per list
My Gamma's will be happy to delete a Scout before it even has a chance to fire:
Gamma Squadron Pilot (18) X 4
Extra Munitions (2)
Homing Missiles (5)
Guidance Chips (0)
Total: 100
How about:
Gamma Squadron Veteran (19) x4
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)
direct counter
Going to take a lot longer before you can field this however. Imp Vet is not a part of Wave 8 after all.
I know. I've never wanted an expansion so badly.
How about:
Gamma Squadron Veteran (19) x4
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)
direct counter
Direct counter would use Proton Torps. (Bombers don't have shields, yo.)
true... I just find that Concmiss hit more reliable that's all
and I'm probably never gonna fly this list it was more of a pun to the PS4's. and I think ParaGoomba is right... Finally some secondary weapon time after Wave 8 finally hits!! can't wait to be blasted to pieces by all those missile/torpedo carriers out there ![]()
Just leaving this post here to see everyone's reaction once they realize they're still better off not taking ordinance...
Just leaving this post here to see everyone's reaction once they realize they're still better off not taking ordinance...
Good thing I'll be taking Ordnance then. ![]()