Silly thought experiment of the day: boba as a base rule

By ficklegreendice, in X-Wing

Imagine if you found this little clause in the rules reference book:

"After attacking, if the defender was dealt a face-up damage card, the attack may choose and discard one of the defender's upgrade cards."

or, perhaps instead you found its less extreme version:

"After defending, if the defender was dealt a face-up damage card, the defender must choose and discard one of their upgrade cards."

how pissed would you be?

how much more annoying would dice variance be?

how much better would the likes of eathn, nub and kath be?

would advance homing missiles actually be worth a ****? would rhymer?

Tie swarm?

Edited by ficklegreendice

Or they could have simply made this effect as a critical hit (face up) result...

Or they could have simply made this effect as a critical hit (face up) result...

too much rng there. it's precisely the reason we have a new damage deck and not one that either utterly cripples a ship or does absolutely nothing (good ole injured pilot + munitions failure)

Mangler/Calculation/ATC on anything that can take it = troll level 9000 and instant NPE I reckon.

Better yet, each ship has an FTL style map which shows where the upgrades are housed, and on a crit you have to roll for damage location.

Imagine if you found this little clause in the rules reference book:

"After attacking, if the defender was dealt a face-up damage card, the attack may choose and discard one of the defender's upgrade cards."

or, perhaps instead you found its less extreme version:

"After defending, if the defender was dealt a face-up damage card, the defender must choose and discard one of their upgrade cards."

Either of those versions would really distort the game. Soontir Fel might stick around, especially with the defender-chooses version, because he can lose the Royal Guard TIE title without any additional effect. You'd never see a Decimator again, though.

It might be playable if the "discard an upgrade" thing were an effect you could get instead of the critical damage, possibly with a roll attached to make it a less attractive option.

My TIE swarm cares not for your silly upgrade cards.

Though I imagine it would make TIE bombers very useless with how fast they absorb crits, they'd be out of weapons before they could fire them. Besides, we just did away with the discard weapon crit card from the old deck... though I guess people use upgrades besides weapons, or so I have been told.

How about balance.

If you deal a face up damage card, you may discard one of your upgrade cards then choose an upgrade card on the defender to discard.

This way you both lose upgrades but you have control over it, losing a low level upgrade to cause maximum damage to your opponents list

Not Silly, just something I never imagined. Weird but... Like playing B 17 QUEEN.OF THE SKIES, losing crewmembers and systems. Not practical but some kind of EMP Pulse warhead perhaps could disable systems. Nor silly.

How about a face-up damage card forces you to choose and turn an upgrade card face down and ignore its ability until the end of the next combat round? Punishing, but not cripplingly so, and your opponent has basically a full turn to take advantage of it.

"For each uncancelled [crit result], the attacker may either deal a face up damage card to the defender OR remove an equipped upgrade card on the defender"

"For each uncancelled [crit result], the attacker may either deal a face up damage card to the defender OR remove an equipped upgrade card on the defender"

I like this, but I think it should be the defender's choice.

"When you are dealt a face-up damage card and have an upgrade card worth 3 or more points, you may discard the damage card and allow your opponent to choose one of your upgrade cards to discard."

"For each uncancelled [crit result], the attacker may either deal a face up damage card to the defender OR remove an equipped upgrade card on the defender"

This is sure a lot closer to something reasonable. Who picks the upgrade card to be discarded does change the power around a little but it's still a card for a card. It's nothing like the insanity of the original post.

1. Deal a face-up card. Discard an upgrade card of attacker's choice.

2. Deal a face-up card. Discard an upgrade of defender's choice.

Both of those are EXTREMELY punitive. Not only is the defender suffering the effect of whatever the face-up card is it is also losing a potential upgrade. Sure the Boba crew allows the first option but that is at the cost of Boba Fett who may not get used otherwise.