the major's mayan calender: upcoming Imperial aces and their projected impact on imperial diversity

By ficklegreendice, in X-Wing

I have a feeling Omega Leader and The Inquisitor will be competing for "Best Vessory Wingman".

I have a feeling Omega Leader and The Inquisitor will be competing for "Best Vessory Wingman".

lil Inqy's going to need his lock, most likely

so, unless Vess has V.I, Omega L has more direct synergy

I have a feeling Omega Leader and The Inquisitor will be competing for "Best Vessory Wingman".

Insert "Why not both?" meme here.

I have a feeling Omega Leader and The Inquisitor will be competing for "Best Vessory Wingman".

Insert "Why not both?" meme here.

I'm all aboard the Vessery+OL+Inquisitor train once vets drops. It's the build I've been looking forward to the most.

Ideally Vessery's spotters won't spend their TL when they shoot, so the Inquisitor isn't quite ideal with Vessery unless you VI Vessery. This should work though.

100 points

Vader + VI + ATC + EU

Omega Leader + Juke + Comm Relay + Hull Upgrade

Vessery + x7 + Juke + Mk2

The only problem, is you lack the best upgrade in the game, Palpatine. Omega Leader is exactly 29 points, so this easily turns into:

100

Vader + VI + ATC + EU

Vessery + x7 + Juke + Mk2

OGP + Palpatine

Or, you can drop Vader to ram in 4 ships:

100

Vessery + x7 + Juke + Mk2

Wampa

Scimitar + LRS + Homing Missile

OGP + Palpatine

Or you can go with Vessery's Nuclear Alpha Strike

100

Vessery + x7 + Juke

Gamma + Crackshot + LRS + Homing Missile

2x Scimitar + LRS + Concussion Missile

There will be a lot of options.

Edited by MajorJuggler

I think Valen Rudor might be a better pick than The Inquisitor, for PS reasons (he'll still have his lock when Vessery attacks). The trouble will be figuring out what to do with all the leftover points--although I suppose taking Worlds with a 93-point list would make quite a statement.

Vader + VI + ATC + EU

Vessery + x7 + Juke + Mk2

OGP + Palpatine

Alternately, something like this:

Colonel Vessery (35)

Juke (2)

Ion Cannon (3)

Twin Ion Engine Mk. II (1)

TIE/D (0)

"Omega Leader" (21)

Juke (2)

Comm Relay (3)

Captain Yorr (24)

Electronic Baffle (1)

Emperor Palpatine (8)

Total: 100

View in Yet Another Squad Builder

Remarkably resistant to Stresshog in the opening rounds, since I doubt it'll be going anywhere, and Yorr has unimpeachable timing for throwing blocks. Or you can swap the TIE Mk II and Baffle for an FCS on Yorr, which is convenient for triggering Vessery's ability.

Edited by Vorpal Sword

All that practice flying triple defenders will finally pay off.

Vessery Tractor VI Hull

OL Juke Comms Hull

Inquisitor Outmaneuver Title AT

all PS 8 inquisitor possibly getting a 3 dice advantage on his attacks (1 from R1, 1 from outmaneuver, 1 from tractor)

If you take a TIE Defender without taking Vessery, then you are probably building your squad wrong.

Wouldn't that depend on your wingmates? Sure, might be that a squad with 3+ ships with the target lock action is simply better than one without, but with Empire you might be running TIE Fighters, Interceptors and FCS-less Phantoms. In the case of 0-1 other ships with TL, wouldn't a generic, Ryad, Stele og Brath be a better choice than Vessery?

Edited by Okapi

If you take a TIE Defender without taking Vessery, then you are probably building your squad wrong.

Wouldn't that depend on your wingmates? Sure, might be that a squad with 3+ ships with the target lock action is simply better than one without, but with Empire you might be running TIE Fighters, Interceptor and FCS-less Phantoms. In the case of 0-1 other ships with TL, wouldn't a generic, Ryad, Stele og Brath be a better choice than Vessery?

That's true, if nobody can take target locks for Vessery, then it's just dead points for PS6 and an EPT, in which case you might as well take the Glaive for a (presumably) point cheaper instead.

If you take a TIE Defender without taking Vessery, then you are probably building your squad wrong.

Wouldn't that depend on your wingmates? Sure, might be that a squad with 3+ ships with the target lock action is simply better than one without, but with Empire you might be running TIE Fighters, Interceptor and FCS-less Phantoms. In the case of 0-1 other ships with TL, wouldn't a generic, Ryad, Stele og Brath be a better choice than Vessery?

Whisper + Kallus + VI + ACD + FCS

Omega Leader + Comm Relay + Juke

Vessery + x7 + free +1PS

It's not less than ideal when you have the ideal defender :P

If you take a TIE Defender without taking Vessery, then you are probably building your squad wrong.

Wouldn't that depend on your wingmates? Sure, might be that a squad with 3+ ships with the target lock action is simply better than one without, but with Empire you might be running TIE Fighters, Interceptors and FCS-less Phantoms. In the case of 0-1 other ships with TL, wouldn't a generic, Ryad, Stele og Brath be a better choice than Vessery?

Vess is probably going to be good enough that, if your potential wingmates don't synergise with him, you should consider swapping them out for some that do before you consider swapping him out for another Defender.

Exactly what I was about to say. Also: building around Vessery kind of means running Darth or else topping out at PS6-8, which is less than ideal.

Possibly, but it's worth considering dropping out of the PS race altogether, like Brobot players have done. You'll get more dice and hit points in that way, as well as the satisfaction of blocking and killing Poe with a couple of generics.

Personally, I'm going to get a TIE Shuttle, stick an Intelligence Agent and Mara Jade in there park myself exactly where I expect Poe to go (he's usually green, so not THAT hard to predict), barreling if necessary, taking the TL if I can, and have Vessery let rip.

Whisper + Kallus + VI + ACD + FCS

Omega Leader + Comm Relay + Juke

Vessery + x7 + free +1PS

Edited by Vorpal Sword

Whisper + Kallus + VI + ACD + FCS

Omega Leader + Comm Relay + Juke

Vessery + x7 + free +1PS

I don't know. You're so close to affording Palpatine in place of Omega Leader... I think it might be worth dropping Kallus.

That squad's 100 points on the dot, Vorpal. You'd need to drop more than Kallus and I don't really see anything else you could...

Whisper + Kallus + VI + ACD + FCS

Omega Leader + Comm Relay + Juke

Vessery + x7 + free +1PS

I don't know. You're so close to affording Palpatine in place of Omega Leader... I think it might be worth dropping Kallus.

That squad's 100 points on the dot, Vorpal. You'd need to drop more than Kallus and I don't really see anything else you could...

I had a brain fart and was thinking Kallus was 3 points. I'd like to figure out how to shoehorn Whisper, Vessery, and Palpatine into the same list, but it might not quite be feasible at 100.

I'm not feeling the TIE/D title, regardless of its potential damage output. My biggest gripes with defenders have been that they die too easily and cost too much, especially with engine mkII that I personally consider to be mandatory on any defender. TIE/x7 losing the cannon slot is unfortunate but I can get behind a cheaper and more durable base ship.

Colonel Vessery (35)
3 point EPT of choice
Twin Ion Engine Mk. II (1)
TIE/x7 (-2)

Darth Vader (29)
Predator (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

Total: 100

View in Yet Another Squad Builder

Original content do not steal :lol:

I have a feeling Omega Leader and The Inquisitor will be competing for "Best Vessory Wingman".

lil Inqy's going to need his lock, most likely

so, unless Vess has V.I, Omega L has more direct synergy

Yeah, I sort just include VI for Vessery with his fellow PS 8 wingmates.

As for the original topic, of Imperial diversity, it really depends on on how Guidance Chips and the Bomber stuff plays out. I don't see Palp & Aces dropping out, though I do see the mix changing depending on the player.

This might be weird, but I'm just not that scared of Vessery, at least in the context of other Defenders. Defenders themselves will be very strong with the new titles, but Vessery introduces a certain amount of friction into a squad that I think makes him not as mind blowing as people are expecting. Certainly scary, but every Defender will be scary.

I guess it depends on the support. I mean, it is pretty brutal when Omega Leader and Vessery lockdown a target.

I guess it depends on the support. I mean, it is pretty brutal when Omega Leader and Vessery lockdown a target.

Don't get me wrong, it's a great ability, and he'll be brutal, and while he punches way above his points in a squad, there will be a fair chance that squad as a whole is a little less efficient because of the extra coordination you need.

Edited by Biophysical

Colonel Vessery (35)

3 point EPT of choice

Twin Ion Engine Mk. II (1)

TIE/x7 (-2

Well, with Vessery's Predator-esque dice mitigation and free Evade, he might finally be the poster child for Calculation. Then you've got a point for something else, or bid.

If you take a TIE Defender without taking Vessery, then you are probably building your squad wrong.

Wouldn't that depend on your wingmates? Sure, might be that a squad with 3+ ships with the target lock action is simply better than one without, but with Empire you might be running TIE Fighters, Interceptor and FCS-less Phantoms. In the case of 0-1 other ships with TL, wouldn't a generic, Ryad, Stele og Brath be a better choice than Vessery?

That's true, if nobody can take target locks for Vessery, then it's just dead points for PS6 and an EPT, in which case you might as well take the Glaive for a (presumably) point cheaper instead.

Which makes an interesting point of mine - Vessery is a terror, but he has anti-synergy with 35pt Soontir Fel. A bit like Scum Boba, his ability is phenomenal, but harder to make work in practice than is intuitive; in Vessery's case the costs comes in the wingmates rather than the ship itself.

Vessery is a terror, but he'd prefer more spotters on the board. Of course, you can still fly both of them plus a couple fillers - be they FOs, Bombers, or even TAPs once they're out, but he plays nicer with the somewhat squishier Vader if you want to pair him with an ace. And of course Vader is fantastic, but he's less of a fleet-wiping lunatic than Soontir is known for. Interesting times...

Edited by Reiver